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Vindicator - Devastation Greatsword

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Focused on: Strike damage and Mobility

Designed for: PvP Conquest

Expansions required: End of Dragons builds

Difficulty:
Hard

Overview

A PvP Vindicator power build with high damage and mobility with moderate sustain and group utility. Primarily made to teamfight and roam but also has the ability to take some 1v1s when played right.


Archival note: various nerfs to Vindi survivability basically made both the high and low sustain version of the spec run the same gear and traits. Hammer also eclipsed Staff in popularity, making it harder to justify keeping a page around for this version. Merged into Vindicator - Greatsword_Shiro.


Skill Bar

Greatsword
Staff
Utility
Utility


Skill Variants

Weapons

  • Sword/Sword over Staff - trades survivability for even more damage, the rapid attacks of S/S could help you finish off targets and stick to them better.
  • Short bow - strong AoE pressure, adds some range to the build and is an excellent burst skill. Has 0 sustain however and offers no mobility unlike the other sets. Either weapons could be replaced by Short bow - if you give up Greatsword you'll still have Staff as the defensive set, or you could give up Staff for maximum greed and even higher difficulty. Requires both the Secrets of the Obscure expansion and Path of Fire.


Template Code

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Specializations


Equipment

Greatsword
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relics

  • - improves your self-healing when playing with GS/Staff as both sets have access to blocking skills.
  • - adds a new source of condition removal to the build, cleansing several conditions whenever you use an elite skill (once every 30 seconds).

Runes


Usage

General

  • This build's role is essentially identical to that of Power Herald; you are a dps/roamer. You want to be in large teamfights and when you can't be you should be roaming the map looking to get kills as quickly as possible. Your number one priority is getting kills.
  • You get a 20% damage bonus after you have dodged so you should try to not have full endurance while you are damaging enemies.


Teamfighting

  • and are both extremely valuable but also very dangerous due to their high energy cost. As such the best time to use them is when you have your legend swap available or if you pool enough energy that you can still use your stunbreak. You can stil use these skills when these conitions aren't met (such as to secure a kill on low health enemies) but good players will know to punish your energy mismanagement.
  • You can provide alot of defensive utility to your allies in teamfights through proper usage of your kurzick abilities.
    • cleanses 3 conditions and gives you endurance.
    • breaks stun for your allies
    • provides resistance
    • provides susbstantial healing
    • All of these skill while providing utility are some of the most valubale skills to use for yourself, as such use them when you are not the target or in such a way to benefit you and your allies simoultaneously.


+1ing

  • Both stances provide you ways to plus one enemies and heavily damage them before most players can react.
  • Shiro allows you to port in with phase traversal and instantly . As mentioned earlier this can be dangerous as it leaves you open to be cc'ed.
  • Before opening up your plus one always dodge first.
  • Do not linger in a plus one if your duelist is healthy and the enemy is kiting well feel free to go someplace else you will be more useful.


Sustain

  • While Vindicator has good passive healing most of your sustain comes through chaining your blocks and evades when you are being focused.
  • As your dodge does not involve your character moveing you can use it inteligently to kite. Jumping while dodgeing enables you to climb kite spots while simoultaneously evading all pressure.
  • While under pressure and kiting you want to use your lowest cost survivability skills first so that you can stunbreak if needed. This will be your dodges and blocks.


Top Streamers


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Hanz gave this build 5 stars • January 2024
Amazing damage and mobility but kind of unforgiving to play, highest skillcap build Vindi ever had. Really strong build that can carry in ranked, definitely worth playing. There are lots of great survival tools in the build but you need to use the right one at the right time without hesitation under pressure, which might be a bit overwhelming for beginners considering the build has 2 weapons sets + technically 3 legends each with their own swap CDs. Once you get used to that it's not that hard to play though, it's worth the time investment.
4 stars
Vex gave this build 4 stars • March 2023
Fun to play but that's really why people play it, it can't duel as well as the salvation version and I'm not sure if it's better than Herald as a roamer. Recent nerfs did bring the two vindi builds closer but that doesn't mean this became stronger, the other one merely became weaker. I enjoy this version more won't lie but when my rating is on the line I still find myself swapping back to good old tanky vindi.
5 stars
Goon gave this build 5 stars • March 2023
Since the most recent nerfs aimed at the salvation version of vindicator this is the build that I have mostly been using. The switch to devastation trades sustain for damage making this build more geared towards the role occupied by herald, that of a roamer/dps. When compared to herald this build has comparable damage, much more cleanse, situationally better healing, more blocks, resistance access, stab access and more evades. Vindicator can hold its own no matter what is required from it making it a fantastic and adaptable build for ranked.

Comments

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