Difference between revisions of "Bladesworn - Alacrity Support Power DPS"

 
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| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
 
| rating = test
 
| rating = test
| focus = Strike Damage, Support
+
| focus = Direct Damage, Support
 
| meta =  
 
| meta =  
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
+
No longer a quickness option, Bladesworn can now provide {{tooltip|Alacrity}} via {{trait|Daring Dragon}}, though its ability to provide boons other than {{tooltip|Alacrity}} is limited.
  
This build provides permanent uptimes of {{tooltip|Quickness}} and {{tooltip|Fury}}, along with around 70% {{tooltip|Resistance}} and 7 stacks of {{tooltip|Might}}. It can also provide a permanent 25 stacks of {{tooltip|Might}} by swapping to the '''Tactics''' traitline.
+
The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from [[Build:Bladesworn_-_Power_DPS|Bladesworn - Power DPS]], and {{skill|Dragonspike Mine}} allows for a large buffer of {{tooltip|Alacrity}} to be built up immediately, making the build relatively efficient at handling mechanics.
 
 
 
 
''Note: Currently the inherent boons from Banners (not the {{tooltip|Quickness}} from {{trait|Doubled Standards}}) do not respect subgroup priority. This means that this build is an unreliable provider of boons other than {{tooltip|Quickness}}.''
 
  
 +
It also has access to some incidental support from the Tactics traitline.
  
  
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| profession = Warrior
 
| profession = Warrior
 
| specialization = Bladesworn
 
| specialization = Bladesworn
| weapon1 = Axe
+
| weapon1 = Sword
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| healing = "To the Limit!"
 
| healing = "To the Limit!"
| utility1 = Banner of Tactics
+
| utility1 = Flow Stabilizer
| utility2 = Banner of Strength
+
| utility2 = Dragonspike Mine
| utility3 = Banner of Discipline
+
| utility3 = Overcharged Cartridges
 
| elite = Tactical Reload
 
| elite = Tactical Reload
 
}}
 
}}
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEHzMWRCumAKYAsACwAKwArACqAKoA/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEHwsVRDumAKYA8hryGvAa8Br9Gv0a/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Strength|bot|bot|top|}}
 
{{Specialization|Strength|bot|bot|top|}}
{{Specialization|Discipline|mid|top|top|}}
+
{{Specialization|Tactics|top|top|top|}}
{{Specialization|Bladesworn|bot|mid|mid|}}
+
{{Specialization|Bladesworn|bot|mid|bot|}}
 
 
 
 
===Phalanx Strength Variant===
 
In the event you are required to provide {{tooltip|Might}} to your subgroup, replace '''Strength''' with '''Tactics''':
 
{{Specialization|Tactics|top|top|bot|variant=y}}
 
  
 +
* On encounters that corrupt boons, you should not run {{trait|Martial Cadence}} as the {{tooltip|Stability}} will be converted into {{tooltip|Fear}}.
  
  
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| weight = Heavy
 
| weight = Heavy
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of Infiltration
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Axe
+
| weapon1 = Sword
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
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| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| head =  
+
| relic = Relic of Peitha
 +
| head = Assassin
 
| shoulders =  
 
| shoulders =  
 
| chest =  
 
| chest =  
| hands =  
+
| hands = Assassin
 
| legs =  
 
| legs =  
 
| feet =  
 
| feet =  
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}}
 
}}
  
* As you overcap crit with this setup, it is a small DPS increase to swap in {{tooltip|Diviner stats}} gear up to ~10% boon duration whilst remaining crit-capped.
+
* You want to hit 2217 precision (with a {{sigil|Superior Sigil of Accuracy}}).
* On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a {{Sigil|Superior Sigil of Impact}} instead of the {{Sigil|Superior Sigil of Accuracy}}.
+
* In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be more beneficial to swap the {{Sigil|Superior Sigil of Force}} for a {{Sigil|Superior Sigil of Impact}}.
** In this case, it would be optimal to have the weapon with {{Sigil|Superior Sigil of Impact}} use {{tooltip|Assassin stats}}, and also use {{food|Plate of Truffle Steak}} (or ascended versions) as your food.
+
* {{relic|Relic of the Thief}} is the best relic for players that don't own Secrets of the Obscure.
  
  
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==Usage==
 
==Usage==
  
===Banner Usage===
+
===Rotation===
In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain {{tooltip|Quickness}}, then swapping in {{tooltip|Diviner stats}} gear is very efficient.
 
