Difference between revisions of "Deadeye - Pistol Pistol Payback Deadeye"

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| designed for = open world, open world general, open world specialist
 
| designed for = open world, open world general, open world specialist
 
| focus = strike damage
 
| focus = strike damage
| rating = archived
+
| rating = good
 
| xpac = pof
 
| xpac = pof
 
| difficulty = 1
 
| difficulty = 1
 
}}
 
}}
 
==Overview==
 
==Overview==
A power deadeye build that dual wields pistols. This build is tailored for general open world content, map completion, and story content, performing absolutely fantastic at chain killing trash mobs while buffing itself with many boons. When killing trash mobs, this build can sustain permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}} with 0 boon duration and considerable {{Tooltip|Might}}.
+
A power deadeye build that dual wields pistols and spams {{Skill|Unload}}. This build is absolutely fantastic for basic open world content, map completion, and story content.
  
The main goal is to chain kill enemies non-stop with a never ending supply of boons and initiative to pew pew with {{Skill|Unload}}, resetting your cooldowns with {{Trait|Payback}} to spam {{Skill|Thieves Guild}} or any other skill.
+
When chain killing trash mobs, this build achieves permanet {{Tooltip|Quickness}}, {{Tooltip|Fury}}, and lots of {{Tooltip|Might}}. Killing your Marked targets triggers {{Trait|Payback}}, which lets you spam {{Skill|Thieves Guild}} or any other skill, having permanent friendly thieves helping you.
  
Permanently fighting from range with {{Skill|Unload}}, this build has low AoE damage, and is vulnerable to enemies that block or reflect projectiles. With some minor trait adjustments, it can also be used against bosses, but nevertheless is best suited for quick fights against trash mobs.
+
This build has low AoE damage, is vulnerable to enemies that block or reflect projectiles, and is weaker at fighting bosses or other very durable enemies.  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQUjGywXOioKAQwBIBcgFxkBGQGsFjQBKAA9FgAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQUjHywnOiqFAAoBrBYgF1sBWwFYABkBKAAoAAAAAAAAAAAAAAAAAAAAAAACNgBVAAA=]
 
}}
 
}}
  
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|specialization = deadeye
 
|specialization = deadeye
 
|weapon1 = Pistol
 
|weapon1 = Pistol
|weapon2 = x
+
|weapon2 = Pistol
|weapon3 = x
+
|weapon3 = Shortbow
|weapon4 = Pistol
+
|weapon4 =  
 
|healing = Signet of Malice
 
|healing = Signet of Malice
|utility1 = Mercy
+
|utility1 = Shadow Flare
|utility2 = Roll for Initiative
+
|utility2 = Haste
|utility3 = Shadow Flare
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|utility3 = Shadowstep
 
|elite = Thieves Guild
 
|elite = Thieves Guild
 
}}
 
}}
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==Weapon Variants==
 
==Weapon Variants==
None. To function, this build requires that you equip a pistol and nothing on your first weapon set, and nothing and pistol on your second set. This combination of pistol/empty - empty/pistol lets you fight permanently with 2 pistols, turning {{Tooltip|Weapon Swap}} into a source of initiative through {{Trait|Quick Pockets}}.
+
You don't really need a second weapon set since you're going to be spamming {{Skill|Unload}} on pistol-pistol. You can use shortbow for mobility, or whatever else you want.
  
 
==Skill Variants==
 
==Skill Variants==
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* {{Skill|Withdraw}} - low cooldown, good heal, evades, and disengages.
 
* {{Skill|Withdraw}} - low cooldown, good heal, evades, and disengages.
 
===Utility skill===
 
===Utility skill===
{{Skill|Shadow Flare}} is your only real AoE damage, it is advisable not to swap it. {{Skill|Mercy}} and {{Skill|Roll for Initiative}} are both stun breaks and sources of initiative, but they are not mandatory. You can consider other skills:
+
{{Skill|Shadow Flare}} is your only real AoE damage, it is advisable not to swap it. {{Skill|Haste}} and {{Skill|Shadowstep}} are both stun breaks and utility skills, but they are not mandatory. You can consider other skills:
 
* {{Skill|Binding Shadow}} boon removal, minor CC, and good vulnerability application.
 
