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Druid - Alacrity Support Condi DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damageHealing and Boon support

Designed for: Raids

Difficulty:
TBD
This build was last updated on January 19, 2022 and is up to date for the October 8, 2024 patch.

Overview

Condi Druid is a variant of Build:Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including Frost Spirit, Sun Spirit, and 25 stacks of Might Might with Grace of the Land. It also provides CC, Glyph of Empowerment, Spotter, and tons of utility from various pets and utility skills.

This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their Rune of Superior Rune of the Scholar bonus. If this is not the case Build:Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.
For a more CC and burst damage focused variant, see Build:Druid - Boon Support Power DPS.
This guide is focused on raids. For the fractal version see Build:Druid - Boon Support Condi DPS (Fractal).

Skill Bar

Fanged Iboga
Electric Wyvern
Shortbow
Axe/Torch
Utility

Weapon Variants

You can swap out Axe/Torch for other weapons if needed. If you do this and are running Wilderness Survival replace Ambidexterity with Refined Toxins.
  • Double Shortbow can be useful if the boss is frequently moving out of Bonfire.
  • Longbow provides Point Blank Shot for CC or pushing.
  • Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.

Pet Variants

In certain situations, you might also find these pets useful:

Skill Variants

If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. See Build:Druid - Boon Support Healer for more information on spirits.

Healing Skills
  • Healing Spring is a good alternative to Water Spirit on condition-heavy fights (e.g. Slothasor). If you take this run Trapper's Expertise.
  • Glyph of Rejuvenation if Water Spirit is already covered.
Utility Skills
  • Glyph of the Tides provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
  • "Protect Me!" provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
  • "Search and Rescue!" is a strong safety net for inexperienced groups.
  • Viper's Nest or Glyph of Equality if you don't need anything else.
Elite Skills
  • Entangle on fights where the immobilize is needed.

Template Code

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Specializations

Specialization Variants

  • Hidden Barbs over Spotter if your subgroup has only condition DPS classes.
  • Primal Echoes provides a daze on entering Celestial Avatar.
  • Celestial Shadow or Natural Stride is technically better when not running any glyphs, but they don't provide any real advantage so you don't have to retrait if you're lazy.

Wilderness Survival Variant

Wilderness Survival can replace Nature Magic if you don't need the might and boon coverage from Nature's Vengeance, e.g. if you are a second druid.
  • Refined Toxins over Ambidexterity if not running a torch.

Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Seraph
Accessory
Seraph
Accessory
Seraph
Amulet
Seraph
Ring
Seraph
Ring
Seraph
Shortbow
Seraph
Sigil
Sigil
Axe
Seraph
Torch
Seraph
Sigil
Sigil
Rune
x6
Infusion
x18

Equipment Variants

  • If extra might generation is required, Rune of Superior Rune of the Lich can be replaced with Rune of Superior Rune of the Traveler. This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a Rejuvenating Tides cast, might will drop.

Consumables

Food:

  • / - Lifesteal procs from the food allow you to rapidly recharge Astral Force to use Celestial Avatar.
    • , or - alternate foods if you haven't yet farmed geodes for the recipe or killed a W4 boss for Box of Raider's Sustenance

Utility:

    • or for a cheaper alternative

Usage

Wilderness Survival Rotation

Use your glyph skills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.
If possible, double dodge right before the fight starts.
  1. Enter Celestial Avatar
  2. Rejuvenating Tides
  3. Seed of Life
  4. Exit Celestial Avatar
  5. Crippling Shot
  6. Poison Volley
  7. Weapon swap Weapon swap
  8. Splitblade
  9. Throw Torch
  10. Winter's Bite
  11. Bonfire
  12. Ricochet (or enter CA here)
  13. Splitblade
  14. Enter Celestial Avatar
  15. Rejuvenating Tides
  16. Seed of Life
  17. Exit Celestial Avatar
  18. Ricochet
  19. Dodge to trigger Light on your Feet if you can spare the endurance
  20. Winter's Bite
  21. Throw Torch
  22. Splitblade
  23. Weapon swap Weapon swap
  24. Poison Volley
  25. Crippling Shot
  26. Enter Celestial Avatar
  27. Rejuvenating Tides
  28. Seed of Life
  29. Exit Celestial Avatar
  30. Crossfire
  31. Poison Volley
  32. Crossfire (or enter CA here)
  33. Crippling Shot
  34. Crossfire (or enter CA here)
  35. Poison Volley
  36. Dodge to trigger Light on your Feet if you can spare the endurance
  37. Weapon swap Weapon swap
  38. Repeat from 8.

