Chronomancer - Utility Boon Support

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtilityBoon support.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Support Chrono is a ridiculously powerful boon support that provides 100% Quickness Quickness and Alacrity Alacrity uptime for its subgroup. This massively increases the squad's damage and healing output due to faster cast times and lower cooldowns. In addition, it provides a massive amount of CC through
and
, excellent boon coverage through
, and a lot of incidental utility.
Support Chrono is currently a meta defining build and 2 support chronomancers are standard in most 10-player squads, though combinations of other classes can replace them. Support Chrono is also the standard tank on all bosses where a tank is required, as it has innately high toughness and can easily block or evade damage while still sharing boons.
This guide is focused on raids. For the fractal version see Chronomancer - Utility Boon Support (Fractal).
For an alternate build used to tank very high-pressure boss fights, see Chronomancer - Minstrels Tank.

Skill Bar

Sword/ShieldHealingUtilityElite
X/Focus

Weapon Variants

Sword/Shield is mandatory but Focus can be replaced if there's nothing to pull with
:


x/Sword
Illusionary Riposte
Activation.png
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Illusionary Riposte
Clone. Block your foe and create an illusion when attacked.
Damage.pngDamage: 487
Duration.pngBlock Duration: 2.5 seconds
Range.pngRange: 900
Phantasmal Swordsman
1Activation.png
20Recharge.png
Phantasmal Swordsman
Phantasm. Create an illusion that attacks your foe.
Damage.pngDamage: 646
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
  • Sword provides higher damage and a personal block.


x/Pistol
Phantasmal Duelist
1Activation.png
20Recharge.png
Phantasmal Duelist
Phantasm. Create an illusion that unloads its pistols on your foe.
Damage.png8Damage: 744
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Magic Bullet
½Activation.png
25Recharge.png
Magic Bullet
Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the forth is confused.
Damage.pngDamage: 71
Confusion.pngConfusion (5s): 50 damage on skill use, 50 damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Daze.pngDaze (2s): Unable to use skills.
Stun.pngStun (2s): Unable to use skills or move.
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
  • Pistol provides 200 extra breakbar damage from
    (260 with
    ). This is useful if you have really bad CC or if you need to CC a lot (e.g. Samarog).

Slot Changes

Healing

  • sacrifices a small amount of personal DPS to provide group healing and condition cleanse. In high pressure fights
    can maintain
    uptime for your DPS which makes it easily better than
    .


Utility

If you need a utility skill you can swap out
and fill quickness with
:
  • should be taken over
    if you're playing a build without the Inspiration traitline.
  • helps with reflects.
  • provides aegis to your subgroup, useful for fights like Deimos CM.

Elite

  • should be used if an encounter involves large breakbars.
  • should be used if an encounter has many small breakbars.
  • should be used when the CC from
    Gravity Well Gravity Well
    1Activation.png
    90Recharge.png
    Gravity Well
    Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
    Damage.pngPulse Damage: 160
    Damage.pngFinal Damage: 798
    Radius.pngPull: 240
    Float.pngFloat: 1s
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 900
    /
    Signet of Humility Signet of Humility
    1Activation.png
    180Recharge.png
    Signet of Humility
    Signet Passive: Reduces incoming duration of stuns, dazes, fears, and taunts.
    Signet Active: Transform your foe into a moa bird.
    Radius.pngDuration Decreased: 20%
    Duration.pngDuration: 10 seconds
    Range.pngRange: 1,200
    is not required, or if you're running a build without the Inspiration traitline. If you swapped out
    this skill is mandatory to maintain quickness.

Specializations

Chaos/Inspiration

Chaos/Inspiration is the standard trait setup for Chronomancer in raids. It has very consistent boon sharing as
makes
buff your entire squad. It also shares nearly every boon in the game through
, including ~20 Might Might, Stability Stability, and Aegis Aegis, which provides a huge damage increase to every Elementalist or Deadeye in your party, and makes it a strong choice on high-pressure or CC heavy fights. The main drawback of running Chaos/Inspiration is its very low DPS.
Note that this variant has a slightly different gear setup due to the extra boon duration gained from
. While you can still play Chaos with the normal gear setup, you will overcap boon duration and have a lot of wasted stats that reduce your potential damage.
Variants
  • if you're new to the class and have trouble staying alive.
  • provides a lower cooldown on
    if you don't have trouble maintaining 10 boons.
  • if you find yourself often reviving (and the reflects won't cause an issue).
  • if you need more condition cleanse.
  • for a miniscule DPS increase if your team doesn't have trouble maintaining their
    bonus.

