Reaper - Balanced Condi Reaper
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Control
Designed for: PvP Conquest
Overview
A Condition Reaper build for PvP taking a more "balanced" approach than Procmancer, opting for extra survivability via either Death or Blood Magic.
The Pistol version continues to be popular in ranked while Scepter is played more at tournaments.
Skill Bar
Skill Variants
Utility
The utilities in this build are highly flexible, but you should aim to keep at least 1 stunbreak on your bar. Viable alternatives include:
- - low CD stunbreak with shout synergy. Often seen replacing Spectral Walk in full shout builds with .
- - another stunbreak and some vertical mobility. Being able to disengage to the highground can be invaluable for your survival sometimes.
- - pulsing AoE Blind for survivability and Chill to put pressure on enemies.
- - unblockable AoE boon removal that could cover an entire capture point on some maps.
Stability. Can be used both defensively and offensively.
- great burst CD, especially useful against targets that rely on
Weapons
- Scepter over Pistol - an equally viable option with better teamfight potential. Scepter with on Curses is often used in organized 5v5s (tournaments), while the Pistol variant remains popular in ranked because it's easier to survive on it solo thanks to the extra CC/Weakness application.
- Play either Dagger or Focus offhand instead Torch if you don't own the Secrets of the Obscure expansion, as Weaponmaster Training is necessary for the current set.
Template Code
Specializations
Specialization Variants
Replacing Death Magic with Blood Magic is also a viable option:
Equipment
Equipment Variants
Amulets
- - better defense against Power-based burst damage.
Sigils
- over - improves your condition cleansing. Getting rid of several non-damaging conditions on weapon swap also increases your chances of transferring damaging conditions with .
- over - makes the stun from even longer when used on Staff.
Runes
- - offers more damage if you don't need the passive movement speed boost from Lynx.
Relics
There are plenty of viable options here, especially if you're playing a less shout-focused version of the build:
- - improves your healing reduction from Poison and adds more sources to the build.
Fury can make this proc stronger.
- adds burst damage to your elite skill by creating an AoE field beneath your target when used. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to worry too much about positioning. The best thing about this relic isn't even the conditions but rather the strike damage it deals over just a few seconds.
- - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with .
- - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.
Usage
General
- Use as often as possible, even out of combat. This is crucial for building Life Force (LF).
- On top of the
Stability and AoE stun also applies
Quickness when it strikes an enemy target in melee range. Using this right before entering creates the perfect setup for your hard hitting shroud skills.
- has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation's still going to finish, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
- Entering shroud procs
Weakness even when you're sitting in a CC could save your life, and instant offensive procs could effortlessly add extra pressure to your burst chains.
- Quickly following up with to corrupt more boons through is basically a 2 button burst combo that puts heavy pressure on every enemy around you.
- Entering shroud counts as a weapon swap and as such could proc and while on Pistol/Torch (if the sigils aren't on CD) which could then be applied to the enemy target via for increased burst and condition variety.
- The condition transfer from is yet another thing Weakening Shroud could trigger on its own.
, this is both defensive and offensive by nature. Being able to apply
- Ideally try to use inside the field left behind by to combo .
- Aside from and most of the cleansing is tied to trait procs like (when entering shroud) and (when leaving shroud, Blood Magic variant). With the Death Magic variant you periodically keep losing conditions while staying in shroud.
- There's more to
- Activate SW ⇒ jump off a cliff while being chased ⇒ when your enemies jump after you.
- Activate SW ⇒ break line of sight ⇒ cast ⇒ teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
- Activate SW ⇒ (if using Flesh Wurm) ⇒ when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
(SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
- For mobility use the following sequence:
- just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
- Pistol-only is a great skill for quickly setting up other skills like , or a shroud burst.
- Scepter-only
- is a great setup for this skill, allowing you to deliver burst damage in an instant.
is best used on targets that already have several conditions on them to maximize damage and LF generation.
- On Staff try to use
Weakness combo.
AFTER for a free AoE
- and are the best skills to use with .
Shroud burst rotation example
- to your target
Pistol burst combo example:
- could serve as an opener as it has a very low cast time and doesn't really require setup, but it could also be used after Vile Blast.
Superspeed or mobility skills could even escape the ring before the skill finishes. If they manage to leave the ring in time they'll avoid the CC.
to set up Oppressive Collapse (OC), which has a much more visible animation and would be harder to land. Note: OC in general works best against slowed/stunned targets - the AoE ring spawns under your target the moment you press OC, so enemies with
Scepter burst combo example:
- for unblockable attacks.
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