Difference between revisions of "Daredevil - Staff Daredevil"

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===Consumables
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===Consumables===
 
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::{{Food|Peppercorn-Crusted Sous-Vide Steak}} feast option with additional power and ferocity.
 
::{{Food|Peppercorn-Crusted Sous-Vide Steak}} feast option with additional power and ferocity.

Revision as of 17:47, 12 September 2019

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:

 

Overview

Staff Daredevil brings huge direct damage from and while remaining a difficult target due to these skills' evade frames.

Skill Bar

 
 
StaffHealingUtilityElite
Shortbow

Skill Variants

Utility

  • can replace Signet of Agility or Assassin's Signet if sustain is needed.

Elite

Specializations

  • Increase in sustain but huge damage loss.


  • Occasional source of quickness.


Variants

  • Acrobatics can replace Critical Strikes and offers a huge boost in sustain when not in a proper group.



Equipment

Marauder stat icon.png
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Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
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PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

feast option with additional power and ferocity.

Variants

Sigils

  • combines with
    and
    to guarantee boon rip of Stability Stability and Resistance Resistance (as long as the target is casting).

Consumables

Food

  • Alternate offensive option
  • Defensive option vs condi pressure.

Utility

  • Best option with a competent group and a high time above 90% life.

Usage

General Damage
  • The overwhelming majority of infight time will be spent on Staff due to its blend of damage and evade effects.
  • Steal cannot be used while casting Vault, but it works with Bounding Dodger. If you want to do burst damage:
  1. Prepare for the power boost.
  2. Start dodging (to proc
    .
  3. Hit while dodging in order to close the gap.
  4. Follow up with
  • followed by a will be your main source of damage. Both are slow with obvious animations so try to predict where your enemy's going to be when you land and aim for that location.
  • gives back endurance when you spend initiative. Try not to use weapon skills while at full endurance when possible. Engaging with two dodges following by 3 will fully restore your endurance if Vigor Vigor is present.
  • Staff skills other than auto attack (for downed cleave while out of endurance/initiative or if the target doesn't have much HP left and you need a quick finish) and are very situational and won't see much use. will be useful for getting out of immobilize immobilize and can blind important skills.
  • Save some endurance to back out of the melee. You are very squishy outside of your evade frames.
    • Be aware of and line effects such as or , without Stability Stability being hit by one of these effects during an evade can be very punishing.
  • If you jump while casting then use another skill, you will get the evade frames but not roll backwards.
Targeted Attacks
  • will always remove Stability Stability, thus it combines well with
    against channeling enemies or crowd controll skills from your teammates.
  • If not already needed for an engage, try to save for significant targets such as Warriors channeling or backline classes.
Before and after clashes
  • If a fight is expected, for example when defending a position or in Scrims, and can both be prepared as they last for 30s and are replaced by the proper utilities before engaging.
  • Is very effective on downs that you are either not able to cleave or before going in on Staff to , with an unblockable pulsing immobilize and poison to slow potential resurrects.

Gameplay Videos

  • YouTube:
    Sindrener
  • YouTube:
    [Mada] BeyondB
  • YouTube:
    [DayZ]
    Skip to 5:20 for Staff gameplay.
Build rating - 5 stars
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20 Ratings
2 stars
Tyroxin gave this build 2 stars June 2019

Jun 19

And Thief takes another hit - The recent reworks didn't impacts its power, quite the opposite in fact (especially with Arc Divider getting a haircut), so Thief is still capable of pulling really nice damage, if it manages to get in range. And here the problems start, Swipe being lowered to a range 600 and requiring to connect for casting causes the engage capabilities to be atrocious, practically abolishing the freedom thief has had in the front end of public pushes.

(would probably still vote 3 stars if it wasn't for all the 5 star votes)

---

Frontline Thief is kinda in a weird position. It is capable of dishing out extreme amounts of damage in guild sized fights and can also perform really well in public zergs of a limited size even though the support in those fights is naturally weaker. However it really gets difficult against groups of 30 and larger, lacking proper support here, the sheer amount of random damage floating around can easily cause an extreme headache, effectively reducing your ability to roll your damage if not outright killing you.

Most of the time however, it's the range that overshadows the thief, other power classes such as Herald, Power Scourge or usually pull ahead during the time it takes for commanders to engage (if at all). The impact of the boonrip from Trickery also seems outclassed by Scourge as of now where the sheer amount of boonrips dwarfs the three on steal regardless of specificity.

5 stars
Kurnian gave this build 5 stars May 2019

Great build. After the recent DD changes still does massive damage and has a bit more survivability. Definetely meta for GvGs and very good for medium-scale open field.

