Chronomancer - Power DPS
This build was last updated on February 19, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power DPS Chronomancer build for raids. This build deals very high burst and sustained damage against single targets. In addition it has very good CC, utility, and personal defense, and is capable of generating its own Might, Fury, Quickness, and Alacrity.
- Be aware that this build requires high uptime of Slow on your target - you can ask a Support Chronomancer to bring the trait if uptime is low, and/or you can take and use it during your .
Skill Bar
Sword/Sword
Sword/Focus
Utility
Weapon Variants
The Focus offhand can be replaced with a Greatsword for an alternative build, with similar damage but a different rotation.
Skill Variants
- instead of if playing the Greatsword variant.
- instead of if your target has more boons than can be removed.
- instead of if extra boon uptime is needed.
- Slow (and Quickness) uptime. instead of for better
- if extra CC is required. Be aware of the long cooldown.
Template Code
[&DQcKGgEdKDYjDwAAaQEAAGsBAACPAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Specialization Variants
- if using the Greatsword variant.
- Slow uptime is too low (~30% or less). on encounters where
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Assassin
Assassin
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Assassin
Assassin
Accessory
Assassin
Assassin
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Sword
Berserker
Berserker
Sigil
Sigil
Focus
Berserker
Berserker
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Only a single mainhand sword is required
- If using the Greatsword variant, use a Greatsword instead of the Focus offhand with and .
- If running with , swap runes to . You will undercap crit chance by 15 precision, so you could also swap an armour piece to Assassin stats to make up the difference.
Consumables
Food
- if you don't have a ranger giving you
Utility
Usage
The goal of the rotation is to get as many casts of your phantasm summons as possible, filling downtime with autoattack chains and
. In order to do this you can make clever use of and , which when used together can effectively allow you to reset your phantasm cooldowns 3 times in short succession. This is achieved by casting during , which will give you refreshed phantasm cooldowns for the duration of your continuum split, and leaving off cooldown once your continuum split ends.
Opening burst
Start on Sword/Focus.
- Weapon swap
- - enter during the cast of this skill.
- x2
- - should end during this cast
- Weapon swap
- Proceed to Loop rotation
Loop
- Auto attack until is available
- Weapon swap
- Auto attack until is available
- Auto attack until is available
- Weapon swap
- Repeat from step 1
Second Continuum Split
On the loop before
becomes available again, skip steps 10 and 16 and on the next loop:- - enter during the cast of this skill.
- + during cast (shattering helps prevent a bug with )
- should end during here
- + during cast (shattering helps prevent a bug with )
- When Weapon swap is available, resume the loop from step 5 - you may need to wait on sword slightly longer for to come off cooldown.
Variants
- Greatsword - Lower DPS, but stronger in encounters with lots of adds as targets nearby enemies at random.
Notes
- Fill gaps in between skills listed in the rotation with auto-attack chains.
- Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
- Use whenever you have 3 clones up. If you have 3 clones up and is on cooldown, you can shatter them with instead.
- Save clones to shatter with if you will need to CC in the immediate future.
- You can use → to pull adds onto the boss if needed.
- should be cast as soon as there is a charge available.
Ratings
Not a bad DPS, but hampered by the slow ramp and long cooldown of continuum split. The addition of dagger allows the build to go (almost) fully ranged, and it benches higher than power virtuoso.
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10
Comments
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