Difference between revisions of "Catalyst - Support Catalyst (GvG)"

(general update)
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==Overview==
 
==Overview==
The main purpose of this build is to maximize the amount of auras shared by the Elementalist.  
+
The main purpose of this build is to maximize the amount of auras and boons shared by the Elementalist.  
  
 
Compared to D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.  
 
Compared to D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.  
  
The advantage of Catalyst is that it brings more access to auras, more cleanses, access to {{Tooltip|Quickness}} from {{Skill|Deploy Jade Sphere (Air)}} for a faster {{Skill|Glyph of Renewal}} cast as well as access to ranged {{Tooltip|Resistance}} from {{Skill|Deploy Jade Sphere (Earth)}} among other boons.  
+
The advantage of Catalyst is that it brings more access to auras, similar cleanses, access to {{Tooltip|Quickness}} from {{Skill|Deploy Jade Sphere (Air)}} for a faster {{Skill|Glyph of Renewal}} cast as well as access to ranged {{Tooltip|Resistance}} and {{Tooltip|Protection}} from {{Skill|Deploy Jade Sphere (Earth)}} for powerful ranged support among other boons.  
  
  
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|utility1 = Invigorating Air
 
|utility1 = Invigorating Air
 
|utility2 = Glyph of Renewal
 
|utility2 = Glyph of Renewal
|utility3 = Signet of Earth
+
|utility3 = Armor of Earth
 
|elite = Tornado
 
|elite = Tornado
 
}}
 
}}
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===Skill Variants===
 
===Skill Variants===
 
;Utilities
 
;Utilities
* {{skill|Conjure Earth Shield}}  
+
* If you are never being targeted, you might not need {{skill|Armor of Earth}}, replace it by
 
+
** {{skill|Conjure Earth Shield}}  
;Elite
+
** {{skill|Signet of Earth}}
* {{skill|Conjure Fiery Greatsword}} to give the dropped sword to a DPS player
+
** {{skill|Conjure Lightning Hammer}}
  
  
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===Consumables===
 
===Consumables===
 
* {{Food|Plate of Peppercorn-Spiced Poultry Aspic}}
 
* {{Food|Plate of Peppercorn-Spiced Poultry Aspic}}
* {{Utility|Sharpening Skull}}
+
* {{Utility|Magnanimous Maintenance Oil}}
  
  
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* To generate energy for Catalyst's '''Jade Sphere''' abilities make sure to hit enemies with skills that have a high number of hits:
 
* To generate energy for Catalyst's '''Jade Sphere''' abilities make sure to hit enemies with skills that have a high number of hits:
 
** {{Skill|Lava Font}}
 
** {{Skill|Lava Font}}
** {{Skill|Meteor Shower}}
+
** {{Skill|Flame Burst}}
 +
* You want to rotate through elements quickly to get as many boons as possible
 +
** You can be quite flexible with your rotation, but make sure to always have a blast lined up to proc {{Trait|Elemental Epitome}} in {{Skill|Air Attunement}}
 +
*** This is easiest if you swap from {{Skill|Earth Attunement}} while casting {{Skill|Transmute Earth}}
 +
 
 +
 
 +
{{Collapsible
 +
|width=85
 +
|;Possible Skill Rotation
 +
|
 +
* Start the fight in {{Skill|Earth Attunement}}
 +
# {{Skill|Magnetic Shield}}
 +
# {{Skill|Transmute Earth}} - this will proc {{Trait|Elemental Epitome}}
 +
# {{Skill|Deploy Jade Sphere (Earth)}} - right after transmuting to cover the stability
 +
# {{Skill|Eruption}}
 +
# {{Skill|Transmute Earth}} {{to}} {{Skill|Air Attunement}} - this will proc {{Trait|Elemental Epitome}} in air
 +
# {{Skill|Deploy Jade Sphere (Air)}} - right after swapping to air
 +
# {{Skill|Lightning Surge}}
 +
# {{Skill|Fire Attunement}}
 +
# {{Skill|Lava Font}}
 +
# {{Skill|Flame Burst}} - after the Jade Sphere runs out
 +
# {{Skill|Transmute Water}}
 +
# {{Skill|Ice Spike}} - stay in water until this procs {{Trait|Elemental Epitome}} if {{Skill|Frozen Ground}} is not up
 +
# {{Skill|Geysir}}
 +
# Repeat
 +
 
 +
* Use the other skills as needed
 +
* This will not loop cleanly, so some adaptations on the go are necessary
 +
}}
  