Dueling/Domination

Dueling/Domination is the riskier but higher DPS trait setup. It grants significantly more DPS than Chaos/Inspiration, but doesn't share any of the extra boons from
, and is much less forgiving when it comes to quickness/alacrity uptime. In longer fights, you have to lean heavily on
,
,
, and the other Chronomancer to maintain boons, which means you can't take
or
for CC. This build is best used when CC is not important and the boss mostly stands still, allowing your teammates to stack in your wells.

Variants

  • can be run for marginally better personal DPS if your party members have no trouble maintaining the
    bonus.


Dueling/Illusions

Dueling/Illusions is a variant of Dueling/Domination which deals slightly less damage but grants cooldown reduction on
. This is relevant on some bosses for syncing your rotation with boss attacks.

Variants

  • can be run for marginally better personal DPS if your party members have no trouble maintaining the
    bonus.

Equipment

There are many variations of gear for Chronomancer and some of them can be difficult to acquire, however they all share a common goal in their stat choices which is to reach as close as possible to 100% boon duration. The following gear assumes you're not able to use any Infusions to gain extra concentration. If you can use infusions, you can use dT's gear optimizer to decide what combination of gear will be best for you to use.
Remember to get a sword, focus, and shield offhand.

Chaos Build

This gear assumes you will be gaining extra boon duration from
and 10 boons.
Commander stat icon.png
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Commander stat icon.png
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Commander stat icon.png
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Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Commander stat icon.png
Commander stat icon.png
Commander stat icon.png
PvE weapon swap.png
Commander stat icon.png
6x
Superior Rune of Leadership
18x
Mighty +5 Agony Infusion

Dueling Build

Commander stat icon.png
Commander stat icon.png
Commander stat icon.png
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Harrier stat icon.png
Commander stat icon.png
Harrier stat icon.png
Harrier stat icon.png
Harrier stat icon.png
Commander stat icon.png
Harrier stat icon.png
Commander stat icon.png
Commander stat icon.png
Commander stat icon.png
PvE weapon swap.png
Commander stat icon.png
6x
Superior Rune of Leadership
18x
Mighty +5 Agony Infusion

Variants

  • If additional toughness is required in encounters with toughness-based aggro you can replace one ring with Knight's stats, or use
    Loaf of Candy Cactus Cornbread Loaf of Candy Cactus Cornbread
    Loaf of Candy Cactus Cornbread.pngLoaf of Candy Cactus Cornbread
    Nourishment (30 m):
    Food.png+100 Concentration+70 Toughness+10% Experience from kills
    Consumable
    /
    Bowl of Nopalitos Saute Bowl of Nopalitos Saute
    Bowl of Nopalitos Saute.pngBowl of Nopalitos Saute
    Nourishment (1 h):
    Food.png+100 Concentration+70 Toughness+10% Experience from kills
    Consumable
    .
  • can be replaced with
    to allow for an easy source of quickness to share with
    in your opening rotation, also allowing you to use
    for extra damage.
    • You can use Minor Sigil of Agility for a super budget option.
  • can be put on your shield for significantly better CC from
    (as long as you stay on your shield while the projectile is active). It should also be put on your pistol if you're running one.

Consumables

Food:
Utility:

Usage

Choosing a Traitline

As a general rule you should run Chaos/Inspiration. If you have a highly experienced raid static and want to try pushing your kill times, you can run Dueling/Domination or Dueling/Illusions on stationary fights where you don't need to CC much.

Rotation

The main role of Support Chronomancer is to provide permanent Quickness Quickness and Alacrity Alacrity to your subgroup. You can provide these boons directly with the following skills:
  • (not required unless you aren't running the Inspiration traitline)
  • (not required unless you aren't running the Inspiration traitline)
You also keep up a good amount of quickness and alacrity on yourself with
,
,
, and/or
. You should constantly be sharing out these boons with the following skills:
  • to copy
When all your boon sharing skills are on cooldown, just deal DPS with
, phantasms, and autoattack chains until your skills are available again.