3 stars
Threather gave this build 3 stars May 2019

Only viable thief build in a wvw group that isn't just ganking.

The build has massive burst, mobility and can make downstates at locations no other class can.

However reliant on team support while not providing anything else than burst damage and unusable during skill lag making this build unreliable for anything higher than 3 stars.

17 More Ratings
5 stars
Shinramyun gave this build 5 stars May 2019

I have been playing this build, or at least close to for years & it has always been my go to for high damage output. Paired with the shortbow & shadowstep, the mobility is nice as well. 5 stars!

5 stars
Jacobmalone gave this build 5 stars February 2019

Why on earth is this not meta. Great surv and damage. And if you want some group support you can poison share.

I have been playing this recently and I am deffinetly now going to main thief. I don't know why this gets such a bad rap. Sure the range isn't as good as necro rev or ele, but when your in melee range the surv is better and so is the damage. I can often one shot people.

5 stars
Drokk The ... gave this build 5 stars February 2019

Very happy this build is finally seeing more attention and getting played more.

It has great damage and is extremely fun to play. And with the mild nerf to warrior bubble thief makes a solid melee class for any group. I would consider taking dagger storm though. But depends What And who you are fighting with.

Solid 5 star build in my eyes

5 stars
PURR4life gave this build 5 stars February 2019

This build is easily the highest burst damage output for WvW. Yes it lacks in group support, but it makes up for it when you get close enough to start doing damage. My guild is now looking at ruining about 3 regularly as it’s a solid input to the team

5 stars
Nick1982 gave this build 5 stars February 2019

I have seen a lot of thief’s recently. Got hit for over 16k by one so decided to give it a go.

Pros.

Great damage.

Fantastic mobility

Lots of evades for good sustain.

Cons.

No group support tools.

Plays much better with a good group to help with stab.

All in all a fantastic build that only gets better with a good community or commander.

4 stars
Xivor gave this build 4 stars September 2018

This build surprised me. Surprising high damage burst which can generate downs on its own, assisting the group to get a leg up at the start of the fight. Basilisk is amazing damage/CC support. Choking gas is underrated and under-utilized for how strong it is, and shortbow contains the most spammable blast finisher in the game. I would vote 5 if the survivability of the build could handle larger groups, but the build does not scale up very well. Perfect for 15man teams.

4 stars
Freya gave this build 4 stars September 2018

It's a great build for damage and the best thief build for zergs, but it's only optimal in guild fights as those are only ones that really abuse the smoke field funcionality. Also basilisk venom OP.

5 stars
Takazi gave this build 5 stars November 2017

Since i am poor i decided to go for a valkyrie and berserker mix (since i already had a valk set) and oh boy the crits are insane and the constant evades and stunbreaks make me really slippery, love this build.

5 stars
Inaliss gave this build 5 stars August 2017

Awesome build, high damage potential while still being sustained enough to survive in zergs.

5 stars
The Blue Rangerr gave this build 5 stars June 2017

A high skill ceiling build that can dish out the highest potential damage in a GvG or smaller scale open field. The rise of shortbow dazes gives a new way to contribute that makes them far stronger open field than they used to be. Still extremely squishy and reliant on team support, but in organised groups has potential to be a great build.

5 stars
N7 Waynner gave this build 5 stars June 2017

Great build, nice sustain, damage, and great at finishing the downed ppl. Good alternative for zergs

5 stars
Lordhenk gave this build 5 stars June 2017

A great new build. Even though people are not used to it yet so you are often not put in a party with stability, it is still able to survive at the frontline and deal massive damage. It separates itself from warrior as it has way more mobility allowing it to jump out of the melee train for a few kill and come back fast.

5 stars
Sanogo Yang gave this build 5 stars June 2017

Insane Sustain if played right. Rly nice Dmg for Frontline! And much more fun as Dps Berzerker which i played before. I'll stay on thief!

5 stars
Plenyx gave this build 5 stars June 2017

This build trades higher damage from CS with AB, making it more sustainable in the front-line and easy to use with constant dodges and vault combos. In a proper subgroup with proper stability, this build can be fully used to damage in the frontline without the need of taking care of health as with the other CS version. And also if Sindrener says it's good, then I believe it is.

5 stars
Neok gave this build 5 stars June 2017

Big improvement over previous large scale frontline thief builds

5 stars
Sindrenerr gave this build 5 stars June 2017

Heres some footage of me playing this build https://www.youtube.com/playlist?list=PLOiixsWJFhmsL_sD3ce0UybHovoXX73l6

5 stars
IMANINJA gave this build 5 stars June 2017

Insane damage! However huge skill cap in playing. Guilds or organized groups should look into using this build. BY FAR FROM BEING A PUG COMP BUILD

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