Difference between revisions of "Berserker - Quickness Support Condi DPS"

(Created page with "{{#seo: |title=Berserker - Condi Bannerslave |description= }} {{Build | profession = Warrior | specialization = berserker | designed for = Raid, Fractal | rating = great | foc...")
 
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Condi Bannerslave (also known as Banner Support or BS) is a meta defining offensive support in raids. This build provides up to 10 players with the unique damage buffs {{Skill|Banner of Strength}} and {{Skill|Banner of Discipline}}. It also has strong CC, and very high personal DPS for a support build. Due to the raw power of its damage buffs one bannerslave is standard in every raid group.
 
Condi Bannerslave (also known as Banner Support or BS) is a meta defining offensive support in raids. This build provides up to 10 players with the unique damage buffs {{Skill|Banner of Strength}} and {{Skill|Banner of Discipline}}. It also has strong CC, and very high personal DPS for a support build. Due to the raw power of its damage buffs one bannerslave is standard in every raid group.
  
This build focuses on condition damage and excels in long sustained fights. For a more CC and burst damage focused variant, see [[Build:Warrior - Power Bannerslave]].
+
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 53: Line 53:
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Longbow
 
| weapon1 = Longbow
| sigil1 = Superior Sigil of Doom
+
| sigil1 = Superior Sigil of Torment
 
| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
 
| weapon3 = Sword
 
| weapon3 = Sword
 
| weapon4 = Torch
 
| weapon4 = Torch
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
| sigil4 = Superior Sigil of Earth
+
| sigil4 = Superior Sigil of Doom
| infusions = 11 Malign +9 Agony Infusion, 7 Spiteful +9 Agony Infusion
+
| infusion1 = Malign +9 Agony Infusion
 +
| infusion1-qt = 11
 +
| infusion2 = Spiteful +9 Agony Infusion
 +
| infusion2-qt = 7
 
}}
 
}}
 
===Equipment Variants===
 
===Equipment Variants===
 
'''Runes'''
 
'''Runes'''
 
* {{Rune|Superior Rune of the Berserker}} very minor dps difference. If you already have a set with them, upgrading to {{Rune|Superior Rune of the Renegade}} is a low priority.
 
* {{Rune|Superior Rune of the Berserker}} very minor dps difference. If you already have a set with them, upgrading to {{Rune|Superior Rune of the Renegade}} is a low priority.
 +
  
 
'''Sigils'''
 
'''Sigils'''
* A {{Sigil|Superior Sigil of Torment}} can replace one of the {{Sigil|Superior Sigil of Earth}} for more DPS.
+
* A {{Sigil|Superior Sigil of Bursting}} can replace the {{Sigil|Superior Sigil of Earth}} for more consistent DPS, that should be slightly higher. The difference will be small though.
 +
* The exact arrangement of sigils is not vital, but the on-crit sigils are chosen to be on longbow as {{Skill|Fan of Fire}} has a ~98% chance of critting at least once, making it more likely that you will get a second proc of {{Sigil|Superior Sigil of Torment}} or a third proc of {{Sigil|Superior Sigil of Earth}}.
 +
 
  
'''Infusions'''
 
* If you want to maximize your damage you can gain approximately 4% extra dps by using infusions that provide +5 condition damage, such as Malign +9 Agony Infusions, however this is only a small damage increase for what can be a very large gold cost.
 
  
 
==Consumables==
 
==Consumables==
Line 76: Line 80:
  
 
'''Utility:'''
 
'''Utility:'''
* {{Utility|Toxic Focusing Crystal}}
+
* {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}}  
** {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} for a cheaper alternative
+
 
 +
 
  
 
==Usage==
 
==Usage==
 +
Condi Berserker does not have a perfect loop as {{Skill|Berserk}} length and cooldown align differently with key skills. This means skill ordering can vary depending on how much time you have left in {{Skill|Berserk}}.
 +
 +
 