  
 
===Rotation===
 
 
<big>'''Opener'''</big>
 
<big>'''Opener'''</big>
  
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}.  
+
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both stacks of {{skill|Flow Stabilizer}}, {{skill|"To the Limit!"}} and {{skill|Tactical Reload}}. You can also precast {{skill|Overcharged Cartridges}}.  
  
 
Start on your '''Gunsaber'''.
 
Start on your '''Gunsaber'''.
# {{Skill|"To the Limit!"}} to start generating flow
+
# {{Skill|Overcharged Cartridges}}
# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}}
+
# {{Skill|Dragon Trigger}}
# {{Skill|Dragon's Roar}}
+
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
# {{Skill|Cyclone Axe}}
+
# {{tooltip|Dragon Slash - Force}}
# {{Skill|Gunstinger}}
+
# {{Skill|Dragonspike Mine}} - run a few steps back towards your target before activating '''Dragon Trigger'''
# {{Skill|Chop}} &rarr; {{Skill|Double Chop}} &rarr; {{Skill|Triple Chop}}
 
# {{Skill|Throw Axe}}
 
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
# {{tooltip|Cyclone Trigger}}
 
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
  
  
<big>'''Loop'''</big>
+
<big>'''Sword Loop'''</big>
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Final Thrust}}
 +
# {{Skill|Gunstinger}}
 +
# {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2
 +
# {{Skill|Dragon's Roar}}
 +
# {{skill|Overcharged Cartridges}}
 +
 
  
Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:
+
<big>'''Gunsaber Loop'''</big>
# {{Skill|Gunstinger}}, if available
+
# {{Skill|Dragon Trigger}}
# {{Skill|Dragon's Roar}}
+
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
# {{Skill|Tactical Reload}}, if available and you did not use {{Skill|Gunstinger}} this loop
+
# {{tooltip|Dragon Slash - Force}}
# {{Skill|Cyclone Axe}}
+
# {{tooltip|Blooming Fire}}
# {{Skill|Throw Axe}}
+
# {{tooltip|Artillery Slash}}
# {{Skill|Chop}} &rarr; {{Skill|Double Chop}} &rarr; {{Skill|Triple Chop}}
+
# {{tooltip|Cyclone Trigger}}
# {{Skill|Throw Axe}}, if you did not use either {{Skill|Gunstinger}} or {{Skill|Tactical Reload}}
+
# {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} x2
 +
# {{skill|Overcharged Cartridges}}
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Dragonspike Mine}} - sometimes you will have time to do some autos first
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
# {{tooltip|Cyclone Trigger}}, or {{tooltip|Artillery Slash}} if {{tooltip|Cyclone Trigger}} is not available
 
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
 +
# Return to start of '''Sword''' loop
  
It would be slightly more optimal to move {{Skill|Dragon's Roar}} to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.
 
 
 
[https://youtu.be/yjTEZZLC3Rk Video example]
 
 
 
<big>'''Loop Explanation'''</big>
 
 
Most of the above loop is the same each time, but you use one extra skill depending on what is available. {{Skill|Gunstinger}} will be available every other loop and the non-gunstinger loops will alternate between using {{Skill|Tactical Reload}} and an extra {{Skill|Throw Axe}}. i.e. the pattern of extra skills is:
 
# {{Skill|Throw Axe}}
 
# {{Skill|Gunstinger}}
 
# {{Skill|Tactical Reload}}
 
# {{Skill|Gunstinger}}
 
  
The pattern then repeats from the start. Although {{Skill|Tactical Reload}} is available in the first loop, {{Skill|Throw Axe}} is used instead because it is more efficient to use {{Skill|Tactical Reload}} when you have zero charges of {{tooltip|Cyclone Trigger}} rather than one. You only need consider this in the very first loop of the rotation though.
+
* Use {{skill|Tactical Reload}} and {{skill|Flow Stabilizer}} off cooldown.
 +
* Use {{skill|"To the Limit!"}} whenever your Flow generation gets low.
 +
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
  
  
Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:
+
[https://youtu.be/eJBdqP6OB9U Video example]
* We want to use {{Skill|Gunstinger}} before {{Skill|Dragon's Roar}} both to front-load damage, but also to prevent {{Skill|Dragon's Roar}} sitting at maximum charges.
 
* {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early. So it is safer to use it as early as possible to avoid this.
 
