Difference between revisions of "Deadeye - Quickness Support Power DPS"

(Created page with "{{Build | profession = Thief | specialization = Deadeye | designed for = Raid | rating = draft | focus = Direct Damage, Support | xpac = pof | meta = }} ==Overview== A Quick...")
 
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===Skill Variants===
 
===Skill Variants===
 
'''Utility'''
 
 
The empty utility slot can be changed depending on preference:
 
* {{skill|Signet of Agility}} allows you to run full {{tooltip|Berserker stats}} and Mighty Infusions.
 
* {{Skill|Prepare Pitfall}}, {{skill|Binding Shadow}} and {{Skill|Shadow Gust}} can all be taken as a strong CC option
 
** {{Skill|Prepare Pitfall}} does good damage if you are able to "precast" it during downtime in fights, but takes a short time for the trap to arm.
 
** {{skill|Binding Shadow}} has 1200 range and also removes 2 boons, but only affects your marked target.
 
** {{skill|Shadow Gust}} is lower CC and has short range, but will also stealth you if used at the right point in your rotation.
 
* {{skill|Infiltrator's Signet}} makes initiative recovery easier, and should be used if running {{trait|Be Quick or Be Killed}}.
 
* {{skill|Mercy}} could be used as a reset button in case you completely bungle the rotation and end up without initiative. It could also be used on fights where you need to mark targets more frequently than you normally could.
 
 
  
 
'''Elite'''
 
'''Elite'''
* {{Skill|Thieves Guild}} if you don't need CC from {{Skill|Basilisk Venom}}.
 
 
* {{Skill|Shadow Meld}} is recommended if you have doubts about yourself, your lag, or your {{tooltip|Quickness}} provider.
 
* {{Skill|Shadow Meld}} is recommended if you have doubts about yourself, your lag, or your {{tooltip|Quickness}} provider.
 +
* {{Skill|Basilisk Venom}} if you need CC
 +
* {{Skill|Thieves Guild}} for maximum damage.
  
  
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===Rotation===
 
===Rotation===
 +
  
 
[https://youtu.be/WOUlCjUvkq8 Video example]
 
[https://youtu.be/WOUlCjUvkq8 Video example]
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* {{Skill|Shadow Flare}} has a long cast time and it will be interrupted by {{Skill|Cloak and Dagger}} if you use it too early, so make sure to finish the cast.
 
* {{Skill|Shadow Flare}} has a long cast time and it will be interrupted by {{Skill|Cloak and Dagger}} if you use it too early, so make sure to finish the cast.
 
* Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming {{Skill|Heartseeker}} - Just make sure to leave yourself enough initiative for {{Skill|Cloak and Dagger}} if you will also have time for another {{Skill|Malicious Backstab}}! Above 50%, {{Skill|Heartseeker}} is lower DPS than the auto chain.
 
* Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming {{Skill|Heartseeker}} - Just make sure to leave yourself enough initiative for {{Skill|Cloak and Dagger}} if you will also have time for another {{Skill|Malicious Backstab}}! Above 50%, {{Skill|Heartseeker}} is lower DPS than the auto chain.
* This rotation is susceptible to lag. If this is likely to be a problem, bring {{Skill|Shadow Meld}} as your elite, and quickly use it to re-enter stealth in the event that you are revealed before before you can use {{Skill|Malicious Backstab}}.
+
* This rotation is susceptible to lag. If this is likely to be a problem, {{Skill|Shadow Meld}} can be used to re-enter stealth in the event that you are revealed before before you can use {{Skill|Malicious Backstab}}.
  
  
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===Salvation Pass===
 
===Salvation Pass===
 
{{Collapse start|Slothasor}}
 
{{Collapse start|Slothasor}}
* You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or equip {{skill|Mercy}}. This can also be used to recover from disruption caused by the Slublings.
+
* You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use {{skill|Mercy}}. This can also be used to recover from disruption caused by the Slublings.
* Bringing one of the CC options will be very helpful.
+
* Bringing CC will be very helpful.
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
  
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* Bringing one of the CC options will be very helpful.
 
* Bringing one of the CC options will be very helpful.
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
* {{skill|Basilisk Venom}} is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice, so it can be replaced with {{skill|Shadow Meld}}.
+
* {{skill|Basilisk Venom}} is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice.
  
