Mesmer - Core Shatter Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: WvW Roaming
Difficulty:
TBD
This build was last updated on April 08, 2022 and is up to date for the October 8, 2024 patch.
Overview
A Power Core Mesmer WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.
Skill Bar
Greatsword
Sword/Torch
Utility
Skill Bar Variants
Utility
can be replaced by either the following skills:
- - Decoy-lite, lower stealth duration but more frequently available. You do lose an extra source of clone generation though which could potentially lower burst damage. Another big reason for picking this one is that, unlike , the signet doesn't interrupt your own casts and therefore could be used even in the middle of casting .
- - makes it easier to reap the benefits of several damage modifiers on Domination/Dueling by CCing the target right before the burst.
Template Code
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Specializations
Variants
- Protection. is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Marauder
Marauder
Accessory
Berserker
Berserker
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Berserker
Berserker
Greatsword
Berserker
Berserker
Sigil
Sigil
Sword
Berserker
Berserker
Torch
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Stats
- Beginners can mix in a few additional Marauder pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker for higher burst potential.
Runes
- - better mobility.
Consumables
Food
- - good stats and passive damage mitigation.
- - cheap crit chance bump with armor ignoring damage procs which also heal.
Utility
- or .
Usage
General
- is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp.
- Your manipulation skills Superspeed. , and have shorter cooldown and they give
- Your condition cleanses are , and .
- Poke with and in teamfights if you don't see an opening.
- reflects projectiles while the skills is being channeled. To an extent, this can be abused. If you stow your weapon before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this, you won't be healed. It's a niche use but might be worth knowing.
- The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations.
Bursting
- What the build lacks in sustained damage, it makes up for in bursts.
- There are two important damage modifiers to note, and . In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with right before bursting them. Diversion itself may procs various traits on Domination for Vulnerability which translates to even more damage.
- The burst combo is best done in melee range for various reasons. One, to get the most out of the bounces and two, to make yourself act as an extra clone for shatters.
Basic combo:
- in melee range.
- immediately after the first bounce of Mirror Blade.
- a split second after Power Spike.
- as soon as you can.
Extended burst combo:
- Optional - start from stealth to make the burst less predictable. If you're using you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
- Optional - if you start from Sword/Torch you could try rooting the target with .
- Optional - if you can afford to discard a strong defensive CD, using right before the burst spawns another clone that can be shattered by for extra damage.
- in melee range.
- the same time as Mirror Blade.
- once the clone from Mirror Blade has spawned.
- as soon as you can.
- If the opponent is still alive, you can use / / .
Related Builds
Core Shatter (sPvP) - the Conquest PvP version of the build.
Ratings
Still one of the better core builds for roaming, the right combination of burst, boon removal and CC can bring down most builds. Doesn't fare too well in extended fights however.
I use a F2P account most days and this build is the easiest one to play with for me. Just gotta take advantage of all the stealth in the build, when the fight goes on too long, to refresh your burst/disengage from the battle. Mass Invisibility can be helpful to disengage your group from an enemy group too. Also be wary of condition damage if you haven't got to the point of making a sigil of cleansing and even still after. I use Superior Rune of Vampirism to make up for not being able to use Marauders as a F2P account and it's still okay.
A build with massive one-shot potential, which is more fun to play than celestial roaming builds. Sustain is good enough to disengage after a burst with evades and stealth. The build takes a bit of practice (burst rotation, taking camps, knowing when to back off) but is definitely worth learning!
Comments
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