Druid - Alacrity Support Condi DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage, Healing and Boon support
Designed for: Raids
Difficulty:
TBD
This build was last updated on January 19, 2022 and is up to date for the October 8, 2024 patch.
Overview
Condi Druid is a variant of Build:Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including , , and 25 stacks of Might with . It also provides CC, , , and tons of utility from various pets and utility skills.
- This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their Build:Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player. bonus. If this is not the case
- For a more CC and burst damage focused variant, see Build:Druid - Boon Support Power DPS.
- This guide is focused on raids. For the fractal version see Build:Druid - Boon Support Condi DPS (Fractal).
Skill Bar
Shortbow
Axe/Torch
Utility
Weapon Variants
- You can swap out Axe/Torch for other weapons if needed. If you do this and are running Wilderness Survival replace with .
- Double Shortbow can be useful if the boss is frequently moving out of .
- Longbow provides for CC or pushing.
- Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.
Pet Variants
- 24px Juvenile Fanged Iboga is the highest DPS pet, which also inflicts good CC with its pet skill . This is the pet you will have out most of the time.
- 24px Juvenile Electric Wyvern and 24px Juvenile Rock Gazelle deal mediocre DPS but provides very strong CC from their pet skills, and . You should have one of these as your secondary pet and swap to it if CC is needed.
- 24px Juvenile Jacaranda is the second highest DPS pet and the pet with the highest cleave damage. It also has an immobilize in 24px Jacaranda's Embrace, useful if more soft CC is needed.
- In certain situations, you might also find these pets useful:
- 24px Juvenile Red Moa provides Fury with its pet skill , useful if you're struggling with fury uptime.
- 24px Juvenile Jungle Stalker provides Might with its pet skill , useful if you're struggling with might uptime.
- 24px Juvenile Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
- 24px Juvenile Brown Bear provides for extremely condition-heavy fights.
Skill Variants
If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. See Build:Druid - Boon Support Healer for more information on spirits.
- Healing Skills
- is a good alternative to on condition-heavy fights (e.g. Slothasor). If you take this run .
- if is already covered.
- Utility Skills
- provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
- provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
- is a strong safety net for inexperienced groups.
- or if you don't need anything else.
- Elite Skills
- on fights where the immobilize is needed.
Template Code
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Specializations
Specialization Variants
- over if your subgroup has only condition DPS classes.
- provides a daze on entering .
- or is technically better when not running any glyphs, but they don't provide any real advantage so you don't have to retrait if you're lazy.
Wilderness Survival Variant
- Wilderness Survival can replace Nature Magic if you don't need the might and boon coverage from , e.g. if you are a second druid.
- over if not running a torch.
Equipment
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Seraph
Seraph
Accessory
Seraph
Seraph
Accessory
Seraph
Seraph
Amulet
Seraph
Seraph
Ring
Seraph
Seraph
Ring
Seraph
Seraph
Shortbow
Seraph
Seraph
Sigil
Sigil
Axe
Seraph
Seraph
Torch
Seraph
Seraph
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- If extra might generation is required, can be replaced with . This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a cast, might will drop.
Consumables
Food:
- / - Lifesteal procs from the food allow you to rapidly recharge Astral Force to use
- , or - alternate foods if you haven't yet farmed geodes for the recipe or killed a W4 boss for Box of Raider's Sustenance
.
Utility:
-
- or for a cheaper alternative
Usage
Wilderness Survival Rotation
- Use your glyph skills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.
- If possible, double dodge right before the fight starts.
- Enter
- Exit
- Weapon swap
- (or enter CA here)
- Enter
- Exit
- Dodge to trigger if you can spare the endurance
- Weapon swap
- Enter
- Exit
- (or enter CA here)
- (or enter CA here)
- Dodge to trigger if you can spare the endurance
- Weapon swap
- Repeat from 8.
Nature Magic Rotation
- Use your glyph skills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.
- If possible, double dodge right before the fight starts.
- Enter
- Exit
- Weapon swap
- (or enter CA here)
- Enter
- Exit
- Dodge to trigger if you can spare the endurance
- Weapon swap
- Enter
- Exit
- (or enter CA here)
- (or enter CA here)
- Dodge to trigger if you can spare the endurance
- Weapon swap
- Repeat from 8.
General
- You are free to enter at any time during your rotation and/or stay in it for longer than just + when heals are needed.
- Dodging to trigger as part of your rotation is a DPS increase during low-pressure sections of a fight, but save your dodges for mechanics when necessary. It is still a DPS increase whatever the timing.
- See Build:Druid - Boon Support Healer for general Druid tips.
CC
- or or
- ->
- Swapping to staff or with traited
- (not recommended as you generally need this skill for other mechanics)
Ratings
Doesn't function anymore because of the alactrity trait moving into the grandmaster slot which contends with the damage trait. Unless the alactrity trait moves to a different slot or back to nature magic, this build is pretty terrible
Please don't try to use/adjust this to the 2024 meta, it's been nerfed into unusability,.
A strong "off-healer" in semi-experienced groups. This build provides a fair amount of DPS, while still providing might and Druid utility for raid mechanics.
Fantastic support potential that shines in mirror or balanced compositions. It's very flexible and carries several viable build variants to augment any party - in addition to the druid support staples. The only real drawback is that it possesses less healing than power-based Druid builds and struggles if the team eats lots of spike damage.
Relative to other condi classes, this brings poor personal dps but more than makes up for it with unique and amazing group buffs that dont duplicate with a second druid. Spirit buffs for 10 instead of 5, more stacks of gotl and on sab, more spotter. Also has decent healing. I dont see why you would take alignment over frost spirit though
A great DPS build, but seriously lacking during movement phases. Swapping to shortbow loses about 30% DPS in my testing, but it beats axe/torch at movement. Not better than a few other classes for movement (a good aiming engi, necro) Super doable for Sabetha, mostly for gors, but not great for VG. It does bring a bunch of great buffs for the party, so that's a huge plus group wide.
Much better than the power version of the offensive druid. Higher DPS, and more versatile. Probably not ideal for VG, but really shines on Gorseval and Sabetha. I would add a note about shortbow for purposes of kiting Sab.
Much easier than engi but still high enough DPS to get the job done. Healing is a bit harder but totally do-able and the rotation becomes a lot easier with some practice and learning which skills/weapon swaps are important to do and when.
Definitely a step up from Berserker druid in DPS. Should be tagged as meta.
Pretty strong damage as long as your group can survive low heals. A solid raid team can get through raid wing 1 with double condi druids as healers.
Comments
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