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Chronomancer - Power Chrono

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Defense

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on July 01, 2022 and is up to date for the October 8, 2024 patch.

Overview

Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.

This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent 20~ Might Might, Fury Fury, and Quickness Quickness with 0 boon duration, thanks to the Illusions trait line.

This build and its gear have been updated for the 28th July 2022 patch.

Template Code

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Skill Bar

Sword/Sword
X/Focus
Utility

Weapon Variants

You can replace the focus with other weapons:

  • Greatsword - Strongest ranged option
  • Shield - allows you to block
  • Torch - access to stealth
  • Pistol - higher burst but less utility

Skill Variants

Utility skill

If you want/need to use other skills, replace Mantra of Pain. Phantasmal Disenchanter and Mirror Images are key to the build.

  • Well of Precognition - very strong defensive utility that provides blocks and a stunbreak.
  • Mantra of Resolve - condition cleanse for yourself and nearby allies.
  • Feedback - projectile reflection.
  • Blink - mobility + stunbreak.
  • Mantra of Concentration - personal stunbreak and AoE stability.
  • Phantasmal Defender - defensive option with some CC.

Elite skill

  • Gravity Well - mob packing and great but delayed cc
  • Signet of Humility - slightly less cc than Gravity Well but it happens inmediatly if you need to break a defiance bar really fast.

Specializations

  • Seize the Moment - group quickness uptime at a cost of personal DPS.
  • Improved Alacrity - good option in very, very long fights if you have external Alacrity Alacrity application.

Domination

Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness Quickness and Might Might.

  • Bountiful Blades - for higher clone generation if using greatsword


Equipment

This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Assassin
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Focus
Berserker
Sigil
Rune
x6
Infusion
x18
  • This set provides exactly 60% critical chance. With Fury Fury and Danger Time you reach 100% critical chance.
  • Alternatively, use full Berserker stats Berserker stats gear with Rune of Superior Rune of the Eagle, Sigil of Superior Sigil of Force and Sigil of Superior Sigil of Impact for 59,1% critical chance, reaching 99,1% with fury and Danger Time.
    • This berserker eagle set has the exact same ferocity, 19 more power, 0,9% less critical chance, and doesn't need to worry about staying above 95% health.
  • Sigil of Superior Sigil of Air - budget DPS sigil, replaces Impact.
  • Sigil of Superior Sigil of Fire - Use on a Greatsword to aide in Tagging in zergs.
  • Sigil of Superior Sigil of Energy - very strong defensive sigil.
  • Do not use Sigil of Superior Sigil of Accuracy because Phantasms and Clones do not gain the extra crit chance.

Open-world equipment

If you can afford the luxury of a gear set tailored for open world and want more defense, use the following:

Head
Dragon
Shoulders
Marauder
Chest
Dragon
Hands
Marauder
Legs
Dragon
Feet
Marauder
Backpiece
Dragon
Accessory
Marauder
Accessory
Marauder
Amulet
Dragon
Ring
Marauder
Ring
Dragon
Sword
Dragon
Sword
Dragon
Sigil
Sigil
Focus
Dragon
Sigil
Rune
x6


  • This gear set deals slightly less damage but provides about 50% more health, and 59,76% crit chance, reaching 99,76% with Danger Time and Fury Fury.

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - ascended food
  • , , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps

Usage

Continuum Split and Time Warp

Continuum Split is the profession mechanic of the chronomancer specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.

This extremely powerful skill is used to spam your phantasms and sourcess of quickness.

  1. Generate 3 clones with Illusionary Leap and Mirror Images.
  2. Use Time Warp and Shatter Continuum Split near the end of the cast time of Time Warp.
  3. Use your phantasm skills.
  4. Reset your Phantasm skills with Signet of the Ether.
  5. Cast your Phantasm skills again.

Thus, when the split ends, the phantasms you used, Signet of the Ether, and Time Warp, will be off cooldown. Since Time Warp has a longer cooldown than Continuum Split, and even more so due to Master of Misdirection, it is recomended to only use Time Warp during Continuum Split.

Damage

The following is a general priority of which skill to use.

  1. Split Second with 3 clones.
  2. Phantasmal Swordsman
  3. Phantasmal Disenchanter
  4. Phantasmal Warden
  5. Blurred Frenzy
  6. Fill with auto-attacks; try not to interrupt them as the last attack, Mind Spike, deals a lot of damage.

Rotation

The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again.

Opening rotation

Against durable enemies like meta event bosses, try to start the fight with this rotation:

Start on Sword/Focus.

  1. Phantasmal Warden
  2. Mirror Images
  3. Illusionary Leap
  4. Weapon swap Weapon swap
  5. Phantasmal Swordsman - enter Continuum Split near the end of the cast of this skill.
  6. Phantasmal Disenchanter
  7. Time Warp
  8. Signet of the Ether
  9. Phantasmal Swordsman
  10. Phantasmal Disenchanter
  11. Blurred Frenzy - Continuum Split should end during this cast.
  12. Phantasmal Swordsman
  13. Phantasmal Disenchanter
  14. Signet of the Ether
  15. Phantasmal Swordsman
  16. Phantasmal Disenchanter
  17. Weapon swap Weapon swap
  18. Proceed to Loop rotation
Loop rotation

The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with Blurred Frenzy and auto attacks but never interrupt the chain as the damage is heavily loaded into Mind Spike.

  1. Phantasmal Warden
  2. Weapon swap Weapon swap - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
  3. Phantasmal Swordsman
  4. Phantasmal Disenchanter
  5. Phantasmal Swordsman
  6. Signet of the Ether
  7. Phantasmal Swordsman
  8. Weapon swap Weapon swap
  9. Phantasmal Disenchanter
  10. Repeat
  • Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
  • If Slow uptime is low, you can use Time Sink inside your Continuum Split.

Defense

  • Blurred Frenzy dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
  • Illusionary Riposte is a block.
  • If you need condition cleanse, slot Mantra of Resolve.
  • Let your clones and phantasms tank for you when needed.

Crowd Control

  • Gravity Well
  • Time Sink
  • Illusionary Leap
  • Illusionary Riposte
  • You can use any of the above in Continuum Split to get a free cast of the skill without it going on cooldown.

Video examples

Using shield offhand to block the chak's goo spray attack, which otherwise requires 2 dodges to fully evade.

Here, Feedback is used to make the Itzel archers shoot themselves to death. Care is taken not to be in melee range of the boss during its deadly dagger combo, and Feedback reflects its bow stealth attack.

Portal is used to teleport away from the arena-wide wipe attack at 50% since the boss' breakbar had bugged. Otherwise, Bouncing Mushrooms can also take us to safety.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • June 2022
The best chronomancer build for open world. With great damage, utility, crowd control, and boon generation. Definitely not easy to learn, but very rewarding once mastered. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Its weaknesses are having its survivability tied to its evades and blocks that must be timed, and the skill required to successfully play this build mainly since the heal skill is an integral part of the DPS rotation.
5 stars
Linera gave this build 5 stars • January 2021
An incredibly fun and satisfying build to play. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. 5/5
5 stars
Onlywrin gave this build 5 stars • November 2020
An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. While it has low burst, its DPS is very high. A very high skill ceiling is the only thing keeping this build from being top tier.

Comments

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