Chronomancer - Power Chrono
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Defense
Designed for: Open World, Open World General and [[|]]
Overview
Power Chronomancer is a powerful solo build with great boon uptime and damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
This build revolves around spamming Phantasm skills to both do damage and gain boons, namely, permanent Fury, Quickness, and 21~ Might, with 0 boon duration, thanks to the Illusions trait line.
Template Code
Skill Bar
Weapon Variants
You can replace the focus with other weapons:
- Greatsword - Strongest ranged option
- Shield - allows you to block
- Torch - access to stealth
- Pistol - higher burst but less utility
Skill Variants
Utility skill
If you want/need to use other skills, replace Mantra of Pain. Phantasmal Disenchanter and Mirror Images are key to the build.
- - very strong defensive utility that provides blocks and a stunbreak.
- - condition cleanse for yourself and nearby allies.
- - projectile reflection.
- - mobility + stunbreak.
- - personal stunbreak and AoE stability.
- - defensive option with some CC.
Elite skill
- - mob packing and great but delayed cc
- - slightly less cc than Gravity Well but it happens inmediatly if you need to break a defiance bar really fast.
Specializations
- - very minor dps gain if you don't need the extra CC of Slow from Delayed Reactions.
- - group quickness uptime at a cost of personal DPS and boons. Never use this when solo.
- This build uses Alacrity (only from ). This is not an error. deals slightly lower burst damage due to the increased critical strike damage of IA, and deals even lower sustained dps because with IA you will always have 100% critical chance, but with DT you have to rely on Slow, one of the rarest conditions in the game. In conclussion, DT is never worth it. despite having little access to
Domination
Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might.
- - for higher clone generation if using greatsword
Equipment
This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing.
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Assassin
Assassin
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
x6
x18
- This set provides exactly 75,04% critical chance with precision food like , reaching 100% with Fury.
- This food is very cheap so make sure to always have it.
Sigils
- - budget DPS sigil, replaces Impact.
- - very strong defensive sigil.
- Do not use because Phantasms and Clones do not gain the extra crit chance.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - magic find and extra gold for farming
- / - ascended dps food
- - dps
- / - budget dps, perfect for open world
- - defense
- Utility
- / / - magic find for farming
- - dps
Usage
Continuum Split and Time Warp
is the profession mechanic of the chronomancer specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.
This extremely powerful skill is used to spam your phantasms and sourcess of quickness.
- Generate 3 clones with and .
- Use and Shatter near the end of the cast time of Time Warp.
- Use your phantasm skills.
- Reset your Phantasm skills with .
- Cast your Phantasm skills again.
Thus, when the split ends, the phantasms you used, Signet of the Ether, and Time Warp, will be off cooldown. Since Time Warp has a longer cooldown than Continuum Split, and even more so due to
, it is recomended to only use Time Warp during Continuum Split.Damage
The following is a general priority of which skill to use.
- with 3 clones.
- Fill with auto-attacks; try not to interrupt them as the last attack, , deals a lot of damage.
Rotation
The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again.
Opening rotation
Against durable enemies like meta event bosses, try to start the fight with this rotation:
Start on Sword/Focus.
- Weapon swap
- - enter near the end of the cast of this skill.
- - should end during this cast.
- Weapon swap
- Proceed to Loop rotation
Loop rotation
The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with
and auto attacks but never interrupt the chain as the damage is heavily loaded into .- Weapon swap - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
- Weapon swap
- Repeat
- Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 21 stacks of might, and about 31% of alacrity uptime.
Defense
- dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
- is a block.
- If you need condition cleanse, slot .
- Let your clones and phantasms tank for you when needed.
Crowd Control
- - knockdown, pull, and float.
- - daze.
- ⇒
- ⇒ - daze.
- ⇒ - pull.
- You can use any of the above in to get a free cast of the skill without it going on cooldown.
Video examples
Please note the gear and traits shown in these videos are not updated. Use the gear and traits recommened in this guide.
Phantasmal Defender helps cc the boss. It is possible to squeeze Defender inside the Continuum Split rotation, but the timing is very tight, I was unable to in this example. Shield helps blocking this boss' dangerous attacks and has nice CC. Thanks to shield 4, sword 4, sword 2, and normal evades, the boss only hit me with one attack, which was not worth evading because I was in the middle of spamming my phantasms and was going to use my heal skill shortly after anyway.
Feedback makes the archers shoot themselves to death. The boss has a devastating melee dagger combo which is why I'm always hanging back, letting my illusions tank, and only engage in melee when the boss is using the bow or is stunned.
Portal is used to teleport away from the arena-wide wipe attack at 50% since the boss' breakbar had bugged. Otherwise, Bouncing Mushrooms can also take us to safety.
Ratings
Comments
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