* {{Skill|Binding Shadow}} boon removal, minor CC, and good vulnerability application.
 
* {{Skill|Infiltrator's Signet}} - good when chain killing trash mobs to teleport to your next target.
 
* {{Skill|Infiltrator's Signet}} - good when chain killing trash mobs to teleport to your next target.
* {{Skill|Shadowstep}} - amazing mobility plus stunbreak and condi cleanse.
+
* {{Skill|Roll for Initiative}} - stunbreak, evade, and initiative.
 
* {{Skill|Shadow Refuge}} - long duration of stealth for channelling Hero Challenges.
 
* {{Skill|Shadow Refuge}} - long duration of stealth for channelling Hero Challenges.
 
* {{Skill|Signet of Agility}} - if conditions are a problem.
 
* {{Skill|Signet of Agility}} - if conditions are a problem.
 +
===Elite skill===
 +
We recommend {{Skill|Thieves Guild}} for its great damage and crowd control, and allies that can tank for you. It also has superb syneryg with {{Trait|Payback}} allowing you to have permanent Thieves Guild when killing groups of trash mobs.
  
 
==Specializations==
 
==Specializations==
{{Specialization|Critical Strikes|bot|mid|top}}
+
{{Specialization|Critical Strikes|bot|bot|top}}
{{Specialization|Trickery|bot|top|top}}
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{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Deadeye|mid|mid|mid}}
 
{{Specialization|Deadeye|mid|mid|mid}}
:'''Variants'''
+
===Variants===
* {{Trait|Deadly Aim}} - overall a dps loss, but works great when fighting groups of tightly packed enemies.
 
 
* {{Trait|Invigorating Precision}} - little bit of sustain at the cost of damage.
 
* {{Trait|Invigorating Precision}} - little bit of sustain at the cost of damage.
* {{Trait|Trickster}} - if conditions are a problem. Switch to {{Skill|Withdraw}} if you need even more cleanse.
+
* {{Trait|Trickster}} - if conditions are a problem. Use together with {{Skill|Withdraw}} if you need even more cleanse.
===Bosses and other durable enemies===
+
* {{Trait|One in the Chamber}} + {{Trait|Premeditation}} + {{Trait|Maleficent Seven}} - when fighting bosses or other durable enemies.
When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, use the following traits and skill:
 
{{Specialization|Deadeye|bot|bot|top|variant=yes}}
 
This provides yet another source of initiative from {{Trait|Maleficent Seven}}. When you run out of initiative, use your stolen skill to enter stealth and use {{Skill|Malicious Sneak Attack}}. This will reset Maleficent Seven so you can charge it again and regain initiative. Thanks to {{Trait|One in the Chamber}}, your {{Skill|Shadow Flare}} now provides another stolen skill to also enter stealth and reset Maleficent Seven, though this will only be necessary if you miss your bullets and thus do not get initiative back from {{Skill|Unload}}.
 
  
  
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| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Pistol
 
| weapon1 = Pistol
| weapon2 =  
+
| weapon2 = Pistol
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 =  
+
| sigil2 = Superior Sigil of Impact
| weapon3 =  
+
| weapon3 = Shortbow
| weapon4 = Pistol
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| weapon4 =  
| sigil3 =  
+
| sigil3 = Superior Sigil of Cleansing
| sigil4 = Superior Sigil of Impact
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| sigil4 = Superior Sigil of Bloodlust
 