* As you sometimes want to use {{Skill|Throw Axe}} twice in one loop, the first use should come before the auto chain so that it is off cooldown again.
 
  
  
 
===General Tips===
 
===General Tips===
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
+
* The amount of {{tooltip|Alacrity}} provided is independent of the amount of charges {{tooltip|Dragon Slash - Force}} uses, allowing you to maintain {{tooltip|Alacrity}} during downtime with minimal flow.
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
+
* {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early.  
 +
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to correct your positioning or prevent getting knocked out of Dragon Trigger.
 
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available.
 
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available.

Latest revision as of 02:18, 14 March 2024

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Difficulty:
Normal

Overview

No longer a quickness option, Bladesworn can now provide Alacrity Alacrity via Daring Dragon, though its ability to provide boons other than Alacrity Alacrity is limited.

The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from Bladesworn - Power DPS, and Dragonspike Mine allows for a large buffer of Alacrity Alacrity to be built up immediately, making the build relatively efficient at handling mechanics.

It also has access to some incidental support from the Tactics traitline.


Skill Bar

Sword/Pistol
Utility


Template Code

[&DQIEHwsVRDumAKYA8hryGvAa8Br9Gv0a/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • On encounters that corrupt boons, you should not run Martial Cadence as the Stability Stability will be converted into Fear Fear.


Equipment

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Assassin
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You want to hit 2217 precision (with a Sigil of Superior Sigil of Accuracy).
  • In strikes where the boss gets Exposed Exposed, or at Keep Construct, it would be more beneficial to swap the Sigil of Superior Sigil of Force for a Sigil of Superior Sigil of Impact.
  • Relic of the Thief is the best relic for players that don't own Secrets of the Obscure.


Consumables

Food:

  • or ascended versions


Utility:


Usage

Rotation

Opener

If possible, you can pre-cast Blooming Fire Blooming Fire, Artillery Slash Artillery Slash and Break Step Break Step to build up stacks of Fierce as Fire. Pre-cast both stacks of Flow Stabilizer, "To the Limit!" and Tactical Reload. You can also precast Overcharged Cartridges.

Start on your Gunsaber.

  1. Overcharged Cartridges
  2. Dragon Trigger
  3. Flicker Step Flicker Step just before Dragon Slash is fully charged
  4. Dragon Slash - Force Dragon Slash - Force
  5. Dragonspike Mine - run a few steps back towards your target before activating Dragon Trigger
  6. Dragon Trigger
  7. Dragon Slash - Force Dragon Slash - Force
  8. Sheathe Gunsaber


Sword Loop

  1. Dragon's Roar
  2. Final Thrust
  3. Gunstinger
  4. Sever Artery Gash Hamstring x2
  5. Dragon's Roar
  6. Overcharged Cartridges


Gunsaber Loop

  1. Dragon Trigger
  2. Flicker Step Flicker Step just before Dragon Slash is fully charged
  3. Dragon Slash - Force Dragon Slash - Force
  4. Blooming Fire Blooming Fire
  5. Artillery Slash Artillery Slash
  6. Cyclone Trigger Cyclone Trigger
  7. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust x2
  8. Overcharged Cartridges
  9. Dragon Trigger
  10. Flicker Step Flicker Step just before Dragon Slash is fully charged
  11. Dragon Slash - Force Dragon Slash - Force
  12. Dragonspike Mine - sometimes you will have time to do some autos first
  13. Dragon Slash - Force Dragon Slash - Force
  14. Sheathe Gunsaber
  15. Return to start of Sword loop


  • Use Tactical Reload and Flow Stabilizer off cooldown.
  • Use "To the Limit!" whenever your Flow generation gets low.
  • While charging Dragon Trigger, you can use Triggerguard Triggerguard to generate extra charges of Fierce as Fire, to ensure you are at 10 stacks for Dragon Slash - Force Dragon Slash - Force.


Video example


General Tips

  • The amount of Alacrity Alacrity provided is independent of the amount of charges Dragon Slash - Force Dragon Slash - Force uses, allowing you to maintain Alacrity Alacrity during downtime with minimal flow.
  • Dragon's Roar will interrupt the cast time of skills other than Gunstinger if used too early.
  • While charging Dragon Trigger, you can use Triggerguard Triggerguard and/or Flicker Step Flicker Step to correct your positioning or prevent getting knocked out of Dragon Trigger.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay Dragon Trigger. If necessary, you can skip skills in your rotation if it is already available.


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