 
For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Matthias_Gabrel|Matthias Guide]].
 
For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Matthias_Gabrel|Matthias Guide]].
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{{Collapse start|Twisted Castle}}
 
{{Collapse start|Twisted Castle}}
 
* Consider equipping a Short bow, and/or using {{skill|Shadowstep}}.
 
* Consider equipping a Short bow, and/or using {{skill|Shadowstep}}.
* Consider equipping a {{skill|Mercy}} as a stunbreak.
+
* You can use {{skill|Mercy}} as a stunbreak.
  
 
For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Twisted_Castle|Twisted Castle Guide]].
 
For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Twisted_Castle|Twisted Castle Guide]].
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===Bastion of the Penitent===
 
===Bastion of the Penitent===
 
{{Collapse start|Cairn the Indomitable}}
 
{{Collapse start|Cairn the Indomitable}}
* This fight has no breakbar, bring {{skill|Thieves Guild}}.
+
* This fight has no breakbar, bring {{skill|Thieves Guild}} or {{skill|Shadow Meld}}.
  
 
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Cairn_the_Indomitable|Cairn Guide]].
 
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Cairn_the_Indomitable|Cairn Guide]].
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{{Collapse start|Mursaat Overseer}}
 
{{Collapse start|Mursaat Overseer}}
* This fight has no breakbar, bring {{skill|Thieves Guild}}.
+
* This fight has no breakbar, bring {{skill|Thieves Guild}} or {{skill|Shadow Meld}}.
  
 
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Mursaat_Overseer|Mursaat Overseer Guide]].
 
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Mursaat_Overseer|Mursaat Overseer Guide]].
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{{Collapse start|Samarog}}
 
{{Collapse start|Samarog}}
* Bringing one of the CC options will be very helpful.
+
* Bringing CC option will be very helpful.
  
 
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Samarog|Samarog Guide]].
 
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Samarog|Samarog Guide]].
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{{Collapse start|Deimos}}
 
{{Collapse start|Deimos}}
* The breakbar in this fight is too fast and too small for {{skill|Basilisk Venom}}, so you can bring {{skill|Thieves Guild}} instead.
+
* The breakbar in this fight is too fast and too small for {{skill|Basilisk Venom}}, so you can bring {{skill|Thieves Guild}} or {{skill|Shadow Meld}} instead.
* Bringing one of the CC options will be very helpful (not {{skill|Prepare Pitfall}}).
 
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
  
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===Hall of Chains===
 
===Hall of Chains===
 
{{Collapse start|Dhuum}}
 
{{Collapse start|Dhuum}}
* This fight has no breakbar, bring {{skill|Thieves Guild}}.
+
* This fight has no breakbar, bring {{skill|Thieves Guild}} or {{skill|Shadow Meld}}.
* If bringing {{skill|Signet of Agility}}, you can use it to clear {{tooltip|Torment}} from yourself after the Greater Death Mark if the supports aren't doing it for you. It can also save you in case you are {{tooltip|Fear}}ed.
 
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
  
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{{Collapse start|Twin Largos}}
 
{{Collapse start|Twin Largos}}
* Bringing one of the CC options will be very helpful (not {{skill|Prepare Pitfall}}).
+
* Bringing CC will be very helpful.
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
 
* A '''Rifle''' can be useful for moments where you cannot melee the boss.
  
 
For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Largos_Assassins|Largos Assassins Guide]].
 
For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Largos_Assassins|Largos Assassins Guide]].
{{Collapse end}}
 
 
{{Collapse start|Qadim}}
 
* Given the difficulty in backstabbing Qadim, the [[Build:Deadeye_-_Power_DPS_Rifle|rifle]] build is likely to fare better.
 
 
For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Qadim|Qadim Guide]].
 
 
{{Collapse end}}
 
{{Collapse end}}
  
  
 
===The Key of Ahdashim===
 
===The Key of Ahdashim===
{{Collapse start|Cardinal Sabir}}
 
* Given the difficulty in backstabbing Sabir, the [[Build:Deadeye_-_Power_DPS_Rifle|rifle]] build is likely to fare better.
 
 
For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Sabir|Sabir Guide]].
 