Example Rotation Videos

General Tips

  • Remember to press your shatters to proc
    (and
    if traited).
  • Proper well placement is crucial for boon uptime. Make sure you throw your wells where your teammates will be standing, not under your own feet. As a general rule of thumb, you should throw wells at the back of the boss, as this is where the DPS are usually stacking in melee range.
  • and
    only provide boons when they expire, 3 seconds after the initial cast. Make sure to keep this in mind if your squad is moving around during the fight.
  • When possible you should use
    to increase your boon uptime. See "Continuum Split" below.
  • You can delay
    if you need to Aegis Aegis a specific mechanic. This may cause you to briefly drop boons, but it's better than wiping because you didn't do your job.

Chaos/Inspiration Specific Tips

  • In addition to your normal role of sharing quickness and alacrity, you can also share stability and a ton of boons from
    . Just press all your shatters off cooldown and you'll share these boons every time you cast
    .
  • In some cases you might want to save
    or
    to deal with specific mechanics. Don't worry too much about this, as you should already have permanent Regeneration Regeneration and Fury Fury with a good Druid.

Dueling/x Specific Tips

  • In realistic situations, this build can't maintain permanent quickness and alacrity unless the other Chronomancer is providing
    and
    . Make sure you account for this in your raid comp.
  • Precast
    and
    if possible for minimum downtime on quickness and alacrity as the fight starts.

Continuum Split

  • is a very powerful skill for boon uptime. While in
    , you can cast any of your boon-sharing skills "for free" without expending a cooldown. Use
    to double up on boonsharing whenever possible.
    • It's worth delaying skills by a few seconds if
      is coming off cooldown.
    • You should save your clones if you're going to
      soon so that you can get a longer
      .
      is helpful for generating clones here.
    • Remember that
      also makes you teleport to your original location when it ends. Be wary of your positioning when using it. Abort it if it's going to kill you on the return teleport (e.g. teleporting you into spikes on Mursaat Overseer).
  • Another use of
    is to get a shorter cooldown on
    and
    . Because these skills have a longer cooldown than
    , you should only cast these skills inside
    if possible. This effectively reduces their cooldown to the cooldown of
    .
    • On fights where CC is important, like Samarog, you should always save
      to cast
      rather than boon-sharing.
  • Always activate
    as late as possible in the cast animation of whatever skill you want to
    . This is because skills only go on cooldown when their cast animation ends, allowing you to fit more skills inside your
    .

Other Tips

  • Unless you will be entering
    soon you can shatter your clones with
    for extra damage.
    is worth using to generate a clone for shattering if you don't have 3 already.
  • If possible, use
    to mitigate damage instead of dodging.
  • Illusionary Leap Illusionary Leap
    ½Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Crippled.pngCrippled (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage, 2% Incoming Condition Damage
    Range.pngRange: 600
     Forward arrow blue.png 
    Swap Swap
    Swap
    Swap locations with your clone. Immobilize nearby foes.
    Immobilize.pngImmobilize (2s): Unable to move.
    Targets.pngNumber of Targets: 3
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 600
    can be used on mechanics such as Gorseval's Charged Souls or Deimos' Prides to immobilize them in emergencies.
  • Use
    to pull up to 5 enemies and allow your team to cleave them down at the same time.
  • You have boon strip on the third skill of your AA chain
    . You can increase your boon stripping abilities by maintaining sword clones rather than shattering them, which use the sword AA including the boonstrip.
  • If you don't need healing make sure to use
    to cast extra phantasms for more damage.

Breakbar

  • Easily accessible CCs:
    • (6-10 hits)
    • (1-4 hits)
  • Other CCs:
    • is a weak CC and is better used for pulling mobs into the boss.
    • is a very weak CC, but available if needed.
    • if running pistol.
    • or

