Daredevil - Power DPS
This build was last updated on February 19, 2022 and is up to date for the October 8, 2024 patch.
Overview
The power DPS raid build for Daredevil. This is an easy to play build that mostly dodges and autoattacks for high multi-target damage. Due to evading for most of its rotation, it can easily avoid boss attacks. It also has very high mobility, and provides high utility to its squad with
and various raid boss stolen skills.This guide is focused on raids. For the fractal version see Daredevil - Power DPS (Fractal).
Skill Bar
Staff
Shortbow
Utility
Weapon Variants
- Dual pistols are a good option to switch to if you ever find yourself losing melee uptime for extended periods of time, such as if the boss is animation locked out of range. Good examples of this happening are Deimos during Mind Crush, Dhuum during Greater Death Mark, and Samarog immediately after split phase. Also very useful on Xera for shards.
- Shortbow can be used for mobility such as getting to green circles on Dhuum.
- A second staff with can be brought to swap to in case you are unable to flank. This is highly recommended on Qadim.
Skill Variants
Healing Skills
- for a relatively weak but continuous healing effect. Good if you do not plan on using your heal skill.
- if you need an extra evade, or for fights that have a lot of movement impairing conditions.
- if you need dodges more than damage.
Utility Skills
You can swap for any useful utility, such as:
- if you do not have in your subgroup.
- for projectile defence.
- for niche situations such as Qadim.
- offers some self-quickness in groups where the supports aren't doing their job.
Elite Skills
- for breakbar damage during encounters where gets wasted on adds.
- for extra burst damage.
Template Code
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Specializations
Specialization Variants
- Use if you're having trouble surviving. This is a ~10% DPS loss.
- Use for mobility between encounters.
- Use if you need extra condition cleanses.
- Use if you want some more consistent endurance, particularly if using .
Equipment
Head
Assassin
Assassin
Shoulders
Berserker
Berserker
Chest
Assassin
Assassin
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Staff
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- In situations where you will not have in your subgroup, running full berserker and instead of will be higher DPS.
- Your second weapon set is situational.
- Dual pistols for ranged damage.
- A second staff with if you are unable to flank.
- A shortbow for mobility.
Consumables
Usage
The Daredevil rotation consists of two major parts: the signet burst, and the looping rotation. You open with the signet burst, then repeat the looping rotation until
is available for your next signet burst.The idea of the signet burst is to deal as much damage as possible with
and while under the effects of the active cast and . The looping rotation deals consistent damage by maintaining and while allowing your initiative to slowly recharge. This allows you to perform the next signet burst with max initiative.
Signet Burst
- Dodge
- before you land the dodge
- or Dodge
Loop Rotation
- Dodge
- Repeat your auto-attack chain until your next dodge is up
Rotation Notes
- If using , prepare the skill off cooldown (when you're not bursting), and trigger it during your burst.
- Use your signet burst again when
- If is about to come off cooldown but you will only have half a bar of endurance or less when it does, use to immediately get endurance to perform the signet burst. In this case, use a Dodge at step 8 instead of .
- If the boss is about to phase, feel free to spam to get some extra damage in (while maintaining ).
comes off cooldown.
- Try to dodge off cooldown, keeping no dodge bars left, to maximize
- Be careful not to leave yourself without enough endurance to dodge major attacks - downstate is the biggest DPS loss of them all! You can leave one emergency dodge bar up for a ~5% dps loss while getting accustomed to the build.
- Generally you should avoid interrupting your autochain when possible, as the third skill does a lot of damage. If you get a dodge bar mid-chain, you can dodge and then finish the chain after you land, before using .
uptime.
- Always flank the boss to get the +7% critical chance bonus from .
- When it comes to fighting actual bosses where positioning matters, you may have to manage where your dodge ends so that you aren't forced into a bad spot.
- For example, if you dodge through Artsariiv, you will be in a purple damaging AoE. Here you would have to dodge to the side or stand at the side of her so dodging through her will land you on the other side of her which is safe.
- On other stationary bosses you might want to rotate your camera 180° every single time you dodge through them, so you maintain flanking by dodging on either side of the boss. For these cases you may want to walk back slightly while autoattacking so that you don't miss the damage from your dodge or end up being at an awkward distance from the boss (especially if the boss moves occasionally).
- animation locks you, and it cannot be canceled with a dodge or weapon stow (this is why is delayed - to allow for the potential dodge at step 8). Be sure to watch boss mechanics so that you are not hit while animation locked - you can delay during the looping rotation, or switch it with , if you anticipate that you need to move or jump a mechanic.
General Tips
- You can use or as evades if you're out of dodges.
- Use with nearby allies to break defiance bars.
Ratings
Not only deals loads of damage, but brings great CC and the stolen skills. Rewards encounter knowledge so that you can maintain your rotation while still having dodges to deal with mechanics.
Very good DPS, especially on any encounter where Throw Magnetic Bomb can be acquired. On some bosses, the utility of the stolen skills cannot be understated - Throw Magnetic Bomb makes Daredevil very strong for Samarog, Conjured Amalgamate, and Qadim, even if it falls short of Holosmith on the latter two it's probably the second best DPS to bring there.
The thing to be mindful of is positioning. Moreso than Deadeye, as you have to Bound around to maintain Bounding Dodger and on encounters where you can fall off the or there are instant death mechanics, be very careful.
Extremely solid DPS with an easy rotation and high raid utility through stolen skills. Incredibly broken on Mursaat Overseer and Matthias thanks to the Detonate Plasma stolen skill.
Oh I just want to say that this build is absolutely amazing. It offers very high DPS and simple in usage.
Excellent DPS, very easy to play, extra dodges and skill-evade makes surviving better, excellent mobility. A very worthy addition to any raid group.
Comments
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