===Opening Berserk Section===
 
===Opening Berserk Section===
# Cast {{Skill|Flames of War}} before entering combat
+
# {{Skill|Flames of War}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
 +
# {{Skill|Fan of Fire}}
 
# {{Skill|Pin Down}}
 
# {{Skill|Pin Down}}
# {{Skill|Shattering Blow}}
+
# {{Skill|Head Butt}}
# {{Skill|Head Butt}} followed by {{Skill|Outrage}} to break the self-stun.
+
# {{Skill|Berserk}} as soon as the self-stun wears off
# {{Skill|Berserk}}
 
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Blood Reckoning}}
 
# {{Skill|Blood Reckoning}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 +
# {{Skill|Shattering Blow}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
 +
 +
 +
===Sword section (berserk)===
 +
After the opener, you will switch between sword and longbow sections until {{Skill|Berserk}} runs out
 +
# {{Skill|Final Thrust}} (only when target is below 50% health)
 
# {{Skill|Blaze Breaker}}
 
# {{Skill|Blaze Breaker}}
# {{Skill|Flaming Flurry}}
+
# {{Skill|Savage Leap}} (optional)
 +
# {{Skill|Flaming Flurry}} - use this as the second skill if {{Skill|Berserk}} is about to end
 +
# Auto until {{tooltip|Weapon swap}} is off cooldown - don't worry about finishing the auto chain
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
# {{Skill|Scorched Earth}}
+
 
 +
 
 +
===Longbow section (berserk)===
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
# {{Skill|Fan of Fire}}
+
# {{Skill|Blood Reckoning}} {{Skill|Scorched Earth}}, if available
# {{tooltip|Weapon swap}}
+
# Auto until {{Skill|Scorched Earth}} is off cooldown
# {{Skill|Blaze Breaker}}
 
# {{Skill|Flaming Flurry}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Blood Reckoning}}
 
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
# {{Skill|Scorched Earth}}
 
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
# {{Skill|Flaming Flurry}}
+
# Return to start of sword section
# {{Skill|Berserk}} should end here.
+
 
# Stay on Sword until {{Skill|Berserk}} is available, then move to the next section of the rotation.
 
  
===Berserk Loop Section===
+
===Outside berserk section===
# {{tooltip|Weapon swap}} to Longbow
+
Assuming you're fast enough, berserk should run out shortly after step 4 in the third sword section
 +
# Auto until {{Skill|Berserk}} has ~4s remaining on cooldown - finish the auto chain this time
 +
# {{Skill|Final Thrust}} (only when target is below 50% health)
 +
# {{Skill|Savage Leap}} (optional)
 +
# {{tooltip|Weapon swap}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 +
# Auto until {{Skill|Berserk}} is off cooldown
 
# {{Skill|Berserk}}
 
# {{Skill|Berserk}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Blood Reckoning}}
 
# {{Skill|Blood Reckoning}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
# {{Skill|Scorched Earth}}
+
# {{Skill|Pin Down}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
# {{Skill|Blaze Breaker}}
+
# Return to start of sword section
# {{Skill|Flaming Flurry}}
+
 
# {{tooltip|Weapon swap}}
+
 
# {{Skill|Scorched Earth}}
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[https://youtu.be/nXUtdasJCXY Video Example (without {{Skill|Savage Leap}})]
# {{Skill|Fan of Fire}}
+
 
# {{Skill|Scorched Earth}}
+
[https://youtu.be/lNrlROe9GT4 Video Example (with {{Skill|Savage Leap}})]
# {{Skill|Blood Reckoning}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Fan of Fire}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Blaze Breaker}}
 
# {{Skill|Flaming Flurry}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Berserk}} should end here.
 
# {{Skill|Fan of Fire}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Blaze Breaker}}
 
# Stay on Sword until {{Skill|Berserk}} is available, then repeat from step 1.
 
  
[https://www.youtube.com/watch?v=pHoztnughAg Video Example]
 
  
 
