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Firebrand - Quickness Support Condi DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on January 25, 2025 and is up to date for the February 11, 2025 patch.

Overview

This build provides 100% Quickness Quickness and (optional) high Fury Fury uptime on a closely stacked group while having very strong personal DPS as well as access to Guardian's powerful utility skills.

The access to utility skills allows firebrand to provide boons such as Aegis Aegis and Stability Stability better than almost any other class, and their tomes mean they always have access to extra abilities such as condition cleanse or reflect.


Skill Bar

Pistol/Torch
Pistol/Pistol
Utility


Weapon Variants

  • For players that don't own Secrets of the Obscure, Axe/Torch is the best weapon set.
    • A Scepter in the second set can provide some extra burst and utility.
  • If you don't have a source of Fury Fury in the group, you'll need to bring an Axe in the second set to provide it yourself.


Skill Variants

may be swapped out for more utility.


If you have ~30% boon duration and consume all charges of

off cooldown, then you can maintain Quickness Quickness without the need for . Be aware that dropping removes your only source of Fury Fury.

  • gives access to regular Stability Stability and a rare group stunbreak.
  • could be used to gain more utility from your tomes as you typically will be spending pages as fast as you can generate them.


Template Code

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Specializations


Trait Variants


Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Sinister
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Viper
Ring
Viper
Pistol
Ritualist
Torch
Ritualist
Sigil
Sigil
Pistol
Ritualist
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has ~33% boon duration.
    • You could get away with as little as 15%, but it's almost free to run up to ~40% thanks to Ritualist stats Ritualist stats gear.
  • You should take as much extra boon duration as required to maintain Quickness Quickness. It would be less than a 300 DPS loss to swap all Viper stats Viper stats pieces for Ritualist stats Ritualist stats.
  • In fractals, you can swap in more Viper stats Viper stats pieces for more DPS (assuming you have 150+ AR and Mistlock Singularities).
  • If you are tanking, swap in Celestial stats Celestial stats gear until you have as much toughness as needed.
  • If Ritualist stats Ritualist stats are too difficult to obtain, you can replace those pieces with Celestial stats Celestial stats.
  • If you don't have access to
    , you could run a
    and lower the boon duration on your gear.


Boon Duration Variants

With Mantras charging automatically and instantly, consuming all charges of

is significantly more effective than holding on to charges. But there are some options for higher boon duration:

  • At 15%+, you could also run if you took and make sure to use a charge at least every 20 seconds.
  • To drop and keep , you will need to increase your boon duration to over 30%.
  • To play without consuming the last charge of you would want to increase your Quickness Quickness duration to ~55%.


Consumables

Food

  • , or ascended versions.


Utility


Usage

The basic idea is to use skills off cooldown while spamming Burning Burning with key

skills.


Thanks to

, expending all charges of and/or generates two pages. This means that you can frequently jump into and use any or all of the following skills (listed in order of priority):

  1. Chapter 4 Scorched Aftermath Chapter 4 Scorched Aftermath
  2. Epilogue Ashes of the Just Epilogue Ashes of the Just
  3. Chapter 2 Igniting Burst Chapter 2 Igniting Burst


Pistol Rotation

Opener

During the opener spam two

and charges each as fast as you can without delaying other skills. After the third tome skill, immediately use the remaining charge(s) to max out your pages again.

Begin on Pistol/Torch

  1. - this causes extra burning to enemies inside it when you hit them, so we use it first.
  2. and during the cast
  3. Epilogue Ashes of the Just Epilogue Ashes of the Just
  4. Chapter 4 Scorched Aftermath Chapter 4 Scorched Aftermath
  5. Chapter 2 Igniting Burst Chapter 2 Igniting Burst
  6. Stow Tome
  7. Weapon swap Weapon swap
  8. - allow to charge fully, and detonate immediately as is passes through your target.


Rest of the Rotation

  • Weapon swap off cooldown. Both weapon skill 4s are ammo skills, so there is flexibility in when you use them, as long as you don't let them sit at max charges.
  • Use all weapon skills except .
    • You can slightly delay skills in order to cast them inside for extra triggers.
    • You can use if no other skills are available, but try not to delay other skills thanks to its long cast time.
  • Spam all charges of and .
  • Use off cooldown.


Tome Usage

You cannot see the cooldown of your tome skills outside of your tome, but Epilogue Ashes of the Just Epilogue Ashes of the Just has the same cooldown as

, and Chapter 4 Scorched Aftermath Chapter 4 Scorched Aftermath has the same cooldown as . By casting these skills in close succession it is somewhat possible to keep track. Using three skills in one burst provides a page refund via so the third skill is essentially free.