  
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;Low
 
;Low
* Burst Healing
+
* Healing
 
* {{Tooltip|Superspeed}}
 
* {{Tooltip|Superspeed}}
  
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====Surviving====
 
====Surviving====
 
* This build has moderate passive defense
 
* This build has moderate passive defense
* This build has high mobility skill access
+
* This build has moderate mobility skill access
* This builds has moderate active defenses
+
* This builds has low active defenses
  
 
{{Collapsible
 
{{Collapsible
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|
 
|
 
* {{Skill|Invigorating Air}} - for Stunbreaking
 
* {{Skill|Invigorating Air}} - for Stunbreaking
 +
* {{Skill|Armor of Earth}} - for Stunbreaking and {{Tooltip|Stability}}
 +
* {{Skill|Windborne Speed}} - for cleansing and {{Tooltip|Superspeed}}
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Burning Retreat}}
 
* {{Skill|Burning Retreat}}
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====Glyph of Renewal====
 
====Glyph of Renewal====
 
* Focus on reviving allies who are far away with {{Skill|Glyph of Renewal}}, don't waste the skill on players that can be hand rezzed.
 
* Focus on reviving allies who are far away with {{Skill|Glyph of Renewal}}, don't waste the skill on players that can be hand rezzed.
* If possible, use {{Skill|Deploy Jade Sphere (Air)}} on yourself while casting for {{Tooltip|Quickness}}
+
** If possible, use {{Skill|Deploy Jade Sphere (Air)}} on yourself while casting for {{Tooltip|Quickness}}
 
** This still speeds up the cast if you use the sphere after you started casting the glyph
 
** This still speeds up the cast if you use the sphere after you started casting the glyph
 
* Use {{Skill|Glyph of Renewal}} in {{Skill|Air Attunement}} on single players and {{Skill|Earth Attunement}} on multiple players
 
* Use {{Skill|Glyph of Renewal}} in {{Skill|Air Attunement}} on single players and {{Skill|Earth Attunement}} on multiple players
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====Aurashare/Condition clear====
 
====Aurashare/Condition clear====
 
* Most of your condition clear is reliant on {{Trait|Smothering Auras}} and comes passively while rotating through the attunements while blasting
 
* Most of your condition clear is reliant on {{Trait|Smothering Auras}} and comes passively while rotating through the attunements while blasting
 +
* {{Skill|Healing Rain}} also cleanses many conditions - place this when your party is pushing forward
 
* You can apply {{Tooltip|Resistance}} on a long range using {{Skill|Deploy Jade Sphere (Earth)}} due to {{Trait|Spectacular Sphere}}  
 
* You can apply {{Tooltip|Resistance}} on a long range using {{Skill|Deploy Jade Sphere (Earth)}} due to {{Trait|Spectacular Sphere}}  
 
* Prioritize {{Skill|Water Attunement}} for burst condition clear, see the burst healing rotation below
 
* Prioritize {{Skill|Water Attunement}} for burst condition clear, see the burst healing rotation below
 
* {{Trait|Elemental Epitome}} has a per-attunement cooldown of 10 seconds
 
* {{Trait|Elemental Epitome}} has a per-attunement cooldown of 10 seconds
 
** You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc {{Trait|Elemental Epitome}}
 
** You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc {{Trait|Elemental Epitome}}
** Prioritize getting auras from {{Skill|Air Attunement}} for {{Skill|Shocking Aura}}
+
*** It is easy to swap attunements during {{Skill|Ice Spike}}, {{Skill|Eruption}} and {{Skill|Transmute Earth}}
 +
** Prioritize getting auras from {{Skill|Air Attunement}} for {{Skill|Shocking Aura}} and from {{Skill|Earth Attunement}} for {{Skill|Transmute Earth}}
 
* Use {{Skill|Frozen Ground}} on your group before or during pushes to give {{Skill|Frost Aura}}
 
* Use {{Skill|Frozen Ground}} on your group before or during pushes to give {{Skill|Frost Aura}}
  
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====Boonshare====
 
====Boonshare====
 
* Prioritize {{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Deploy Jade Sphere (Earth)}}
 
* Prioritize {{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Deploy Jade Sphere (Earth)}}
** If you have spare energy use {{Skill|Deploy Jade Sphere (Water)}} and blast it for healing
+
** If you have spare energy use {{Skill|Deploy Jade Sphere (Water)}} for {{Tooltip|Vigor}} or {{Skill|Deploy Jade Sphere (Fire)}} for {{Tooltip|Might}}
 +
*** You don't gain energy from attacks while a Jade Sphere is deployed. Thus, you want to use {{Skill|Lava Font}} and {{Skill|Flame Burst}} after the spheres from earth and air have run out. Regardless, you passively gain three energy from {{Trait|Energized Elements}} 
 