Nature Magic Rotation

Use your glyph skills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.
If possible, double dodge right before the fight starts.
  1. Enter Celestial Avatar
  2. Rejuvenating Tides
  3. Seed of Life
  4. Exit Celestial Avatar
  5. Crippling Shot
  6. Poison Volley
  7. Weapon swap Weapon swap
  8. Throw Torch
  9. Bonfire
  10. Splitblade
  11. Winter's Bite
  12. Ricochet (or enter CA here)
  13. Splitblade
  14. Enter Celestial Avatar
  15. Rejuvenating Tides
  16. Seed of Life
  17. Exit Celestial Avatar
  18. Ricochet
  19. Dodge to trigger Light on your Feet if you can spare the endurance
  20. Winter's Bite
  21. Throw Torch
  22. Splitblade
  23. Weapon swap Weapon swap
  24. Poison Volley
  25. Crippling Shot
  26. Enter Celestial Avatar
  27. Rejuvenating Tides
  28. Seed of Life
  29. Exit Celestial Avatar
  30. Crossfire
  31. Poison Volley
  32. Crossfire (or enter CA here)
  33. Crippling Shot
  34. Crossfire (or enter CA here)
  35. Poison Volley
  36. Dodge to trigger Light on your Feet if you can spare the endurance
  37. Weapon swap Weapon swap
  38. Repeat from 8.

General

  • You are free to enter Celestial Avatar at any time during your rotation and/or stay in it for longer than just Rejuvenating Tides+Seed of Life when heals are needed.
  • Dodging to trigger Light on your Feet as part of your rotation is a DPS increase during low-pressure sections of a fight, but save your dodges for mechanics when necessary. It is still a DPS increase whatever the timing.
See Build:Druid - Boon Support Healer for general Druid tips.

CC

  • Lunar Impact
  • Fang Grapple or Lightning Assault or Head Toss
  • Concussion Shot
  • Point Blank Shot
  • Storm Spirit -> Call Lightning (ranger)
  • Swapping to staff or Celestial Avatar with Primal Echoes traited
  • Glyph of Equality
  • Glyph of the Tides (not recommended as you generally need this skill for other mechanics)


Ratings

This build has a rating of 4 stars based on 10 votes.
Log in or register to rate this build.
1 star
Ethan gave this build 1 star • November 2024
Doesn't function anymore because of the alactrity trait moving into the grandmaster slot which contends with the damage trait. Unless the alactrity trait moves to a different slot or back to nature magic, this build is pretty terrible
1 star
Sina gave this build 1 star • February 2024
Please don't try to use/adjust this to the 2024 meta, it's been nerfed into unusability,.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong "off-healer" in semi-experienced groups. This build provides a fair amount of DPS, while still providing might and Druid utility for raid mechanics.
5 stars
Gale gave this build 5 stars • August 2016
Fantastic support potential that shines in mirror or balanced compositions. It's very flexible and carries several viable build variants to augment any party - in addition to the druid support staples. The only real drawback is that it possesses less healing than power-based Druid builds and struggles if the team eats lots of spike damage.
5 stars
Paprikaspice gave this build 5 stars • March 2016
Relative to other condi classes, this brings poor personal dps but more than makes up for it with unique and amazing group buffs that dont duplicate with a second druid. Spirit buffs for 10 instead of 5, more stacks of gotl and on sab, more spotter. Also has decent healing. I dont see why you would take alignment over frost spirit though
5 stars
XDeadzX gave this build 5 stars • February 2016
A great DPS build, but seriously lacking during movement phases. Swapping to shortbow loses about 30% DPS in my testing, but it beats axe/torch at movement. Not better than a few other classes for movement (a good aiming engi, necro) Super doable for Sabetha, mostly for gors, but not great for VG. It does bring a bunch of great buffs for the party, so that's a huge plus group wide.
5 stars
Octavianrb gave this build 5 stars • February 2016
Much better than the power version of the offensive druid. Higher DPS, and more versatile. Probably not ideal for VG, but really shines on Gorseval and Sabetha. I would add a note about shortbow for purposes of kiting Sab.
5 stars
Chase gave this build 5 stars • February 2016
Much easier than engi but still high enough DPS to get the job done. Healing is a bit harder but totally do-able and the rotation becomes a lot easier with some practice and learning which skills/weapon swaps are important to do and when.
5 stars
Nike gave this build 5 stars • February 2016
Definitely a step up from Berserker druid in DPS. Should be tagged as meta.
5 stars
DEKeyz2Chaos gave this build 5 stars • February 2016
Pretty strong damage as long as your group can survive low heals. A solid raid team can get through raid wing 1 with double condi druids as healers.

Comments

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