===General Tips===
 
===General Tips===
* Use {{Skill|Flames of War}} off cooldown whenever you're on sword and {{Skill|Pin Down}} off cooldown whenever you're on Longbow.
+
* The first skill you use each time you swap to sword is {{Skill|Blaze Breaker}} above 50%, and {{Skill|Final Thrust}} below 50%. While in {{Skill|Berserk}}, you want to weapon swap off sword as soon as you can.
** Once the boss is below 50% you should use {{Skill|Final Thrust}} off cooldown whenever you're on Sword.
+
* While in {{Skill|Berserk}}, always start longbow sections with {{Skill|Fan of Fire}} → {{Skill|Scorched Earth}} and always end them with {{Skill|Scorched Earth}} → {{Skill|Fan of Fire}}.
* Fill in gaps in the rotation with auto-attacks until the next skill is off cooldown
+
* Use {{Skill|Flames of War}}, {{Skill|Shattering Blow}} and {{Skill|Pin Down}} whenever they are off cooldown.
* You can freely interrupt your Sword auto-attack chain without losing DPS.
+
** Try to fit in {{Skill|Flames of War}} before {{Skill|Flaming Flurry}} so that it is not delayed too much.
 +
** {{Skill|Shattering Blow}} extends the duration of {{Skill|Berserk}} if used while in {{Skill|Berserk}}, so make sure you use it as soon as it's available to prevent {{Skill|Berserk}} ending early. Try not to use it during steps 1-3 on longbow though, as this will delay your entire rotation.
 +
*** Continue using {{Skill|Shattering Blow}} outside of {{Skill|Berserk}}, but you can delay it a couple of seconds if berserk is about to become available.
 +
** Don't use {{Skill|Pin Down}} during steps 1-3 on longbow, as this will delay your entire rotation.  
 +
* {{Skill|Flaming Flurry}} is your lowest DPS skill aside from auto attacks. This means you can easily delay it to fit in other key skills, or even weapon swap in the middle of the cast to prevent slowing down your rotation.
 
* Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
 
* Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
* {{Skill|Shattering Blow}} should be used off cooldown, taking priority over everything except {{Skill|Scorched Earth}}. {{Skill|Head Butt}} should only be used in combination with {{Skill|Shattering Blow}} (or if you have stability from another source) to prevent the self-stun from it.
 
 
* You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field.
 
* You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field.
* Use all of your equipped Banners at the beginning of the fight and re-summon them off cooldown.
+
* Use all of your equipped Banners at the beginning of the fight and try to pick up and re-summon them whenever you're outside of {{Skill|Berserk}}.
 
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}.
 
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}.
 +
 +
 +
===To leap or not to leap===
 +
Using {{Skill|Savage Leap}} within a fire field (such as those provided by {{Skill|Flames of War}} or {{Skill|Scorched Earth}}) will give you a fire aura that is detonated by most of your berserker-related skills via {{Trait|King of Fires}}. Without this combo, {{Skill|Savage Leap}} is a DPS loss and some may find the rotation less reliable depending on group/skill. Thus the use of {{Skill|Savage Leap}} is considered optional.
 +
 +
 +
===Advanced Tips===
 +
* If you get a fire aura from source other than yourself, then you should omit {{Skill|Savage Leap}}.
 +
* You can stow-cancel the aftercast of {{Skill|Flaming Flurry}}, as well as the aftercast of the auto-attack that comes before the {{Skill|Scorched Earth}} in step 5 of the longbow section.
 +
* Getting the very last {{Skill|Flaming Flurry}} requires being very fast with the rotation. If you are not ''quite'' fast enough to consistently fit it in, you can use it as the first skill of the final sword section in {{Skill|Berserk}}.
 +
* For most of the rotation, the order of {{Skill|Blaze Breaker}}, {{Skill|Savage Leap}} and {{Skill|Final Thrust}} is unimportant as you will use each of them only once per loop, and the loop is longer than their cooldowns. The order used is to make the rotation easier to remember, but informed by the following:
 +
** On the second sword section after the opener, {{Skill|Flames of War}} is not quite off cooldown when you swap to sword, but using {{Skill|Savage Leap}} first would delay it slightly ({{Skill|Flames of War}} is a very high-damage skill). Thus {{Skill|Blaze Breaker}} is used first.
 +
** During the sword section where {{Skill|Berserk}} ends, there is time to use {{Skill|Final Thrust}} twice without delaying the rotation, but only if it is used before {{Skill|Flaming Flurry}}.
 +
  
 
===Breakbar===
 
===Breakbar===
 
* Your most easily accessible strong CC is {{Skill|Head Butt}}.
 