Encounter Specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • If tanking, consider playing Chronomancer - Minstrels Tank as the boss's autoattacks hit fairly hard.
  • Bring
    or
    for the breakbars.
  • You can run Domination/Inspiration and use distortion to prevent damage from failed greens. If you're tanking, you should do this as often as possible to place less pressure on your healer(s).
  • Maintain a sword clone in the split phase to help with boon removal.
  • Use
    to help with seeker control.
  • Save
    to evade through blue AOEs while keeping up DPS.
  • During the third phase, you should coordinate with the tank and place your wells where the tank is going to move.
Dark-icon-raid.png Ghost events
  • Feel free to bring
    for some reflects.
    and
    can be used for more mobility.
  • Abuse the adrenal mushrooms to reset your
    and
    .
Dark-icon-raid.png Gorseval the Multifarious
  • Bring
    for the breakbars.
  • You can play either Domination/Inspiration to Aegis Aegis Gorseval's knockback, or Chaos/Inspiration to counter it with Stability Stability.
  • You can use
    and
    to immobilize Charged Souls.
  • During the CC phase you can share aegis with
    to avoid damage from the black zones.
  • If doing updrafts, use
    to pull the adds. The pull works best if you place the curtain just behind his hitbox.
Dark-icon-raid.png Sabetha the Saboteur
  • Bring
    as there is only one breakbar which you can easily cover with
    .
  • You can play Dueling/Illusions here as Sabetha doesn't move and you don't need CC.
  • Use
    to pull the bandit adds for easier cleaving. You can do this when Sabetha starts her flamewall.
  • Be careful of teleporting into flamewalls with
    . You might have to abort CS early or delay it to avoid this.
  • You might need to abort Continuum Split if you have to throw a bomb.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Bring
    for the breakbars.
  • Avoid playing Chaos/Inspiration for this fight unless you are certain that your squad will have good slubling management and your Stability Stability won't be corrupted into Fear Fear.
  • The poison floor procs
    . You can use this to prestack 3 clones as the fight begins so that you can open with a huge
    .
  • Use
    to pull some slublings but always make sure you don't pull your friendly slubling.
  • You can use
    without the pull (or delay the pull) to provide more projectile defense.
  • If you are using
    keep in mind where your group will stand in the next few seconds. When you're about to move don't place it on your current position.
  • You can stand in Slothasor and use
    to negate all spores when he starts shaking. With the cooldown reduction from the Illusion traitline and enough alacrity,
    will be available every time he uses the attack.
Dark-icon-raid.png Bandit Trio
  • Bring
    for add control.
  • Chaos/Inspiration provides Stability Stability, useful for countering the CC spam.
  • Use focus to pull mobs together.
Dark-icon-raid.png Matthias Gabrel
  • Bring
    as failing to CC will result in a squad member's death.
  • Coordinate your CC with the other chronomancer; try not to burn both
    on the same breakbar.
  • Be careful with your reflects! You should only use
    to break Bloodstone Shield. If you reflect his slam attack Matthias will get a damage buff for each projectile you reflected.
    • Also be careful with
      or
      as these skills will eat the shards needed to break Bloodstone Shield.