{{Collapse end}}
 
  
 
{{Collapse start|Cardinal Adina}}
 
{{Collapse start|Cardinal Adina}}
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For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Adina|Adina Guide]].
 
For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Adina|Adina Guide]].
{{Collapse end}}
 
 
{{Collapse start|Qadim the Peerless}}
 
* As a deadeye, you're an ideal candidate to kite on the [[Build:Deadeye_-_Power_DPS_Rifle|rifle]] build.
 
 
For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Qadim_the_Peerless|Qadim the Peerless Guide]].
 
 
{{Collapse end}}
 
{{Collapse end}}

Revision as of 01:54, 8 July 2023

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damage and Support

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
TBD

Overview

A Quickness build for Deadeye


Skill Bar

Dagger/Dagger
Utility


Weapon Variants

  • Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from Infiltrator's Arrow or an offhand Pistol for additional emergency CC from Headshot are both common options. Rifle is also a useful option to maintain damage should you be unable to melee the boss.


Skill Variants

Elite

  • Shadow Meld is recommended if you have doubts about yourself, your lag, or your Quickness Quickness provider.
  • Basilisk Venom if you need CC
  • Thieves Guild for maximum damage.


Template Code

[&DQUcPSMbOj/xFYUArBYzASAXVwEzAVgBPRYOAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Invigorating Precision if you're having trouble surviving. This is a ~10% DPS loss.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
  • If you do not have stat infusions, switch the headpiece to Assassin stats Assassin stats.


Consumables

Food

  • or ascended versions


Utility

  • /


Usage

Rotation

Video example


General Tips

  • Shadow Flare has a long cast time and it will be interrupted by Cloak and Dagger if you use it too early, so make sure to finish the cast.
  • Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming Heartseeker - Just make sure to leave yourself enough initiative for Cloak and Dagger if you will also have time for another Malicious Backstab! Above 50%, Heartseeker is lower DPS than the auto chain.
  • This rotation is susceptible to lag. If this is likely to be a problem, Shadow Meld can be used to re-enter stealth in the event that you are revealed before before you can use Malicious Backstab.


Break bars

  • Basilisk Venom should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).


Encounter Specific Tips

Spirit Vale

Ghost events Toggle

The ghost events are mostly movement based.

  • Consider equipping a Short bow, and/or using Shadowstep.

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • During the split phases, you can use Dancing Dagger to cripple spirits from 900 range.

For more information, see our Gorseval Guide.


Salvation Pass

Slothasor Toggle
  • You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use Mercy. This can also be used to recover from disruption caused by the Slublings.
  • Bringing CC will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Slothasor Guide.

Matthias Gabrel Toggle
  • Use Heartseeker for mobility around the room.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.
  • Basilisk Venom is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice.

For more information, see our Matthias Guide.


Stronghold of the Faithful

Keep Construct Toggle
  • Unless you really need the CC, you can greed for damage with Thieves Guild.

For more information, see our Keep Construct Guide.

Twisted Castle Toggle
  • Consider equipping a Short bow, and/or using Shadowstep.
  • You can use Mercy as a stunbreak.

For more information, see our Twisted Castle Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • This fight has no breakbar, bring Thieves Guild or Shadow Meld.

For more information, see our Cairn Guide.

Mursaat Overseer Toggle
  • This fight has no breakbar, bring Thieves Guild or Shadow Meld.

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Bringing CC option will be very helpful.

For more information, see our Samarog Guide.

Deimos Toggle
  • The breakbar in this fight is too fast and too small for Basilisk Venom, so you can bring Thieves Guild or Shadow Meld instead.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Deimos Guide.


Hall of Chains

Dhuum Toggle
  • This fight has no breakbar, bring Thieves Guild or Shadow Meld.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle
  • Basilisk Venom is overkill for breaking shields, so you can bring Thieves Guild.
  • Given the speed at which the arms slam down, Mercy can be used to ensure you can mark them.

For more information, see our Conjured Amalgamate Guide.

Twin Largos Toggle
  • Bringing CC will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Largos Assassins Guide.


The Key of Ahdashim

Cardinal Adina Toggle
  • A Rifle can be useful if you're being made to do pillars.

For more information, see our Adina Guide.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
A conceptually simple, if fast-paced rotation. The might generation gives this build some value, and the damage is decent, but it offers almost no utility outside of its basic boons.

Comments

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