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Daredevil - Celestial SA A/P Roamer

The community gave this build a rating, making it top-tier: Great

Focused on: Hybrid damage

Designed for: WvW Roaming

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on October 11, 2024 and is up to date for the October 8, 2024 patch.

Overview

A Celestial WvW Daredevil build designed for roaming using the most recent addition to Thief's arsenal, the Axe. Uses Black Powder and Bounding Dodger along with Shadow Arts synergy to boost its sustain and initiative regen while bursting targets down with Axe attacks.


Skill Bar

Axe/Pistol
Sword/Dagger
Utility


Template Code

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Specializations


Equipment

Head
Grieving
Shoulders
Grieving
Chest
Grieving
Hands
Grieving
Legs
Grieving
Feet
Grieving
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Sinister
Pistol
Sinister
Sigil
Sigil
Sword
Sinister
Dagger
Sinister
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Stats

  • Going full Celestial Celestial stats can still work, but it isn't optimal. You don't really need the extra sustain, and the damage you lose might lead to stalemates.


Consumables

Food


Utility

  • Optimal: or , whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).


Usage

General

  • Axe/Pistol is your main set, most of the time you'll be camping this.
  • Sword/Dagger is more of a defensive/backup set. It has decent damage and even survival tools of its own, plus it provides an alternative when facing builds with projectile-denial against which Axe simply doesn't work.


Steal

  • Steal is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
  • Stealing grants initiative, boons, dazes enemies and refills a portion of your endurance among other things. Its most important function however is the instant boonstrip that prioritizes Stability Stability which goes off before the Daze Daze does, resulting in an instant interrupt.


Axe/Pistol

Main set

  • Axe has its own weapon-specific mechanic. Autoattacks and Venomous Volley leave behind spinning axes on the ground. You can stack these up to 6 and check your active axe count above your utility bar.
  • Spamming the auto Spinning Axe is going to leave behind axes even if they hit nothing. This allows you to stack axes for free while your target is in stealth or out of range.
  • Venomous Volley is a cone-shaped attack and therefore needs to be used in melee range for maximum effectiveness. Stealing at the end of the animation can help with that.
  • Orchestrated Assault is your finishing move, pulling all of your axes into your target. Try to use it with 5-6 axes whenever possible.
    • This skill also evades attacks when used, allowing you to use Initiative defensively in desperate situations.
  • Headshot is a quick interrupt. It's a very situational skill with no real pressure of its own.
  • Black Powder plays a very important role as a Stealth Stealth tool when combined with a dodge.


Rotation

  1. Black Powder
  2. Venomous Volley
  3. Dodge inside Black Powder to combo Stealth Stealth
  4. Cunning Salvo
  5. Optional: do an auto attack or two to up your Axe count
  6. Orchestrated Assault
  7. Repeat


Note: if you can get this rotation going, it's going to take care of everything from damage to survival. Not only is this a burst rotation, it's also made to minimize contact with the enemy via Blind Blind and Stealth Stealth while restoring initiative at multiple points. It even cleanses conditions.


Utilities

  • Signet of Agility instantly cleanses conditions, this could even be used to break CC like Fear Fear.
  • Shadowstep is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless uses. A few applications include teleporting to safety while pressured or extending your reach in combat.
    • The second half is called Shadow Return. This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, Shadowstep away to safety, and then follow up with Shadow Return at the end of the animation in order to finish the target.
  • Blinding Powder is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with Black Powder for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.
  • Dagger Storm is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like Shocking Aura or Line of Warding are able to interrupt Dagger Storm, so don't be completely careless.


Related Builds


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Zenn gave this build 4 stars • April 2024
Not bad but axe feels clunky, too easily shut down by projectile denial and when you're forced into s/d this becomes a worse version of condi specter. If they made axe 3 unblockable I'd rate this higher.
5 stars
Hanz gave this build 5 stars • March 2024
Absolutely toxic, high damage high sustian playstyle that mostly just follows a rotation that takes care of both damage and survival.

Comments

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