* Make sure to land the Jade Sphere cast on top of allies for the boons from {{Trait|Spectacular Sphere}}
 
* Make sure to land the Jade Sphere cast on top of allies for the boons from {{Trait|Spectacular Sphere}}
 
** {{Skill|Deploy Jade Sphere (Earth)}} can be used to save allies caught with {{Tooltip|Immobilize}} with the {{Tooltip|Resistance}} and {{Tooltip|Protection}} from {{Trait|Spectacular Sphere}}
 
** {{Skill|Deploy Jade Sphere (Earth)}} can be used to save allies caught with {{Tooltip|Immobilize}} with the {{Tooltip|Resistance}} and {{Tooltip|Protection}} from {{Trait|Spectacular Sphere}}
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** On top of enemy downs (while alive players are on top of them)
 
** On top of enemy downs (while alive players are on top of them)
 
** Enemy groups moving defensively while your group is pushing
 
** Enemy groups moving defensively while your group is pushing
* Save {{Skill|"Aftershock!"}} for when enemies have {{Tooltip|Stability}}
 
** The {{Tooltip|Immobilize}} from {{Skill|"Aftershock!"}} hits in 600 radius
 
  
 
{{Collapsible
 
{{Collapsible
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|;CC priority
 
|;CC priority
 
|
 
|
* {{Skill|"Aftershock!"}}
 
 
* {{Skill|Air Attunement}}
 
* {{Skill|Air Attunement}}
 
** {{Skill|Static Field}}
 
** {{Skill|Static Field}}
 
* {{Skill|Earth Attunement}}
 
* {{Skill|Earth Attunement}}
** {{Skill|Earthquake}}
 
 
** {{Skill|Unsteady Ground}}
 
** {{Skill|Unsteady Ground}}
 +
* {{Skill|Tornado}}
 +
* {{Skill|Conjure Earth Shield}} - Skill 4
 +
* {{Skill|Conjure Lightning Hammer}} - Skill 5
 
}}
 
}}
  
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====Burst Healing====
 
====Burst Healing====
 
* Catalyst healing is very limited, but significant enough to save people if comboed
 
* Catalyst healing is very limited, but significant enough to save people if comboed
* A significant part of your healing relies on blasting the fields created by {{Skill|Geyser}}, {{Skill|Deploy Jade Sphere (Water)}} and {{Skill|Healing Rain}}
+
* Use {{Skill|Geysir}} to heal from range
 +
* You can blast the fields created by {{Skill|Geyser}} and {{Skill|Healing Rain}} for healing
 
{{Collapsible
 
{{Collapsible
 
|width=85
 
|width=85

Revision as of 18:01, 25 March 2023

The community gave this build a rating, making it top-tier: Great

Focused on: ControlSupport and Condition cleanse

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on March 25, 2023 and is up to date for the April 16, 2024 patch.

Overview

The main purpose of this build is to maximize the amount of auras and boons shared by the Elementalist.

Compared to D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.

The advantage of Catalyst is that it brings more access to auras, similar cleanses, access to Quickness Quickness from Deploy Jade Sphere (Air) for a faster Glyph of Renewal cast as well as access to ranged Resistance Resistance and Protection Protection from Deploy Jade Sphere (Earth) for powerful ranged support among other boons.


Skill Bar

Staff
Utility


Weapon Variants

Dagger/Dagger


Skill Variants

Utilities
  • If you are never being targeted, you might not need Armor of Earth, replace it by
    • Conjure Earth Shield
    • Signet of Earth
    • Conjure Lightning Hammer


Specializations


Template Code

[]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Build Variants
  • Nomad stats Nomad stats on the helmet. Your boon duration is capped by Elemental Empowerment most of the time
Rune Variants
  • Rune of Superior Rune of Durability


Consumables


Usage

General/Energy Management

  • To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:
    • Lava Font
    • Flame Burst
  • You want to rotate through elements quickly to get as many boons as possible
    • You can be quite flexible with your rotation, but make sure to always have a blast lined up to proc Elemental Epitome in Air Attunement
      • This is easiest if you swap from Earth Attunement while casting Transmute Earth


