Reaper - Chill Power Reaper
This build is unrated.
Focused on: Strike damage and Low intensity
Designed for: Open World, [[|]] and Fractals
Difficulty:
TBD
Overview
The Reaper specialization builds on Necromancer's natural survivability with Chilled in order to get the most out of the budget-friendly and offers a beginner-friendly starting rotation, with the ability to gradually step up complexity and damage as the player becomes more familiar with the content and the build. Like most Power builds, it falls off at extemely high levels of play, but performs well in all story and open world content, as well as Tier 1-3 Fractals.
and traits like . Add as essentially a second healing skill - with three targets inside of its generous 600 range, it heals for almost as much as 's active - and you have a build that is extremely good at sustaining itself regardless of group quality while giving up very little in the way of DPS. This build also takes advantage of several easy or passive ways to applyBuild
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Skills
Greatsword
Axe/Warhorn
Utility
Weapon Variants
Axe/warhorn is preferred for the extra life force from
and CC from , but is only used at the highest levels of execution. The non-greatword weapon may be swapped out for anything the player prefers in open world or lower-tier fractals.Skill Variants
Healing
- offers the highest healing amount, and also heals allies.
Utility
Chilled and Vulnerability thanks to .
should never be replaced, since it's our best source of- offers the most DPS.
- if you need more life force. The revive active also offers additional group utility.
- Chilled uptime is lacking, or to transfer conditions. if your
- Chilled and life force. for more CC, as well as
Elite
- / has lots of CC on a shorter cooldown than
Specializations
Specialization Variants
- is an option, especially when running .
- for even more survivability, but not doing the stance dance is a significant DPS loss.
- Vulnerability, such as . gives the most DPS if boons are being stripped reliably, but requires a move towards other sources of
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Berserker
Berserker
Sigil
Sigil
Axe
Berserker
Berserker
Warhorn
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Exotic gear is more than sufficient for open world content.
- offers more DPS if the group is able to maintain HP above 90%.
- and are budget options.
Consumables
Food
Utility
Usage
Beginner Rotation
- Open fights with .
- Use and off-cooldown.
Notes:
- Try not to interupt auto-attack chains, both in and out of shroud
Intermediate Rotation
- Use off-cooldown, and also cast whenever you cast it.
- Use and off-cooldown.
- Use off-cooldown to generate life force.
- Use off-cooldown. If the enemy is below 50% HP, spam it.
Notes:
- In shroud, use to absorb damage.
- CC enemies with , and
Advanced Rotation
- +
- -> -> x7
- -> -> x2
- Go to 1
Notes:
- This rotation is based around maximizing uptime
- If target is below 50% HP, replace all out-of-shroud skills with unless life force is needed
Expert Rotation
Ratings
Very good build, I liked it a lot, and as long you're willing to fight, it will have a lot of self sustain and damage. If you're farming for mats, minion is better as you can fram and move. But this is really good otherwise.
Comments
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