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Catalyst - Spear Backline

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damageUtility and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Normal
This build was last updated on August 04, 2025.

Overview

A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.


Skill Bar

Spear
Spear
Utility


Variants

Weapons
Utilities
  • Signet of Fire - if you want to play without Lightning Flash this is the best choice for damage
    • Will require gear adjustment to stay below crit cap


Template Code

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Specializations

Variants
  • Energized Elements if Elemental Empowerment can be maintained
  • Evasive Empowerment only if you can't keep 10 stacks of Elemental Empowerment without it


Equipment

Head
Dragon
Shoulders
Marauder
Chest
Marauder
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Staff
Dragon
Sigil
Sigil
Staff
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics
  • Relic of Speed
  • Relic of the Thief
Sigils
  • Sigil of Superior Sigil of Fire
  • Sigil of Superior Sigil of Frenzy
  • Sigil of Superior Sigil of Strength


Consumables

    • personal option


Usage

General

  • As soon as you get 25 stacks of Sigil of Superior Sigil of Bloodlust and get out of combat, swap back to the Spear without a stacking sigil
  • You are much stronger with full stacks of Elemental Empowerment and Empowering Auras
    • Make sure to use a combo finisher in every attunement to proc Elemental Epitome
      • If you start the cast of a skill with a finisher then swap attunements before it finishes casting you'll get the Elemental Epitome in the new attunement instead of the one you started the cast in
  • Your combo finisher skills are:
    • Arcane Brilliance
    • Fire Attunement
      • Blazing Barrage
    • Water Attunement
      • Ripple
    • Air Attunement
      • Twister
    • Earth Attunement
      • Earthen Spear
  • Spear has Etching skills as the skill 5 in each attunement.
    • You must stay inside the field the etching creates for three skill casts to charge the powerful flip skills.
      • These casts do not need to be weapon skills, your Jade Sphere, heal, utilities and elite also count
      • You do not need to stay inside the field to cast the flip skill once it is fully charged


Priorities

High
  • Burst damage
Moderate
  • Sustained damage
  • CC
Low
  • Jade Spheres


Surviving

  • This build has low passive defense
  • This build has moderate mobility skill access
    • Avoid using Lightning Flash for mobility unless necessary to survive
  • This build has moderate active defenses
Active defense priority Toggle
  • Ripple
  • Harden
  • Dodge
  • Lightning Flash
  • Arcane Brilliance


Detailed Explanations

Burst damage

  • In Fire Attunement combo Etching: Volcano Seethe Deploy Jade Sphere (Fire) Relentless Fire Volcano Meteor
    • Make sure to only use Etching: Volcano when you can safely stay inside it for the three casts needed to fully charge the skill
    • Blazing Barrage can be cast before and after the combo to add damage
  • Use Elemental Celerity in Fire Attunement once all your weapon skills are on cooldown when its available
    • Since Deploy Jade Sphere (Fire) and Relentless Fire you'll need to replace them with Blazing Barrage and Meteor to charge Etching: Volcano
      • Make sure to use Seethe last so its effect buffs Volcano
    • Don't force yourself to use Elemental Celerity every time you're in Fire Attunement. If you can't get a good Volcano off, save the cooldown for the next time
  • Using Seethe on Meteor instead of Volcano is more burst damage, but a significant loss in sustained damage. Usually the tradeoff isn't worth it, but if your group is ranged spiking or you're not able to consistently get good Volcano casts off it can be worth doing


Sustained damage

  • When using ground AoEs like Fulgor or Volcano, place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • WIP
Skill priority Toggle
  • Autoattacks


CC

  • WIP
  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Support

  • WIP


Ratings

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