Stronghold of the Faithful

Dark-icon-raid.png Siege the Stronghold (Escort)
  • Bring
    for add control.
  • Chaos/Inspiration provides Stability Stability, useful for countering the CC spam.
  • The most popular strat for this encounter is "all up" or "insta cap", where one chronomancer solos the cave, tanks the tower mobs, and uses
    to taxi the group up to every tower. This lets you effectively have 9 people on both the main path and the towers. If you are filling this role consider running Chronomancer - Minstrels Tank to make it easier to survive the tower mobs on your own.
    • If your group is fast you might need to
      your
      , or ask the other chrono to bring
      and help you port the 4th tower.
    • If your team is okay with you not giving quickness in order to make sure you can reliably solo the skip part, you can bring
      Blink Blink
      30Recharge.png
      Blink
      Manipulation. Teleport to a target location.
      Stun-Break.pngBreaks Stun
      Range.pngRange: 1,200
      and
      Mass Invisibility Mass Invisibility
      Activation.png
      90Recharge.png
      Mass Invisibility
      Manipulation. You and all allies gain stealth for a short time.
      Stealth.pngStealth (5s): Invisible to foes.
      Book.pngNumber of Targets: 10
      Radius.pngRadius: 1,200
      .
  • Use focus to pull mobs together.
Dark-icon-raid.png Keep Construct
  • Bring
    or
    for the breakbars.
  • Make sure to have your Quickness Quickness skills ready for the burn phase.
  • Use
    to help the druid pull the core through the rifts. Coordinate with the other Chronomancer on who is going to pull and when.
Dark-icon-raid.png Xera
  • If tanking, consider playing Chronomancer - Minstrels Tank as there is a lot of random damage on this fight and your healer will have their hands full.
  • Chaos/Inspiration provides Stability Stability, useful for countering the CC spam.
  • Bring
    for the breakbars.
  • is extremely useful for condition cleanse and
    uptime.
  • Use your
    to pull adds into the boss. Coordinate with the other Chronomancer so you don't accidentally both use it on the same pack of adds.
  • You can use
    to pull orbs. Make sure to pull the last orb to make sure you're not pulling more than one orb.
  • If you're tanking, make sure to keep Xera facing away from your group as her Blurred Frenzy will deal massive damage to your DPS. You can use
    or
    to protect yourself from the attack while staying in place.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • Bring
    as there are no breakbars here.
  • You can play Dueling/Illusions here as Cairn doesn't move and you don't need CC.
  • You can use
    to evade through red AOEs while keeping up DPS.
  • If doing greens, you should delay your wells until everyone is back in the center.
Dark-icon-raid.png Mursaat Overseer
  • Bring
    as there are no breakbars here.
  • You can play Dueling/Illusions here as Mursaat Overseer doesn't move and you don't need CC.
  • This is a DPS golem, just place your wells under the boss for easy 100% quickness and alacrity uptime.
  • You should take either Claim or Dispel to get
    on the special action key.
  • The orange floor procs
    . You can use this to prestack 3 clones as the fight begins so that you can open with a huge
    .
  • If dealing with Jade Soldiers, you should save
    to save your subgroup from the explosion.
Dark-icon-raid.png Samarog
  • Bring
    as Samarog has a huge breakbar and failing to CC will result in a squad member's death.
  • Coordinate your CC with the other chronomancer; try not to burn both
    on the same breakbar.
  • Use
    to pull Rigom under Samarog during the split phases.
  • You can run Chaos/Inspiration for Stability Stability and more CC (via
    ).
  • If you can't CC fast enough to keep up with group DPS, consider having one Chrono bring a pistol.
Dark-icon-raid.png Deimos
  • If tanking, consider playing Chronomancer - Minstrels Tank to mitigate the heavy damage from blocking Mind Crush.
  • Bring
    as the breakbars are small and easily broken with
    .
  • You should run Domination/Inspiration here so you can block the pizza attacks and Mind Crush with
    . Chaos/Inspiration is also a decent choice as Stability Stability will prevent the pizza knockback.
    • Note that a player standing in two pizza slices at the same time will still get hit.
    • Also note that
      will not save you from Mind Crush.
  • If tanking, save
    to dodge the pizza attack while staying in place.
  • You can use any of your blocks or
    to block Mind Crush.
  • If doing ranged strat, either play Chronomancer - Condi Boon Support. If you don't have that, just cast your wells and signets off cooldown and try to look useful.

Hall of Chains

Dark-icon-raid.png Soulless Horror
  • If tanking, consider playing Chronomancer - Minstrels Tank as the boss's autoattacks hit fairly hard.
  • Bring
    as failing to CC will wipe the group.
  • Avoid playing Chaos/Inspiration here, as Stability Stability will be corrupted into Fear Fear if anyone accidentally touches a boon corrupt zone.
  • Take care when using
    as it will freeze Tormented Dead in place and interrupt knockbacks.
  • Try to block the AoE attacks for your team with
    .
  • If you're tanking, coordinate the aggro swap with the other tank. Aim to swap aggro as soon as your current stacks expire.
  • If you're tanking, move the boss near the wurms at the start so your DPS can cleave them down (with
    or otherwise).
  • Make sure to stand behind Soulless Horror if possible. If you're the tank, keep her facing in the same direction as her attacks deal massive damage to anyone who isn't the tank.
Build rating - 5 stars
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4 Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

Mandatory in every group without question. Chrono isn't just meta -- Chrono IS the meta.

5 stars
Forgotmypasswordlulz gave this build 5 stars August 2017

Staple mesmer build, backbone of raiding comps and will never be replaced looks like not even with new elite specs.

5 stars
Coolyellow42 gave this build 5 stars December 2016

mandatory in any raid group. only source of unqiue boons quickness and alacrity which increase the group's dps (hello eles) hugely.

1 More Rating
5 stars
Gale gave this build 5 stars November 2016

Rotation and build may have changed but the demand for Chronomancers will remain until Quickness and Alacrity are deleted from the game. The rotation is less forgiving than pre-patch but still offers strong boon coverage that are key staples in any composition.

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