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Mechanist - Condi DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on October 12, 2022 and is up to date for the October 8, 2024 patch.

Overview

A condition DPS build for Mechanist.


Skill Bar

Pistol/Pistol
Utility


Weapon Variants

  • Mace can replace Pistol, which offers lower base damage but a lot more Confusion Confusion, which can be stronger on encounters where bosses attack frequently.


J-Drive Variants

If you use Mech Core: J-Drive, you can dramatically simplify the rotation without losing too much damage:

  • Superconducting Signet can replace Bomb Kit.
  • Rectifier Signet also becomes stronger, but A.E.D. may still be preferred.


Template Code

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Specializations

  • Mech Core: J-Drive will make signets significantly stronger, allowing you to replace kits with them.
    • Aim-Assisted Rocket in combination with Mech Core: J-Drive offers an alternate rotation that relies on spamming grenades at range (see video example in the Usage section).


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
  • Rune of Superior Rune of Thorns could replace Rune of Superior Rune of the Elementalist. If taken, a Sigil of Superior Sigil of Malice could also replace the Sigil of Superior Sigil of Earth.


Consumables

Food

  • or ascended versions


Utility


Usage

Jade Dynamo rotation

The Jade Dynamo rotation (using three kits) is very complicated and essentially boils down to keeping track of priority cooldown skills and switching into kits as necessary to maximise their uses.


To make this manageable, each "kit" you swap to (for these purposes we consider Pistols to also be a kit) has a key skill that we ideally want to swap to and use every time it comes off cooldown, as well as some lower-priority skills that you use if they happen to be off cooldown when you swap. The skills you use in each kit are:


Pistol/Pistol
Key skill: Blowtorch
Other skills: Static Shot & Poison Dart Volley


Grenade Kit
Key skill: Shrapnel Grenade
Other skills: Freeze Grenade & Poison Grenade


Bomb Kit
Key skill: Fire Bomb
Other skill: Concussion Bomb


Mortar Kit
Key skill: Poison Gas Shell


You may notice that the cooldowns of the key skills (before Alacrity Alacrity) are 5, 8, 10, and 12 seconds, which do not fit together very neatly. The full rotation then is not going to look very neat, but it can be broken down into a general loop with three sections:


Section 1

Cycle through each kit in turn, using all the skills named above in each - all these skills will be available with the exception of Concussion Bomb, which will only be available every other loop. In general, the best order for kits will be

Bomb KitPistol/PistolElite Mortar KitGrenade Kit

In the opener Grenade Kit can come second to build up stacks of Explosive Temper faster.


Section 2

As Fire Bomb and Shrapnel Grenade have shorter cooldowns, you use

Bomb KitGrenade Kit

Shrapnel Grenade won't be available when you swap to Grenade Kit, so auto with Grenade until it's ready, then throw two more Grenades before moving to Section 3 to make cooldowns line up better.

As Grenade Kit was used earlier in the opener, on the very first loop you can use Grenade Kit before and after Bomb Kit instead (So Grenade KitBomb KitGrenade Kit).


Section 3

The final section is much like Section 1, but now the kit order is

Pistol/PistolBomb KitElite Mortar KitGrenade Kit

Shrapnel Grenade should be available as soon as you swap to Grenade Kit, but rather than swap away immediately, continue autoing with Grenade until Shrapnel Grenade is available again, then use it and return to the start of Section 1.


Refer to the video link below to see this in action.


Rotation example (Jade Dynamo)


Other Rotations

Mechanist's signets are very strong, which allows them to replace Bomb Kit and Elite Mortar Kit if you use the Mech Core: J-Drive trait. This also allows you to use Shift Signet without losing DPS.

See the Condi Boon Support page for this rotation, and use Superconducting Signet off cooldown - this should prevent you needing to use Freeze Grenade outside of the opener.


Rotation example (J-Drive)

Rotation example (J-Drive & Aim-Assisted Rocket)


General Tips

  • Press all your mech skills off cooldown - you can save Jade Mortar for CC if necessary.
  • If using Overclock Signet, use it off cooldown. It is a very small DPS gain though, so hold on to it if there is any danger that the mech might die.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
MechaOG gave this build 5 stars • September 2024
With the addition of Spear, this build has certainly become top-tier. The spear skills complements engi condi playstyle really well and you can pull big numbers with this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • July 2023
Enough options that most players will find a build they enjoy, and experienced players can play around with the confusion generation to push it even further. Also comes with all the usual advantages that the mech offers in terms of dps uptime.

Comments

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