Thanks to

, if you are using the last charge of either mantra then you can use the extra pages for utility from other tome skills.


Video example


Axe Rotation

Axe is by far the most damaging weapon set (other than Pistol). However, if you need to swap to Sceptre for ranged damage, you have several long cast-times that that can be used to cover the time and minimise the need to use Sceptre's weak autoattacks.


Opener
During the opener spam two

and charges each as fast as you can without delaying other skills. After the third tome skill, immediately use the remaining charge(s) to max out your pages again.

  1. and during the cast
  2. Weapon Swap Weapon Swap
  3. Epilogue Ashes of the Just Epilogue Ashes of the Just
  4. Chapter 4 Scorched Aftermath Chapter 4 Scorched Aftermath
  5. Chapter 2 Igniting Burst Chapter 2 Igniting Burst
  6. Stow Tome


Tome Usage

You cannot see the cooldown of your tome skills outside of your tome, but Epilogue Ashes of the Just Epilogue Ashes of the Just has the same cooldown as

, and Chapter 2 Igniting Burst Chapter 2 Igniting Burst has the same cooldown as . By casting these skills in close succession it is somewhat possible to keep track. Using three skills in one burst provides a page refund via so the third skill is essentially free.

Thanks to

, if you are using the last charge of either mantra then you can use the extra pages for utility from other tome skills.


Axe

While on Axe, you mostly use

and off cooldown and autoattack in between, making sure to finish auto chains. When comes off cooldown, you want to use it then immediately perform a tome burst. You should be able to fit two uses of in between every major tome burst.

Use

when available. As long as doesn't reach maximum charges you can't waste the cooldown, so feel free to fit its usage around other skills.


Tome Usage

You cannot see the cooldown of your tome skills outside of your tome, but Epilogue Ashes of the Just Epilogue Ashes of the Just has the same cooldown as

, and Chapter 2 Igniting Burst Chapter 2 Igniting Burst has the same cooldown as . By casting these skills in close succession it is somewhat possible to keep track. Using three skills in one burst provides a page refund via so the third skill is essentially free.

Thanks to

, if you are using the last charge of either mantra then you can use the extra pages for utility from other tome skills.


Scepter

You want to swap to Scepter when it's time to recharge mantras (or for ranged damage). As the autoattacks are very weak, you want to cover as much time on this weapon with the following:

Using these skills means you spend as little time autoattack as possible whilst still being able to benefit from

.


Video Example (using slightly different gear)

Video example of Axe-camping

rotation


Quickness

, , and are used to maintain Quickness Quickness on your group.

  • and can be cast as soon as they are available.
  • should be used every 7 seconds to activate . You can estimate this by looking at the line that moves around the mantra icon as it recharges. Once it starts moving along the top of the icon, at least 7.2 seconds have passed (if you have Alacrity Alacrity) so it can be freely used again.


Mantras

As the final charge of each mantra is so powerful, the optimal use of them is to quickly consume all three charges (NOT

) whenever they are available. You typically always want to do this for , but there can be reasons to keep charges of .

For example, if your group is not stacked, you may need to delay casting the last charge until they are. If this is a regular occurrence, you may wish to bring higher boon duration.


General Tips

  • All mantras are instant cast and should be used while performing the rest of the rotation.
  • and should be used in place of autoattacks when up. As an ammunition skill, you are free to delay use of this as long as you don't reach maximum charges.
  • Make sure to always complete your auto attack chain while on Axe.


Encounter Specific Tips

Spirit Vale

Vale Guardian Toggle
  • Use on Scepter to Immobilize Immobilize Seekers that are getting too close.
  • Make sure not to face Seekers when using to ensure you don't pull them into the group.
  • can be used to quickly recover after a skipped green, or at the end of the split phase if you have any spare pages.

For more information, see our Vale Guardian Guide.

Spirit Woods Toggle

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • can be used to block Gorseval's slams.
  • can be used to pull the little spirits into Gorseval to they can be cleaved down.
  • During the split phase, use on the big spirits to prevent them moving into Gorseval.
  • Use during the break bar to help out-heal the returned damage.
  • During the later parts of the encounter it may be worth dropping your on the Orbs to prevent them expanding into the group.

For more information, see our Gorseval the Multifarious Guide.

Sabetha the Saboteur Toggle
  • Bandit Sappers spawn opposite the cannons every 30 seconds, and you can use to pull them into the group. Make sure the sapper has thrown its bomb before doing this however if you don't want to skip the cannon.
  • can also be used to provide Stability Stability during the flamewall attack.
  • If you have spare pages, use Epilogue Unbroken Lines Epilogue Unbroken Lines in when Karde spawns, to provide toughness and protection for his flamethrower attack.

For more information, see our Sabetha the Saboteur Guide.