* Your most easily accessible strong CC is {{Skill|Head Butt}}.
*If your team needs strong CC, on Mathias Gabrel for example, you can switch {{Skill|Shattering Blow}} for {{Skill|Wild Blow}}, your strongest CC option.
+
* If your team needs strong CC, on Mathias Gabrel for example, you can switch {{Skill|Shattering Blow}} for {{Skill|Wild Blow}}, your strongest CC option.

Revision as of 21:48, 11 February 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on February 11, 2022 and is up to date for the March 19, 2024 patch.

Overview

Condi Bannerslave (also known as Banner Support or BS) is a meta defining offensive support in raids. This build provides up to 10 players with the unique damage buffs Banner of Strength and Banner of Discipline. It also has strong CC, and very high personal DPS for a support build. Due to the raw power of its damage buffs one bannerslave is standard in every raid group.


Skill Bar

Longbow
Sword/Torch
Utility

Skill Variants

  • "For Great Justice!" can replace Shattering Blow if your group requires an extra source of fury fury.
  • Wild Blow can replace Shattering Blow for more CC.
  • Outrage can replace a banner if splitting banners with another Warrior in the raid squad.
  • Battle Standard can be used if CC is unimportant, and the fury fury or res power will be beneficial.

Template Code

[&DQIkLTM1EiryEgAArAAAAKoAAADcEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations

Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x11
Infusion
x7

Equipment Variants

Runes

  • Rune of Superior Rune of the Berserker very minor dps difference. If you already have a set with them, upgrading to Rune of Superior Rune of the Renegade is a low priority.


Sigils

  • A Sigil of Superior Sigil of Bursting can replace the Sigil of Superior Sigil of Earth for more consistent DPS, that should be slightly higher. The difference will be small though.
  • The exact arrangement of sigils is not vital, but the on-crit sigils are chosen to be on longbow as Fan of Fire has a ~98% chance of critting at least once, making it more likely that you will get a second proc of Sigil of Superior Sigil of Torment or a third proc of Sigil of Superior Sigil of Earth.


Consumables

Food:

  • , or

Utility:

  • or


Usage

Condi Berserker does not have a perfect loop as Berserk length and cooldown align differently with key skills. This means skill ordering can vary depending on how much time you have left in Berserk.


Opening Berserk Section

  1. Flames of War
  2. Weapon swap Weapon swap
  3. Fan of Fire
  4. Pin Down
  5. Head Butt
  6. Berserk as soon as the self-stun wears off
  7. Scorched Earth
  8. Blood Reckoning
  9. Scorched Earth
  10. Shattering Blow
  11. Fan of Fire
  12. Weapon swap Weapon swap


Sword section (berserk)

After the opener, you will switch between sword and longbow sections until Berserk runs out

  1. Final Thrust (only when target is below 50% health)
  2. Blaze Breaker
  3. Savage Leap (optional)
  4. Flaming Flurry - use this as the second skill if Berserk is about to end
  5. Auto until Weapon swap Weapon swap is off cooldown - don't worry about finishing the auto chain
  6. Weapon swap Weapon swap


Longbow section (berserk)

  1. Fan of Fire
  2. Scorched Earth
  3. Blood ReckoningScorched Earth, if available
  4. Auto until Scorched Earth is off cooldown
  5. Scorched Earth
  6. Fan of Fire
  7. Weapon swap Weapon swap
  8. Return to start of sword section


Outside berserk section

Assuming you're fast enough, berserk should run out shortly after step 4 in the third sword section

