Difference between revisions of "Chronomancer - Chaos Bunker"

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| specialization = Chronomancer
 
| specialization = Chronomancer
 
| designed for = Conquest
 
| designed for = Conquest
| rating = good
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| rating = archived
 
| focus = Bunkering, Utility, Control
 
| focus = Bunkering, Utility, Control
 
}}
 
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Latest revision as of 12:11, 27 February 2018

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Basic.png

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: BunkeringUtilityControl.

Designed for:

Overview

A redesigned Chrono Bunker from the previous build to fit with the current meta.

Skillbar

Sword/ShieldHealingUtilityElite
Staff

Traits




Equipment

Sword.png
Shield.png
I.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Water
Superior Rune of the Water.pngSuperior Rune of the Water
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Variants

Sigils Sigils on either sets can be changed based on personal preference for any of the following ones:

  • Superior Sigil of Purging Superior Sigil of Purging
    10Recharge.png
    Superior Sigil of Purging.pngSuperior Sigil of Purging
    On hit: remove a condition. (Cooldown: 10s)
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Courage Superior Sigil of Courage
    2Recharge.png
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)

Usage

General

  • Use shatters to grant boons to allies, clear conditions, heal, and deal damage.
  • Activate at the end of the cast time of a skill, rather than before casting, to fit more skills inside the split window.
    • Try splitting your utilities such as and , as well as the elite and heal. If you have space, split your shatters as well.
  • All of your shatters give a stack of Stability Stability, so don't be afraid to use them just to keep yourself safe.
  • Stand in your wells to benefit from .
  • If hasn't procced yet, save it for when you have important boons like Alacrity Alacrity etc.

Sword/Shield

  • isn't only for dealing damage - it's your second, short CD which can be handy when you are expecting a burst but ran out of dodges.
  • The chain skill of , is one of your key skills. You can Immobilize Immobilize the target so he/she can't dodge your burst - the shorter version is simply using the Swap Blurred Frenzy Mind Wrack combo.
  • Not only does interrupt, but it also grants Alacrity Alacrity to allies it passes.

Staff

  • has multiple uses: it can be used while turning around abruptly to move forward (About face is recommended, but mouse click panning works just as fine, all up to preference), it can be used while CC'd and surviving burst(s), and it is able to teleport onto some ledges which are too high to jump onto, serving as effective shortcuts. See PvP Guides.
  • can be used on downed players to interrupt stomps or rezzes as well as grant boons while standing in it.
Build rating - 4 stars
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5 Ratings
0 stars
Forgotmypasswordlulz gave this build 0 stars August 2017

Lemme get this straight, it's like condi mes but no damage? xd why would anyone play this instead of sage? i see there are some support skills thrown in but not enough to pay for the damage lost

5 stars
Evergrand gave this build 5 stars August 2017

This build has great combination of team support and damage, examples of this can be seen in the wells as they offer team support through heals and boons such as protection. Furthermore, thanks to the menders amulet, shatters heal for nearly two thousand health points each. The only downside I can find in this build is that it requires teammates to understand how the wells work so that they can position themselves to benefit from the buffs.

5 stars
Messiah gave this build 5 stars August 2017

cause you say bunker i give it great. it lack party support as the ele , ranger , ventari. can handle 1v1. but heavy condi pressure combine with direct dmg like 1v2 can ruin it like any other bunker.

2 More Ratings
5 stars
Hanz gave this build 5 stars August 2017

It's a decent mix of support, damage and a lot of CC. Very disruptive and can set up kills rather well but often relies on allies to follow up on it. Not always as impactful on the game as I'd like it to be, but has its moments and definitely works.

5 stars
Utrex gave this build 5 stars August 2017

It can take in quite a lot of damage. In this meta the build has trouble with constant reapplication of conditions such as from Mirage, but Scourge is easier to play against. It can also deal some surprising damage to teamfights. If Mirage gets nerfed this build will be a lot easier to play IMO (and better).

Edit: Confusion just got nerfed, as in, finally being able to be outplayed by not using skills while confused. Changing back to Great rating.

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