Firebrand - Quickness Support Celestial DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Healing, Support and Utility
Designed for: Fractals and Raids
Overview
This build is a perfect mix between a healer and a DPS, which shines in less organized groups that normally run a full healer. Even though it's a condition build, the burst of a Firebrand is really solid and by no means bad in fractals.
Thanks to
and this build heals up to five players for ~400/sec while still being able to hit for ~20k DPS on the golem.It provides 100% Quickness, 100% Fury, 100% Regeneration, 35% Protection, ~14 Might, options for Aegis and a lot of condi cleanse because of .
This build should be played with an Alacrity provider that can also fill in the gaps in Might.
Skill Bar
Weapon Variants
- Even though it is lower damage than running only mainhand Pistol, Axe is taken to provide permanent Fury uptime and an extra symbol for .
- Staff can be taken to provide an additional burst healing option, or for players that don't own Secrets of the Obscure.
- If running staff, Pistol/Torch is the better option for the other set (unless you need Axe).
Skill Variants
Utility skills
Swap out
if you need extra utility- Regeneration or condi cleanse. You should run this skill if you take , as you won't have spare pages to cast Chapter 3 Azure Sun without . if you need extra
- if more CC is needed.
- if the stability of is not enough.
- if the reflect of is not enough.
- for more healing.
Template Code
Specializations
Trait Variants
- If you are not fully consuming your mantras, you can take Might. for ~5 extra
- If you have classes in your group that provide enough Might, you could take one of the following instead of , but you will generate 9-12 less Might for your group:
- will give you 8% more boon duration, and another 8% if you're using staff.
- will result in more healing.
Equipment
This equipment has only 80 extra toughness.
- If that is too high, the celestial stats pieces can be swapped to seraph stats or viper stats.
- Too low, and celestial stats can be swapped in place of seraph stats.
Celestial
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Celestial
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
x6
x18
- This setup aims for 53% boon duration.
Equipment Variants
Relics
- is a significant DPS increase, but you lose quite a lot of healing.
Sigils
For an ~800 DPS loss, you can replace
:- for better healing.
- for better boon uptimes.
Infusions
- You can also use healing infusions, if you prefer that.
Consumables
Food
- to hit 100% burning duration as well as providing a 10% boost to healing.
Utility
Usage
The basic idea is to maintain high uptime of symbols while spamming Burning with . See Condi DPS for a detailed explanation of the DPS rotation.
Chapter 3 Azure Sun is an overloaded skill in terms of healing and utility, so use it whenever you reach max pages. Having the spare pages to enable this relies on taking .
Notes
- Use immediately, then as soon as it is available.
- Use and once immediately, then once every time it gains a charge. Also be sure to use it to block dangerous attacks for your group.
- Use all charges of .
- You can either consume all charges of Quickness and provides pages via , while the latter can be useful to spread out the Quickness more evenly if people are bad at stacking. , or use twice immediately then another stack every time you gain a charge. The former is higher
- Never interrupt your axe autoattack chain.
- Your dodges heal for ~1k because of Vigor on yourself thanks to . , so don't forget to use it if needed. You also maintain 70%
- Use Stability or Resistance is needed. It can also be used to spam Swiftness. if reflection,
- Use if burst healing or even more condition cleanses are needed.
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium