Difference between revisions of "Berserker - Power Berserker"
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{{Build | {{Build | ||
| profession = warrior | | profession = warrior | ||
Line 9: | Line 4: | ||
| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = good |
| xpac = hot | | xpac = hot | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | A | + | A Power {{Tooltip|Berserker}} build for solo play in open world. This build is also somewhat functional in a farm zerg (see notes below). |
+ | This builds major strengths include: | ||
+ | * Very high area damage | ||
+ | * High burst damage | ||
+ | * Good mobility | ||
+ | * Built-in defense and stunbreak. | ||
+ | <br> | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEGTMuEhXyEgAAqAAAAMQSAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
− | + | <br> | |
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
Line 32: | Line 32: | ||
|weapon4 = Axe | |weapon4 = Axe | ||
|healing = Blood Reckoning | |healing = Blood Reckoning | ||
− | |utility1 = | + | |utility1 = "For Great Justice!" |
− | |utility2 = | + | |utility2 = Wild Blow |
|utility3 = Outrage | |utility3 = Outrage | ||
|elite = Head Butt | |elite = Head Butt | ||
Line 39: | Line 39: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * | + | It is never recommended to replace {{Tooltip|Axe|Dual Axe}}, as this is by far your highest damage weapon set. |
− | * | + | * {{Tooltip|Longbow}} - provides very large Ranged Area Damage, which is very useful for [https://wiki.guildwars2.com/wiki/Tagging Tagging] in Farm Zergs. |
− | * | + | * {{Tooltip|Hammer}} - very high innate CC but lower damage than {{Tooltip|Greatsword}} |
− | + | * {{Tooltip|Mace|Mainhand Mace}} + {{Tooltip|Mace|Offhand Mace}} - low DPS but extremely high CC. | |
===Skill Variants=== | ===Skill Variants=== | ||
====Heal Skills==== | ====Heal Skills==== | ||
− | |||
* {{Skill|Defiant Stance}} - defense: counter-pressure, performs best against hard solo content. | * {{Skill|Defiant Stance}} - defense: counter-pressure, performs best against hard solo content. | ||
====Utilities==== | ====Utilities==== | ||
− | + | The skills provided above are critical for DPS and Berserker Mode duration, only replace them if absolutely required. | |
− | + | * {{Skill|"Shake It Off!"}} - condition hate, stunbreak | |
− | + | * {{Skill|Signet of Might}} - passive replacement for {{Skill|"For Great Justice!"}} | |
− | |||
− | * {{Skill|"Shake It Off!"}} - | ||
− | * {{Skill|Signet of Might}} - | ||
− | |||
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====Elite Skills==== | ====Elite Skills==== | ||
− | * {{Skill|Battle Standard}} - ally | + | * {{Skill|Battle Standard}} - ally res + boon support |
+ | <br> | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Strength| | + | {{Specialization|Strength|top|mid|top}} |
{{Specialization|Discipline|mid|bot|mid}} | {{Specialization|Discipline|mid|bot|mid}} | ||
{{Specialization|Berserker|top|top|top}} | {{Specialization|Berserker|top|top|top}} | ||
− | * {{Trait| | + | * {{Trait|Peak Performance}} - small damage boost at the cost of stability. |
− | + | * {{Trait|Might Makes Right}} - high self healing at the cost of damage, also see food section below. | |
− | * {{Trait| | ||
==Equipment== | ==Equipment== | ||
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| weapon4 = Axe | | weapon4 = Axe | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Impact |
+ | | relic = Relic of Cerus | ||
}} | }} | ||
− | * {{ | + | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. |
− | * {{ | + | * Other relics include {{Relic|Relic of the Thief}}, {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}, and {{Relic|Relic of Durability}}. |
− | * {{Tooltip|Knight}} | + | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. |
==Consumables== | ==Consumables== | ||
− | + | Budget consumables are acceptable for use in open world. | |
− | + | ||
− | * {{ | + | ===DPS=== |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} |
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
+ | |||
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
+ | * {{Food|Fried Golden Dumpling}} can be combo'd with {{Trait|Might Makes Right}} for insane self-healing. | ||
+ | |||
+ | ===Farming=== | ||
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | ||
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
− | |||
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==Usage== | ==Usage== | ||
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* This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic. | * This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic. | ||
* Use {{Skill|Head Butt}} to start fights. Immediately follow it with {{Skill|Outrage}} to break the self-stun. | * Use {{Skill|Head Butt}} to start fights. Immediately follow it with {{Skill|Outrage}} to break the self-stun. | ||
− | * | + | * A note about {{Tooltip|Fury}}: Fury is a significant portion of your damage and you only generate it from {{Skill|"For Great Justice!"}} and {{Skill|Arcing Slice}}. Since {{Skill|Arcing Slice}} is not typically part of the rotation, it can sometimes be worth using it at level 3 outside of Berserker mode in order to generate 16 seconds of {{Tooltip|Fury}}. This should usually be done right before using {{Skill|Head Butt}}, but requires some setup to do. |
− | The basic | + | The basic {{Tooltip|Greatsword}} priority is as follows: |
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}} | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}} | ||
# {{Skill|Arc Divider}} - use this off cooldown. | # {{Skill|Arc Divider}} - use this off cooldown. | ||
Line 122: | Line 123: | ||
# Fill with auto-attacks. | # Fill with auto-attacks. | ||
− | For | + | For {{Tooltip|Axe|Axes}}, the priority is similar: |
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}} | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}} | ||
# {{Skill|Decapitate}} off cooldown | # {{Skill|Decapitate}} off cooldown | ||
Line 134: | Line 135: | ||
===Defense=== | ===Defense=== | ||
* {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition. | * {{Skill|Whirlwind Attack}} can be used to evade attacks and reposition. | ||
+ | * {{Skill|Blood Reckoning}} heals you based on damage dealt, continue to deal damage | ||
===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Head Butt}} | * {{Skill|Head Butt}} | ||
* {{Skill|Wild Blow}} | * {{Skill|Wild Blow}} |
Revision as of 18:16, 11 October 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A Power Berserker build for solo play in open world. This build is also somewhat functional in a farm zerg (see notes below).
This builds major strengths include:
- Very high area damage
- High burst damage
- Good mobility
- Built-in defense and stunbreak.
Template Code
Skill Bar
Weapon Variants
It is never recommended to replace Dual Axe, as this is by far your highest damage weapon set.
- Longbow - provides very large Ranged Area Damage, which is very useful for Tagging in Farm Zergs.
- Hammer - very high innate CC but lower damage than Greatsword
- Mainhand Mace + Offhand Mace - low DPS but extremely high CC.
Skill Variants
Heal Skills
- - defense: counter-pressure, performs best against hard solo content.
Utilities
The skills provided above are critical for DPS and Berserker Mode duration, only replace them if absolutely required.
- - condition hate, stunbreak
- - passive replacement for
Elite Skills
- - ally res + boon support
Specializations
- - small damage boost at the cost of stability.
- - high self healing at the cost of damage, also see food section below.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Berserker_-_Power_DPS, making it good for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
- can be combo'd with for insane self-healing.
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Use off cooldown
- This build operates with a basic skill priority, but requires some finesse due to its Adrenaline mechanic.
- Use to start fights. Immediately follow it with to break the self-stun.
- A note about Fury: Fury is a significant portion of your damage and you only generate it from and . Since is not typically part of the rotation, it can sometimes be worth using it at level 3 outside of Berserker mode in order to generate 16 seconds of Fury. This should usually be done right before using , but requires some setup to do.
The basic Greatsword priority is as follows:
- ⇒ to open fights, and throughout the fight to maintain
- - use this off cooldown.
- at 0 adrenaline to instantly refresh
- Fill with auto-attacks.
For Axes, the priority is similar:
- ⇒ to open fights, and throughout the fight to maintain
- off cooldown
- Fill with auto-attacks.
- On Axe/Axe in particular, the goal is generally to avoid auto-attacking as much as possible.
Defense
- can be used to evade attacks and reposition.
- heals you based on damage dealt, continue to deal damage
Crowd Control
Ratings
Comments
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