| relic = Relic of Fireworks
 
| relic = Relic of Fireworks
 
}}
 
}}
* With {{Tooltip|Fury}} and {{Trait|Keen Observer}}, this gear setup provides 99% critical chance, even overcaping when benefiting from {{Trait|Twin Fangs}}.
+
* With {{Tooltip|Fury}} and {{Trait|Keen Observer}} you achieve 100% critical chance.
* {{Rune|Superior Rune of the Scholar}} is an extremely minor dps loss compared to Dragonhunter, and is easier to acquire.
+
* You can use whatever sigils you want on the shortbow.
* {{Skill|Deadeye's Mark}} triggers {{Relic|Relic of Fireworks}}, though it is unkown if this is a bug or intended. This works great since this build uses Deadeye's Mark very often. {{Relic|Relic of the Deadeye}} is also a great option.
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* {{Skill|Deadeye's Mark}} counts as a weapon skill so it triggers {{Relic|Relic of Fireworks}}.
 
** For bosses and fights where you don't reset Deadeye's Mark, use {{Relic|Relic of the Thief}}.
 
** For bosses and fights where you don't reset Deadeye's Mark, use {{Relic|Relic of the Thief}}.
  
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===DPS===
 
===DPS===
* Prioritize '''Steak''' Ascended food.
+
* Budget: {{Food|Dragon's Breath Bun}}
 +
* Ascended: any '''Steak''' food.
 
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
 
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
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* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
+
 
  
 
==Usage==
 
==Usage==
 
=== Deadeye's Mark and Malice ===
 
=== Deadeye's Mark and Malice ===
The most important part of the build is correct usage of {{Skill|Deadeye's Mark}}. Make sure to mark your target before you start firing. Deadeye's Mark increases your damage against that target by 10% and reduces the damage you take from that target by 15% due to {{Trait|Iron Sight}}; and gives you +200 power, +200 precision, and {{Tooltip|Quickness}} with {{Trait|Be Quick or Be Killed}}.
+
The most important part of the build is correct usage of {{Skill|Deadeye's Mark}}. Make sure to mark your target before you start firing to deal extra damage to them, and receive less damage from them, due to {{Trait|Iron Sight}}. It also gives you +200 power, +200 precision, and {{Tooltip|Quickness}} from {{Trait|Be Quick or Be Killed}}.
  
 
By killing your marked target, you will proc {{Trait|Payback}}, which greatly reduces the recharge of your skills, most notably {{Skill|Thieves Guild}} and {{Skill|Shadow Flare}}. You also reset Deadeye's Mark, letting your mark your next target.
 
By killing your marked target, you will proc {{Trait|Payback}}, which greatly reduces the recharge of your skills, most notably {{Skill|Thieves Guild}} and {{Skill|Shadow Flare}}. You also reset Deadeye's Mark, letting your mark your next target.
  
This provides never ending initiative when combined with {{Trait|Kleptomaniac}} and {{Trait|Quick Pockets}} by weapon swapping, permanent {{Tooltip|Quickness}}, and permanent {{Skill|Thieves Guild}}.
+
When killing groups of trash mobs, you will achieve permanent {{Tooltip|Quickness}} and {{Skill|Thieves Guild}}.
  
=== Rotation ===
+
===Priority===
The rotation couldn't be more simple.
 
 
#{{Skill|Deadeye's Mark}}
 
#{{Skill|Deadeye's Mark}}
 +
#{{Skill|Thieves Guild}}
 +
#{{Skill|Shadow Flare}}
 
#{{Skill|Unload}} spam this
 
#{{Skill|Unload}} spam this
#{{Skill|Shadow Flare}} if AoE is needed.
+
 
#{{Tooltip|Weapon swap}} to regain initiative to continue using Unload.
 