  1. Auto until Berserk has ~4s remaining on cooldown - finish the auto chain this time
  2. Final Thrust (only when target is below 50% health)
  3. Savage Leap (optional)
  4. Weapon swap Weapon swap
  5. Fan of Fire
  6. Auto until Berserk is off cooldown
  7. Berserk
  8. Scorched Earth
  9. Blood Reckoning
  10. Scorched Earth
  11. Pin Down
  12. Fan of Fire
  13. Weapon swap Weapon swap
  14. Return to start of sword section


Video Example (without Savage Leap)

Video Example (with Savage Leap)


General Tips

  • The first skill you use each time you swap to sword is Blaze Breaker above 50%, and Final Thrust below 50%. While in Berserk, you want to weapon swap off sword as soon as you can.
  • While in Berserk, always start longbow sections with Fan of FireScorched Earth and always end them with Scorched EarthFan of Fire.
  • Use Flames of War, Shattering Blow and Pin Down whenever they are off cooldown.
    • Try to fit in Flames of War before Flaming Flurry so that it is not delayed too much.
    • Shattering Blow extends the duration of Berserk if used while in Berserk, so make sure you use it as soon as it's available to prevent Berserk ending early. Try not to use it during steps 1-3 on longbow though, as this will delay your entire rotation.
      • Continue using Shattering Blow outside of Berserk, but you can delay it a couple of seconds if berserk is about to become available.
    • Don't use Pin Down during steps 1-3 on longbow, as this will delay your entire rotation.
  • Flaming Flurry is your lowest DPS skill aside from auto attacks. This means you can easily delay it to fit in other key skills, or even weapon swap in the middle of the cast to prevent slowing down your rotation.
  • Follow the rotation as much as possible but stay on longbow if you can't make use of your sword skills in melee range.
  • You can provide extra might for your group by using Arcing Arrow inside your Scorched Earth or another fire field.
  • Use all of your equipped Banners at the beginning of the fight and try to pick up and re-summon them whenever you're outside of Berserk.
  • Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with Shattering Blow.


To leap or not to leap

Using Savage Leap within a fire field (such as those provided by Flames of War or Scorched Earth) will give you a fire aura that is detonated by most of your berserker-related skills via King of Fires. Without this combo, Savage Leap is a DPS loss and some may find the rotation less reliable depending on group/skill. Thus the use of Savage Leap is considered optional.


Advanced Tips

  • If you get a fire aura from source other than yourself, then you should omit Savage Leap.
  • You can stow-cancel the aftercast of Flaming Flurry, as well as the aftercast of the auto-attack that comes before the Scorched Earth in step 5 of the longbow section.
  • Getting the very last Flaming Flurry requires being very fast with the rotation. If you are not quite fast enough to consistently fit it in, you can use it as the first skill of the final sword section in Berserk.
  • For most of the rotation, the order of Blaze Breaker, Savage Leap and Final Thrust is unimportant as you will use each of them only once per loop, and the loop is longer than their cooldowns. The order used is to make the rotation easier to remember, but informed by the following:
    • On the second sword section after the opener, Flames of War is not quite off cooldown when you swap to sword, but using Savage Leap first would delay it slightly (Flames of War is a very high-damage skill). Thus Blaze Breaker is used first.
    • During the sword section where Berserk ends, there is time to use Final Thrust twice without delaying the rotation, but only if it is used before Flaming Flurry.


Breakbar

  • Your most easily accessible strong CC is Head Butt.
  • If your team needs strong CC, on Mathias Gabrel for example, you can switch Shattering Blow for Wild Blow, your strongest CC option.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Hazardblaze gave this build 5 stars • November 2022
Very good burst of damage and viable buff's, also build is universal due it works well even for pvp, open world and raids
4 stars
Hauntech gave this build 4 stars • September 2022
Big damage and a lot of fun. It has a few advantages over the power quick zerker including higher benchmark and ranged capabilities. A general downside of the build is the lack of utility/defenses. You will be relying heavily on your healer and other supports to keep you safe.

Comments

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