Chronomancer - Power Chrono
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Defense
Designed for: Open World and Open World General
Overview
Power Chronomancer is a powerful solo build with great boon uptime and damage. It has access to plentiful utility, including invulnerability and pulls, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
This build revolves around spamming Phantasm skills to both do damage and gain boons. Namely, permanent Fury, Quickness, and 24~ Might, with 0 boon duration, thanks to the Illusions trait line.
Additionally, this build can sacrifice some of its damage to provide its party with permanent Quickness from or permanent Alacrity from by making little changes.
Template Code
Skill Bar
Weapon Variants
- If you don't have access to Weaponmaster Training with Secrets of the Obscure, use mainhand sword instead of dagger.
You can replace the focus with other weapons:
- Greatsword - range and tagging potential with about the same damage as focus. But you lose access to the extremely helpful pull of focus' .
- Shield - low damage but great CC and allows you to block, twice if you do block at least one attack.
- Pistol - deals its damage faster than focus, but less damage overall. Useful in very short fights. Stun instead of pull.
- Rifle - strong option that requires Weaponmaster.
Skill Variants
Heal skill
is an integral part of this build and you should almost never replace it.
- - in extremely rare situations where you'd like to trade damage for extra healing or condition cleanse, use Ether Feast.
Utility skill
is a generic stunbreak and movement skill, can be replaced if needed.
is a generic damage skill, can be replaced if needed.
- - good AoE damage.
- Aegis per pulse and stunbreaks on cast. - very strong defensive utility that provides
- Might and Fury for yourself and allies, good option for groups. - more
- - condition cleanse for yourself and nearby allies.
- - projectile reflection.
- - personal stunbreak and AoE stability.
- - utility for teleporting to previous places.
Elite skill
provides good damage and great CC, you will almost never replace it.
- - slightly less cc than Gravity Well but it happens immediately if you need to break a defiance bar really fast.
Specializations
Variants
- Superspeed, but the Slow of Delayed Reactions can help a lot with breaking defiance bars. - extremely minor dps loss (Time Catches Up only affects the first hit of Split Second, so it's actually a 5% increase) and your clones will take longer to reach their target to shatter without
Domination
Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might.
- - for higher clone generation if using greatsword
Boon support
When playing in groups, you can drop Quickness. If the group already has quickness, you can instead provide Alacrity through .
and take the trait to provide yourself and nearby allies withWhen doing this, make the following changes.
- Replace the Illusions traitline with Domination.
- Use a greatsword. On the other weapon set either use dagger-sword for damage, or dagger-focus for the pull of .
- Change your utility skills to , , and .
Feel free to change Mantra of Pain to whatever other skill you might need, like a stun break.
- Quickness. to provide
- Alacrity. to provide
- You can use any of the three adept traits: for minor healing since you run 3 wells anyway, or for a little bit more CC, or for an extremely minimal damage gain.
Do not play these boon support builds when soloing, the strength of these boon support builds comes from providing your party with either quickness or alacrity. However, when playing solo, you already have permanent self-quickness from the Illusions traitline, and giving only yourself alacrity is never worth losing the extremely strong
.
Equipment
This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing. Infusions are completely optional.
Berserker
Assassin
Berserker
Assassin
Assassin
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
Berserker
x6
x18
- If you don't have access to Weaponmaster Training with the Secrets of the Obscure expansion, use sword instead of dagger.
- This set provides 100% critical chance with Fury and food. Or 96.71% without food.
- As for the boon variants, you don't need any boon duration. With 0% boon duration, you provide about 140% uptime of quickness/alacrity.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Continuum Split
is the profession mechanic of the chronomancer specialization that allows them to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.
This extremely powerful skill is used to spam your Phantasms four times in a row.
- Generate 2 or 3 clones.
- Cast your phantasm skills while entering Continuum Split.
- Reset your Phantasm skills with .
- Cast your Phantasm skills again.
- Continuum Split ends.
- Cast your Phantasm skills.
- Reset your Phantasm skills with Signet of the Ether
- Cast your Phantasm skills again.
Use your elite skill
inside Continuum Split. Due to its low cooldown, you can use it again after the Split and it will be ready for the next Split, or you can save it for CC.Damage
The following is a general priority of which skill to use.
- when you have 2 charges of Power Spike. You can use the 2nd charge if the enemy is about to die.
- with 3 clones.
- Fill with auto-attacks.
Rotation
DPS variant
The majority of your damage comes from casting your phantasms then using
to reset their cooldown and casting them again.Opening rotation
Against durable enemies like meta event bosses, try to start the fight with this opener: Start on Dagger/Focus.
- Weapon swap
- (spawns a clone)
- Auto attack a few times to give Phantasmal Disenchanter time to become a clone.
- With two clones, use and enter near the end of the cast of this skill.
- and ends.
- and with 3 clones.
- Weapon swap
- with 3 clones.
- and auto attacks
- with 3 clones.
- Proceed to Loop rotation
This might look long and complicated, but it's simply using phantasms twice thanks to your heal skill, then doing it again because you used Continuum Split.
You can use
for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control.Loop rotation
The loop is very simple and revolves around your phantasm skills. Fill the gaps with
, , and auto attacks.- Dagger skills and until Phantasmal Swordsman is available again.
- Weapon swap
Repeat.
- The idea is to use three times in the sword weapon set.
- is used in both sets once.
- is used once per loop.
- and have higher priority than and .
- Mastery of this skill priority will provide you with permanent Quickness, permanent Fury, an average of 24 stacks of Might, and about 35% of Alacrity uptime.
Boon variant
Since the boon variant build has to sacrifice
, Phantasms become significantly weaker. For this reason, the opening instead focuses on wells. Fill the gaps with auto attacks.- weapon swap
- ⇒ /
- and
- ⇒
- /
- and
- weapon swap
- ⇒ ⇒
From here, use your wells off cooldown. When you swap to greatsword, cast ⇒ ⇒ , then continue with whatever is off cooldown, and cast a third before swapping to dagger. On your dagger weapon set, if using dagger-sword you can cast twice; but if using dagger-focus you will only be able to cast once.
Defense
- You're a fully ranged build, use that to your advantage. Never stop moving, get out of enemy attacks or dodge them.
- When using sword, dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging.
- is a block.
- If you need condition cleanse, slot .
- Let your clones and phantasms tank for you when needed.
Crowd Control
- knockdown, float and pull. -
- ⇒ - Immobilize.
- ⇒ - daze.
- ⇒ - pull.
- daze. -
- Slow and Chill. - minor CC through
- You can use any of the above in to get a free cast of the skill without it going on cooldown.
Video examples
Phantasmal Defender is completely unnecessary, I just wanted to do a 6-phantasms-Contiuum-Split. Thanks to our blocks, evades, and Distortion, we should be pretty safe from this boss. Should have saved the second Gravity Well to break the boss' defiance bar instead of using it for dps.
Feedback makes the two archers shoot themselves to death, and the boss too. When the boss switches to daggers, I stand back and let my illusions tank his deadly combo. If you get hit, like I did, use Distortion to survive it.
Used an Adrenaline Mushroom to reset my cooldowns. The Avatar hits like a truck so I used Well of Precognition to block some hits. This fight is really a race to see who bursts who first. Breaking his defiance bar close to 50% stops the oneshot attack he tries to do.
Ratings
Comments
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