  
 
===Bosses and other durable enemies===
 
===Bosses and other durable enemies===
When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, change your deadeye traits to {{Trait|One in the Chamber}}, {{Trait|Premeditation}}, and {{Trait|Maleficent Seven}}. Your playstyle is largely the same, spamming {{Skill|Unload}}, but now you will eventually run out of initiative. When that happens, you will have to enter stealth to use {{Skill|Malicious Sneak Attack}} to spend your malice so that you can again start to charge {{Trait|Maleficent Seven}}. You should only need to do this once every {{Skill|Deadeye's Mark}} cooldown, but if you miss your bullets and do not regain initiative from {{Skill|Unload}}}, then {{Trait|One in the Chamber}} can provide you with another stolen skill.
+
When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, change your deadeye traits to {{Trait|One in the Chamber}}, {{Trait|Premeditation}}, and {{Trait|Maleficent Seven}}. Your playstyle is largely the same, spamming {{Skill|Unload}}, but you won't have quickness. If you run low on initiative, use the stolen skill to enter stealth and fire {{Skill|Malicious Sneak Attack}} to spend your malice so that you can again start to charge {{Trait|Maleficent Seven}}. You should only need to do this once every {{Skill|Deadeye's Mark}} cooldown, but if you miss your bullets and do not regain initiative from {{Skill|Unload}}}, then {{Trait|One in the Chamber}} can provide you with another stolen skill.
  
 
=== Notes ===
 
=== Notes ===
* Try to stay above 90% health to benefit from {{Rune|Superior Rune of the Scholar}}, {{Trait|Keen Observer}} (75%), and {{Trait|Twin Fangs}}.
+
* Try to stay above 50% health to benefit from {{Trait|Keen Observer}} and {{Trait|Twin Fangs}}.
 
* When fighting bosses in a group, try to attack from behind to benefit from {{Trait|Twin Fangs}}.
 
* When fighting bosses in a group, try to attack from behind to benefit from {{Trait|Twin Fangs}}.
 
* Each bullet from {{Skill|Unload}} has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses.
 
* Each bullet from {{Skill|Unload}} has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses.
* Never cancel {{Skill|Unload}}. Landing all 8 shots will replenish 2 initiative. Be carefult not to weapon swap too fast.
+
* Never cancel {{Skill|Unload}}. Landing all 8 shots will replenish 2 initiative.
* {{Tooltip|Weapon swap}} is used to replenish 3 initiative. Don't interrupt yourself, only weapon swap when not casting skills.
+
* The food {{Food|Dragon's Breath Bun}} provides a good damage boost when killing trash mobs and is very cheap.
  
 
===Defense===
 
===Defense===

Revision as of 18:28, 13 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open WorldOpen World General and Open World Specialist

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on April 13, 2024 and is up to date for the March 19, 2024 patch.

Overview

A power deadeye build that dual wields pistols and spams Unload. This build is absolutely fantastic for basic open world content, map completion, and story content.

When chain killing trash mobs, this build achieves permanet Quickness Quickness, Fury Fury, and lots of Might Might. Killing your Marked targets triggers Payback, which lets you spam Thieves Guild or any other skill, having permanent friendly thieves helping you.

This build has low AoE damage, is vulnerable to enemies that block or reflect projectiles, and is weaker at fighting bosses or other very durable enemies.

Template Code

[&DQUjHywnOiqFAAoBrBYgF1sBWwFYABkBKAAoAAAAAAAAAAAAAAAAAAAAAAACNgBVAAA=]
Copy Template Code

Skill Bar

Pistol/Pistol
Shortbow
Utility


Weapon Variants

You don't really need a second weapon set since you're going to be spamming Unload on pistol-pistol. You can use shortbow for mobility, or whatever else you want.

Skill Variants

Heal Skill

Signet of Malice is suggested as it works great with the multihitting Unload attack.

  • Hide in Shadows - defensive option
  • Withdraw - low cooldown, good heal, evades, and disengages.

Utility skill

Shadow Flare is your only real AoE damage, it is advisable not to swap it. Haste and Shadowstep are both stun breaks and utility skills, but they are not mandatory. You can consider other skills:

  • Binding Shadow boon removal, minor CC, and good vulnerability application.
  • Infiltrator's Signet - good when chain killing trash mobs to teleport to your next target.
  • Roll for Initiative - stunbreak, evade, and initiative.
  • Shadow Refuge - long duration of stealth for channelling Hero Challenges.
  • Signet of Agility - if conditions are a problem.

