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Catalyst - Boon Support Healer

This is a test build. You may comment and rate it.

Focused on: HealingSupport and Utility

Designed for: Raids

Expansions required: End of Dragons builds

Difficulty:
Easy
This build was last updated on October 16, 2024.

Overview

This variant of Catalyst can provide Quickness Quickness, Fury Fury, 25 stacks of Might Might, Protection Protection, Resolution Resolution, Swiftness Swiftness and Regeneration Regeneration to their subgroup. It can also provide a small amount of Vigor Vigor and Resistance Resistance.


Pros


Cons

  • Not Firebrand - Support Healer.
  • Deploy Jade Sphere (Air) cannot be moved, so boons will suffer if the group is spread and/or the boss moves too often.
  • Does not provide on-demand Stability Stability or Aegis Aegis.
  • Have to use Conjure Frost Bow. If you hate Conjures, this may not be the build for you.


Skill Bar

Staff
Utility


Weapon Variants

Players that own Secrets of the Obscure can use Warhorn paired with either Scepter for range or Dagger for extra healing. This build overprovides boons so it's really a matter of personal preference. Staff is the only weapon that provides access to Stability Stability, however.


Skill Variants

Utility Skills

  • Signet of Water is a ranged heal and partial revive, on a fairly short cooldown.
  • Conjure Frost Bow can be used to generate hits for energy, and also provides CC and some sustained healing from the autoattack.
  • Arcane Wave offers CC, and an extra blast finisher to trigger Relic of Karakosa.
  • Glyph of Renewal is an instant revive, with slightly different benefits depending on the attunement it's cast in.


Template Code

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Specializations

  • The traits in the first columns of Arcane and Water are pretty inconsequential, so pick whatever sounds best.
  • For tanking, you can take Hardened Auras for some extra survivability. Your aura sustain is through Elemental Epitome.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Minstrel
Feet
Harrier
Backpiece
Minstrel
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has some toughness from Minstrel stats Minstrel stats pieces. They can be swapped to Harrier stats Harrier stats or Magi stats Magi stats if you do not wish to tank, but be aware that Elemental Empowerment will give you up to 10% extra toughness regardless.
  • If you're tanking, you can switch as many Harrier stats Harrier stats pieces to Giver stats Giver stats as you desire.


Food & Utility

Food

  • - standard ascended choice.
    • - budget/standard non-ascended choice.


Utility

  • - standard utility choice.
    • - last resort/budget utility choice if you lack Boon Duration.


Usage

Boons

The majority of your boons come from your Jade Sphere in various attunements.

On your first rotation, you will want to use Deploy Jade Sphere (Air) in Fire, Air, and Earth. In the second rotation, use it in Fire, Air, and Water (you will still want to attune to Earth to trigger Protection Protection from Elemental Attunement). By rotating sphere usage between Water and Earth, you can maintain relatively high uptimes on Protection Protection and Resolution Resolution. As Protection Protection is generally more useful, if you are struggling with uptime, use more Deploy Jade Sphere (Earth) in Earth.

You will lack Might Might slightly on your first rotation. This can be mitigated slightly by blasting Deploy Jade Sphere (Fire) with Arcane Brilliance. Might Might will be sufficient starting on your second rotation of Deploy Jade Sphere (Fire).

  • Due to Elemental Enchantment the cooldown on Deploy Jade Sphere (Air) is actually 13 seconds in each attunement (without Alacrity), not 15s. With Alacrity, the cooldown is 10.5s.
  • Don't forget supplemental Regeneration Regeneration from Healing Rain and Swiftness Swiftness from Windborne Speed


Energy Generation

Important: You cannot generate energy through hits while any sphere is active! 2 Energy can be generated per attunement swap through Energized Elements even if one is active, however. This means that to cast 3 instances of Deploy Jade Sphere (Air), we need to generate energy through hits quickly. This can be done using Frost Fan on the Conjure Frost Bow, Glyph of Storms, or other fast skills, such as Frost Volley, Lava Font, Flame Burst, etc.


Healing

As a Staff Elementalist build, you have a lot of healing through weapon skills in Water Attunement. Consistent healing comes from Water Blast and Water Arrow while you are using Frost Bow. Burst Healing comes through Geyser and blasting the water field from Healing Rain with Arcane Brilliance and Ice Spike.

Healing Utility is mainly Signet of Water. Don't hesitate to use this if needed, it has quite a short cooldown.

Your Elite Skill, Glyph of Elementals allows you to summon an Ice Elemental that can use Crashing Waves. This is another huge, short cooldown heal that can be used to burst your subgroup back up to full.

You can also dodge to trigger Evasive Arcana in Water Cleansing Wave

Spend time in Water Attunement when you are not using Deploy Jade Sphere (Fire) in other attunements for Soothing Mist uptime.


Rotation example


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Centimane gave this build 4 stars • June 2022
Can provide lots of boons - but best hope your team plays at their best every time you leave water attunement. Almost all of catalysts healing comes from water attunement. If you need reactive healing while out of water, the only good choice is water signet (crashing wave isn't a reliable reactive heal because it needs to be targeted at an enemy, only heals around them, and is subject to slow pet AI response times). Really the only reason to play it is if you need your boon-healer well off the stack - heal catalyst can provide all of its boons and healing from a long range. Kiting on Sabetha, or dhuum, or tanking monsters on Q1 or tanking QtP are the only reason for its fourth star.

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