Herald - Condition Mallyx
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage, Utility and Boon removal
Designed for: PvP Conquest
Overview
A condition-based Herald build with decent boon removal, pressure, and utility. The current version specializes in dueling/sidenoding.
Skill Bar
Template Code
Specializations
Variants
- The + combo lets you squeeze more damage out of the build.
Every Grandmaster tier trait is viable depending on the situation:
- adds some AoE pressure, you're free to take it if the enemy team doesn't have significant condition pressure.
- works best against enemy comps with heavy condition pressure but no boon removal.
- is somewhere inbetween the other two traits, mixing both defense and offense. Best option when facing condition builds with heavy boon removal, such as Necromancers and other Mallyx players.
Equipment
Equipment Variants
Runes
- - great stats plus an AoE CC on a relatively short CD.
- - fell out of favor after getting nerfed, but it sill has good defensive stats and potential trait synergy.
Usage
General
Invoking a legend resets energy to 50, procs various traits such as
or , and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy. That's not all however, on Mallyx builds legend swapping may also be used to do AoE burst damage or manage conditions on yourself.Start on Dragon stance (Glint) and while still in the base activate the following 4 upkeep skills for party buffing:
- (use its active when your energy is about to hit 0)
In combat Template:Gw2wiki.
is used for dealing with conditions. On Mallyx transfers conditions to nearby enemies, while on Glint it extends the duration of boons on nearby allies, which is best used when you haveSwapping legends deactivates the upkeep skills of that legend without sending them on full CD.
can be used to knock downed opponents away from their rezzing teammates, or to knock them off of capture points - this allows you to take the cap while bleeding them out, delaying their respawn.
Pressure
Most of the damage comes from Mace and Mallyx.
Chain ⇒ in order to stack Template:Gw2skill. Use these two weapon skills on CD.
Template:Gw2wiki could be key.
is now split between gamemodes and no longer is the go-to skill to spam in sPvP due to its high energy cost, even with procs. It's still however a strong skill in certain situations, especially mirror matchups where removing the enemy's(CoA) is the best CC skill in the build, capable of balling up an entire team or pulling enemies off the highground. While it doesn't do much damage on its own, if you have enough allies around you may consider abusing this skill as much as possible to harass the enemy team and set up kills.
- is a great followup for CoA (if you have the energy for it). While generally viewed as a single target ability, it's capable of hitting multiple foes if they are close enough to each other.
- Consider activating right before doing a CoA jump, as CoA is a leap finisher and EtD is a Dark field. By combining them you can grant yourself Dark Aura.
is where most of the burst comes from. Always try to activate it before using Mace skills.
Self Sustain & Disengaging
Every Mallyx skill has a chance to proc Template:Gw2wiki on a 5s ICD. Other sources of Resistance include swapping legends with equipped or using an elite skill to proc 's 6th bonus (if taken).
is basically your third healing skill. It heals for a fair amount, blocks attacks and cleanses conditions.
aimed at your character heals for a small amount and grants Protection.
Template:Gw2skill. It's also a great support skill in general, removing conditions from allies and granting them Resistance.
is the most reliable skill to use if you want quick access to- As with all stun breaks with a cast time, the second part of this skill can be interrupted and instead of just going on CD, you'll lose all the energy for nothing. Template:Gw2wiki to cover the channeling. could help with that - if you break stun with Pain Absorption you'll gain just enough
will be your best mobility tool and on some maps can be used to leap to places where enemies can't follow (or at least, not easily).
's chain effect is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, while Infuse is instant.
Top Streamers
- Twitch: ShaoAZ
Related Builds
- Condition Mallyx Roamer - WvW Roaming version.
Ratings
Comments
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