Elite skill

We recommend Thieves Guild for its great damage and crowd control, and allies that can tank for you. It also has superb syneryg with Payback allowing you to have permanent Thieves Guild when killing groups of trash mobs.

Specializations

Variants

  • Invigorating Precision - little bit of sustain at the cost of damage.
  • Trickster - if conditions are a problem. Use together with Withdraw if you need even more cleanse.
  • One in the Chamber + Premeditation + Maleficent Seven - when fighting bosses or other durable enemies.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Pistol
Berserker
Pistol
Berserker
Sigil
Sigil
Shortbow
Berserker
Sigil
Sigil
Rune
x6


Relic
  • With Fury Fury and Keen Observer you achieve 100% critical chance.
  • You can use whatever sigils you want on the shortbow.
  • Deadeye's Mark counts as a weapon skill so it triggers Relic of Fireworks.
    • For bosses and fights where you don't reset Deadeye's Mark, use Relic of the Thief.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Budget:
  • Ascended: any Steak food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Deadeye's Mark and Malice

The most important part of the build is correct usage of Deadeye's Mark. Make sure to mark your target before you start firing to deal extra damage to them, and receive less damage from them, due to Iron Sight. It also gives you +200 power, +200 precision, and Quickness Quickness from Be Quick or Be Killed.

By killing your marked target, you will proc Payback, which greatly reduces the recharge of your skills, most notably Thieves Guild and Shadow Flare. You also reset Deadeye's Mark, letting your mark your next target.

When killing groups of trash mobs, you will achieve permanent Quickness Quickness and Thieves Guild.

Priority

  1. Deadeye's Mark
  2. Thieves Guild
  3. Shadow Flare
  4. Unload spam this


Bosses and other durable enemies

When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, change your deadeye traits to One in the Chamber, Premeditation, and Maleficent Seven. Your playstyle is largely the same, spamming Unload, but you won't have quickness. If you run low on initiative, use the stolen skill to enter stealth and fire Malicious Sneak Attack to spend your malice so that you can again start to charge Maleficent Seven. You should only need to do this once every Deadeye's Mark cooldown, but if you miss your bullets and do not regain initiative from Unload}, then One in the Chamber can provide you with another stolen skill.

Notes

  • Try to stay above 50% health to benefit from Keen Observer and Twin Fangs.
  • When fighting bosses in a group, try to attack from behind to benefit from Twin Fangs.
  • Each bullet from Unload has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses.
  • Never cancel Unload. Landing all 8 shots will replenish 2 initiative.
  • The food provides a good damage boost when killing trash mobs and is very cheap.

Defense

The best defense is to kill your enemy before it can kill you. This build is very aggressive and has little defense.

  • You are a fully ranged build, always keep your distance and stay on the move.
  • Dodge incoming attacks.
  • Disengage with stealth.
  • Against trash mobs, you can always use Black Powder to blind them.

Crowd Control

  • Head Shot - 2 second daze.
  • If you need more crowd control, slot Prepare Pitfall.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Ravecia gave this build 5 stars • October 2023
An amazingly fun build and super fast to burn through hearts in map completion. Tip: for underwater content like hearts, use spear gun 2 for the same unload instakill effect at 1200 range!
5 stars
Houligan gave this build 5 stars • March 2023
Very easy, very fun build for open world. Getting to use Thieves Guild constantly is nice. I run full marauder's exotics and it works fine.
5 stars
Anonynja gave this build 5 stars • November 2022
Super fun and effective build for open world PvE. The cooldown reduction is really enjoyable to play with. It feels overpowered at times, but is balanced by being a bit of a glass cannon and losing effectiveness on bosses that don't spawn adds. Offers better cleave damage than other Deadeye options.
5 stars
Warming Hearth gave this build 5 stars • June 2022
This build is absolutely fantastic at what it does. World completion has never been easier. Breeze through story content and pew pew to your heart's content. But when you must fight a boss, consider using another build.

Comments

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