Possible Skill Rotation
  • Start the fight in Earth Attunement
  1. Magnetic Shield
  2. Transmute Earth - this will proc Elemental Epitome
  3. Deploy Jade Sphere (Earth) - right after transmuting to cover the stability
  4. Eruption
  5. Transmute Earth Air Attunement - this will proc Elemental Epitome in air
  6. Deploy Jade Sphere (Air) - right after swapping to air
  7. Lightning Surge
  8. Fire Attunement
  9. Lava Font
  10. Flame Burst - after the Jade Sphere runs out
  11. Transmute Water
  12. Ice Spike - stay in water until this procs Elemental Epitome if Frozen Ground is not up
  13. Geysir
  14. Repeat
  • Use the other skills as needed
  • This will not loop cleanly, so some adaptations on the go are necessary


Overall Priorities

High
  • Glyph of Renewal
  • Aurashare/Condition clear
Moderate
  • Boon share
  • CC
Low


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This builds has low active defenses
Active defense priority
  • Invigorating Air - for Stunbreaking
  • Armor of Earth - for Stunbreaking and Stability Stability
  • Windborne Speed - for cleansing and Superspeed Superspeed
  • Dodge
  • Burning Retreat


Detailed Explanations

Glyph of Renewal

  • Focus on reviving allies who are far away with Glyph of Renewal, don't waste the skill on players that can be hand rezzed.
    • If possible, use Deploy Jade Sphere (Air) on yourself while casting for Quickness Quickness
    • This still speeds up the cast if you use the sphere after you started casting the glyph
  • Use Glyph of Renewal in Air Attunement on single players and Earth Attunement on multiple players
    • If you can't be in a good position, don't cast in Air Attunement
  • Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make Glyph of Renewal cast at the location your cursor is at the end of the cast, instead of where you initially targeted


Aurashare/Condition clear

  • Most of your condition clear is reliant on Smothering Auras and comes passively while rotating through the attunements while blasting
  • Healing Rain also cleanses many conditions - place this when your party is pushing forward
  • You can apply Resistance Resistance on a long range using Deploy Jade Sphere (Earth) due to Spectacular Sphere
  • Prioritize Water Attunement for burst condition clear, see the burst healing rotation below
  • Elemental Epitome has a per-attunement cooldown of 10 seconds
    • You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc Elemental Epitome
      • It is easy to swap attunements during Ice Spike, Eruption and Transmute Earth
    • Prioritize getting auras from Air Attunement for Shocking Aura and from Earth Attunement for Transmute Earth
  • Use Frozen Ground on your group before or during pushes to give Frost Aura
List of combo finishers
  • Ice Spike
  • Eruption
  • Magnetic Aura Transmute Earth
  • Arcane Brilliance


Condition clear priority
  • Water Attunement
    • Healing Rain
    • Frozen Ground - Frost Aura + Smothering Auras
  • Fire Attunement - Sunspot + Smothering Auras
  • Earth Attunement
    • Magnetic Aura - Smothering Auras
    • Transmute Earth - Smothering Auras


Boonshare

  • Prioritize Deploy Jade Sphere (Air) and Deploy Jade Sphere (Earth)
    • If you have spare energy use Deploy Jade Sphere (Water) for Vigor Vigor or Deploy Jade Sphere (Fire) for Might Might
      • You don't gain energy from attacks while a Jade Sphere is deployed. Thus, you want to use Lava Font and Flame Burst after the spheres from earth and air have run out. Regardless, you passively gain three energy from Energized Elements
  • Make sure to land the Jade Sphere cast on top of allies for the boons from Spectacular Sphere
  • Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
    • Optimally leave it somewhere your group is regrouping
  • Make sure you are close to allies when swapping out of fire to give them Might Might with Pyromancer's Puissance
    • Go into fire whenever there is time to trigger Pyromancer's Puissance as often as possible
  • Try to fill any gaps in your guardian's Stability Stability uptime with Magnetic Aura Transmute Earth, especially when your group is pushing


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC priority
  • Air Attunement
    • Static Field
  • Earth Attunement
    • Unsteady Ground
  • Tornado
  • Conjure Earth Shield - Skill 4
  • Conjure Lightning Hammer - Skill 5


Burst Healing

  • Catalyst healing is very limited, but significant enough to save people if comboed
  • Use Geysir to heal from range
  • You can blast the fields created by Geyser and Healing Rain for healing
Burst Healing Combo
  1. Water Attunement - Healing Ripple
  2. Ice Spike
  3. Geyser
  4. Healing Rain
  5. Ice Spike
  6. Earth Attunement
  7. Eruption - Water Field Blast


Superspeed

  • Focus on using Windborne Speed when your group is pushing or disengaging from the enemy


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health and be quicker in using Glyph of Renewal. While this doesn't allow you to see conditions on allies, most of your cleanses are passively applied anyway.


Ratings

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Comments

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