Scrapper - Power DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Raids and Fractals
Difficulty:
TBD
This build was last updated on January 19, 2022 and is up to date for the October 8, 2024 patch.
Overview
A full DPS variant of Build:Scrapper_-_Quickness_Support_Power_DPS that abandons its group quickness generation for increased personal damage. Doesn't deal enough damage to be competitive with other meta DPS builds but is extremely durable thanks to the continuous stream of barrier provided by .
Skill Bar
Hammer
Utility
Skill Variants
Utility
- Stability or damage reduction. Be aware that can rapidly down you if your teammates are taking too much damage. could be used to replace either if the groups needs
- could also be taken for a potent condi cleanse.
Elite
- Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealthing only at the correct time. will provide
Template Code
[&DQMGOyYvKz0qDwAAhgAAAK4SAACjAAAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Specialization Variants
- will be a group DPS increase if there are two or more condi DPS in your subgroup.
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Hammer
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
Food:
Utility:
Usage
Rotation
Example Rotation Opening
- Enter
- ==> Leave
Loop
- Hammer Auto-Attack chain once
- Hammer Auto-Attack chain once
- Hammer Auto-Attack chain twice
- Cast one of the toolbelt or grenade skills from the opening then return to step 1.
General Tips
- The general goal of the rotation is to keep all the skills used in the opening + and on cooldown, then fill downtime with auto-attack chains.
- should be cast as soon as it becomes available. It has no cast time so it can be cast during another skill.
- Hammer is an overloaded weapon in terms of utility: reflects projectiles, is a series of short evades, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
- The sustain from depends on attacking, so don't slack on your DPS.
- Most of your damage comes from and . They have a very similar cooldown so you can "link" them together - every time you use , jump into and use .
- can be used to blind trash mobs, mitigating incoming damage in some fights.
Ratings
I made a few changes to my own but all and all, used most of this build. Very good!
Easy, decent damage, and survivable. Even better on encounters where you get a lot of stability.
Easy, superfunny (try a asura) and powerful. I'm going to invest more time on it!
Comments
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