Salvation Pass

Slothasor Toggle
  • Use to pull slublings (NOT the friendly slubling) into the stack.
  • Unless it's being covered by other people, bring to provide Stability Stability for the Fear Fear attack after Slothasor's defiance bar is broken.
  • can be used to quickly cleanse conditions if people are hit by the shake attack}}
  • If slubling pressure is too high, then Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark in can reduce it, though some slubling attacks are unblockable.

For more information, see our Slothasor Guide.

Bandit Trio Toggle
  • is worth taking to reduce general annoyance from the various bandit CCs.

For more information, see our Bandit Trio Guide.

Matthias Gabrel Toggle
  • You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
  • if you are not the main reflect, you can be a backup by using Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark in .
  • If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
  • Matthias will Fear Fear the whole squad when transitioning into the abomination phase. If you have spare pages, enter and apply as much Stability Stability and Resolution Resolution to your group as possible to protect against this.

For more information, see our Matthias Gabrel Guide.


Stronghold of the Faithful

Escort Toggle
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Escort Guide.

Keep Construct Toggle
  • can be used to pull the orb into a rift.
  • Slightly delay after the orb collecting phase and drop it on the group and KC when it starts using phantasmal blades to cleanse the Confusion Confusion and Torment Torment from your subgroup.

For more information, see our Keep Construct Guide.

Twisted Castle Toggle
  • is worth taking to reduce general annoyance from the various White Mantle CCs.

For more information, see our Twisted Castle Guide.

Xera Toggle
  • Use to pull adds into the stack.
  • Use during the split phase and on the "puzzle islands" to clear condis, provide Swiftness Swiftness, and keep everyone alive. The pages should recharge by the time Xera spawns.
  • You can help clear shards with without having to run into the AoEs.

For more information, see our Xera Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • Bring to help your group if you are skipping greens.
  • If you are skipping greens and is not off cooldown, you can use to provide some Stability Stability to your subgroup instead.

For more information, see our Cairn the Indomitable Guide.

Mursaat Overseer Toggle

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Epilogue Eternal Oasis Epilogue Eternal Oasis in can be dropped on the target of Brutalize to boost healing to them during the break bar.
  • If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide some incidental healing as well as CC.

For more information, see our Samarog Guide.

Deimos Toggle
  • When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
  • If you are responsible for Aegis Aegis then you need to take as the duration and AoE are much larger.
  • can be used to Immobilize Immobilize Prides to keep them away from Saul.

For more information, see our Deimos Guide.


Hall of Chains

Soulless Horror Toggle
  • Make sure not to pull the Tormented Dead into the group with .
  • After the Tormented Dead has been knocked, you can use to keep it Immobilize Immobilized at range.
  • can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
  • You could take to help with CC.

For more information, see our Soulless Horror Guide.

River of Souls Toggle

For more information, see our River of Souls Guide.

Statues of Grenth Toggle

For more information, see our Statues of Grenth Guide.

Dhuum Toggle

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle

For more information, see our Conjured Amalgamate Guide.

Sorting and Appraisal Toggle

For more information, see our Sorting and Appraisal Guide.

Largos Assassins Toggle
  • As it's hard to maintain DPS during Nikare's charge, use or to heal and clear condis, or provide extra toughness and Protection Protection.
  • The breakbar attack fires out projectiles than can be blocked with Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark.
  • The Largos are Exposed Exposed for eight seconds after being broken, so it may be beneficial to try your burst to coincide with this - if you enter your tome as the breakbar appears this should be approximately the correct timing.

For more information, see our Largos Assassins Guide.

Qadim Toggle
  • can be used to pull Magma Elementals (either into the group or away, depending on strategy).
  • If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.

For more information, see our Qadim Guide.


The Key of Ahdashim

Cardinal Sabir Toggle
  • is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.

For more information, see our Cardinal Sabir Guide.

Cardinal Adina Toggle
  • Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that it will not be up for every hand (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.

For more information, see our Cardinal Adina Guide.

Qadim the Peerless Toggle
  • You should bring to protect everyone from the knock-back attack at the start of each phase.

For more information, see our Qadim the Peerless Guide.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • May 2023
The latest nerfs to DPS mean that while firebrand can keep up with other DPS supports, its damage drops like a stone if it has to swap out any utility skills. Still, no-one provides Aegis like a guardian can, and rarely a bad choice.
5 stars
Screaming gave this build 5 stars • August 2019
After the recent buffs, much like the pure DPS variant, this build is astoundingly strong considering just how essential quickness is for both DPS and quality of life in raids, often able to compete with pure DPS builds themselves. Easily one of the strongest support builds right now, and very simple to play while at it, too.

Comments

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