Renegade - Alacrity Support Condi DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether Power Alacrity Renegade for slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of .
will come off cooldown during it. It trades the CC ofIn fractals, this build can also provide Might with .
Skill Bar
Template Code
Specializations
Trait Variants
- Taking Protection. is a ~3% DPS loss, but provides your subgroup with a good amount of
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x18
- In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats gear with Viper stats - make sure to keep yourself above 78% boon duration or you will not be able to maintain Alacrity solo!
Consumables
Food
- or ascended versions
Utility
Usage
Rotation
Below is the Invocation DPS rotation. These sections are those you follow when
will not come off cooldown during that section.
Opening
Start in and on Mace/Axe.
Mallyx
- Weapon swap
- ,
- ,
- ,
- until is available
Kalla
- Weapon swap
- - If you're fast there is time to sneak in a single auto before comes off cooldown
- Auto-attack chain twice
- - Don't delay this step or you might allow your energy to creep above 10
- Repeat from Mallyx
Providing Alacrity
Each of the sections above (excluding the opener) will change if
comes off cooldown during that section:- On Kalla, skip at step 13.
- On Mallyx, you after the pulse from step 7, then reactivate it again just before step 10 (essentially as soon as you are able to).
In all rotations, you should be using as soon as it comes off cooldown.
General Tips
- You will want to delay slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
- is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use to quickly expend some.
- While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
- On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
- Try to avoid canceling during its cast.
- As
- If taking Shiro, activate during the cast of and otherwise keep the rotation the same (minus the Kalla skills, obviously).
does not stack, you only want to have one Kalla renegade in each subgroup (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
Breakbars
- (costs a lot of energy for comparatively little CC, so only as a last resort)
Ratings
Comments
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