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Spellbreaker - Power Spellbreaker

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on April 14, 2022 and is up to date for the October 8, 2024 patch.

Overview

Power Spellbreaker is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of Full Counter. It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events.


Template Code

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Skill Bar

Dagger/Dagger
Axe/Axe
Utility


Weapon Variants

  • Dagger (offhand) - provides extreme sustain with Sun and Moon Style. Run this if struggling.
  • Dagger (mainhand) - higher mobility than Axe (mainhand) without losing much DPS
  • Mace (mainhand) - high defense and CC with low damage
  • Mace (offhand) - very high CC but low damage
  • Shield - decent CC with very high defense but very low damage
  • Rifle - the only power-based ranged option Warrior has


Skill Variants

Heal Skills

  • "To the Limit!" - a big heal that maxes adrenaline
  • Defiant Stance - extremely strong counter-pressure heal


Utilities

  • Signet of Stamina - more dodges.
  • Kick (warrior utility) - CC that activates Peak Performance
  • Bull's Charge - CC that activates Peak Performance
  • Dolyak Signet - stability and damage reduction
  • "Shake It Off!" - best condition clear and stunbreak
  • Signet of Might - high DPS option
  • Endure Pain - immortality for a few seconds
  • Banner of Discipline - boost ally damage; great for zergs
  • Banner of Strength - boost ally damage; great for zergs
  • Banner of Defense - boost ally defense; great for zergs
  • Banner of Tactics - boost ally heals and boons; great for zergs
    • If taking banners, ensure Doubled Standards is taken.


Elite Skills

  • Battle Standard - ally rez + boon support
  • Winds of Disenchantment - projectile hate


Specializations

  • Heightened Focus - combined with Sigil of Superior Sigil of Celerity and Dual Strike, provides permanent Quickness Quickness
  • Sun and Moon Style - use if taking daggers
  • Brave Stride - nearly permanent Stability Stability uptime
  • Guard Counter - grants significant protection uptime
  • Slow Counter - if not running a dagger
  • Burst Mastery - if not running an axe
  • Might Makes Right - provides extremely high sustain when combined with Magebane Tether


Tactics Variant

For a massive boost to sustain, replace Discipline with Tactics.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Berserker_-_Power_DPS, making it a good option for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6



Variant Equipment

Gear


Sigils

  • Sigil of Superior Sigil of Air, Sigil of Superior Sigil of Accuracy - budget dps
  • Sigil of Superior Sigil of Energy - strong defense sigil
  • Sigil of Superior Sigil of Draining - use with mace for an increase to sustain


Runes

  • Rune of Superior Rune of Infiltration, Rune of Superior Rune of Strength - budget dps
  • Rune of Superior Rune of Durability, Rune of Superior Rune of Vampirism - Defense


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Damage

  • Use off cooldown: Signet of Rage, "For Great Justice!", Breaching Strike (or any current Burst skill at 2 bars)
  • Damage priority is as follows:
  1. Whirling Axe
  2. Breaching Strike (or other Burst skills)
  3. Dual Strike

Fill the rest with auto-attacks.


Defense

  • Full Counter is a really powerful defensive skill, try to use it instead of dodging whenever possible.
    • Note that Full Counter reduces the damage of attacks to 0 rather than actually blocking them. This is relevant if trying not to get hit by an attack (e.g. for specific achievements).
  • Mace/Shield has several blocks and CC
  • Remember to always dodge and sidestep attacks if possible (except when baiting Full Counter).


Sustain

  • If using Might Makes Right, granting might to yourself will provide healing and endurance regeneration.
  • If using Tactics, Shouts provide extra healing.
  • If using Daggers, Sun and Moon Style provides very high health per second.


Crowd Control

  • Skull Crack
  • Pommel Bash
  • Shield Bash/Tremor
  • Kick (warrior utility)
  • Stomp


Video Examples


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
4 stars
BlobTheBob gave this build 4 stars • April 2024
Still a good build for people wanting a true melee class. It doesnt have the greatest dps but it makes up for it with Full Counter being an incredibly strong defensive and offensive ability. Also with the later expansions EoD and SotO, many enemies have increased access to boons like protection, quickness, and stability, which spellbeaker excels at removing.
5 stars
Pleasebean gave this build 5 stars • May 2021
A solid build for any who enjoys melee combat, truly fit the theme of a forminable fighter. Self sustained is so high while you are fighting, not much focus is needed because as long as you hit something you can heal up to full even below 50%. One more small benefit that if using Phalanx Strength this build practically immortal in zerg/massive meta while still provide extremely high might up time. The only downside is this build has limited CC unless you willing to give up some personal dps for mace/hammer/physical utilities.
5 stars
Linera gave this build 5 stars • January 2021
As of 2021, this build is still an excellent solo build. Able to solo champions with relative ease thanks to the sustained healing from sun and moon and might makes right. "Shake it off" alone functions as a very good condi removal option and stunbreak. And full counter is a third dodge. Its only real weakness is its relatively short range, which is somewhat mitigated with its gap closing skills, namely GS 3, GS 5, dagger 2, and dagger burst. Overall, 5/5
5 stars
Onlywrin gave this build 5 stars • November 2020
The best solo build for warrior. Very versatile, relatively easy to play, and can quickly be adapted to fit different playstyle. Has gone from a build I rarely took seriously to one of my favorites very quickly.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
A tanky, high AoE damage build for Spellbreaker. Excels at soloing group events and cleaving down trash mobs, and can survive some things it shouldn't be able to with Full Counter. Like all Warrior builds, its weakness is its short effective range.
5 stars
Screaming gave this build 5 stars • July 2018
A great build that fulfils classic warrior wielding a big sword fantasy, with not only great personal sustain and damage mitigation through Might Makes Right and Full Counter, but also extremely effective at generating its own might further increasing its damage between Forceful Greatsword and Magebane Tether. Alongside this it also has decent condition cleanse with Mending and Brawler's Recovery, as well as good mobility on Greatsword with Whirlwind Attack and Rush which are further enhanced by Warrior's Sprint removing immobile. This build, overall, is absolutely excellent, while being fun to play - between Mace and Shield skills, Hundred Blades, and Physical skills, it's easy to get the feeling that your warrior is this extremely strong unstoppable juggernaut.

Comments

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