Deadeye - Quickness Support Power DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Support

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on September 15, 2023 and is up to date for the September 19, 2023 game patch.

Overview

A fast-paced Deadeye build that provides Quickness Quickness by alternating between cantrips and the stolen skill. This provides permanent Fury Fury and ~22 stacks of Might Might, but nothing else. This makes the build a rather niche pick and mostly for existing Deadeye fans.


Skill Bar

Dagger/Dagger
Utility


Weapon Variants

  • Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from or an offhand Pistol for additional emergency CC from are both common options. Rifle is also a useful option to maintain damage should you be unable to melee the boss.
  • Staff offers similar DPS for players that own Secrets of the Obscure, and means you don't rely so heavily on stealth.


Skill Variants

Elite

  • is recommended if you have doubts about yourself or your lag.
  • if you need CC
  • for maximum damage.


Template Code

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Specializations


Trait Variants

  • if you're having trouble surviving. This is a ~10% DPS loss.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
Relic
  • If you do not have stat infusions, switch the headpiece to Assassin stats Assassin stats.


Consumables

Food

  • or ascended versions


Utility

  • /


Usage

All your cantrips give you a stolen skill, and you always gain ! You want to alternate between a cantrip (or ) and to ensure you aren't wasting any skills.

The Revealed effect lasts slightly longer than two auto chains, so you always need to throw in at least one other skill.


Rotation

Opener

  1. to quickly provide Quickness


Basic loop

  1. - if you have Shadow Meld, use it instead of Cloak and Dagger on loops where no Cantrips are available
  2. , otherwise a Cantrip
  3. , otherwise a Cantrip, or if neither are available


Video example


Staff Rotation

Video example


General Tips

  • has a long cast time and it will be interrupted by if you use it too early, so make sure to finish the cast.
  • Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming - Just make sure to leave yourself enough initiative for if you will also have time for another ! Above 50%, is lower DPS than the auto chain.
  • This rotation is susceptible to lag. If this is likely to be a problem, can be used to re-enter stealth in the event that you are revealed before before you can use .


Break bars

  • should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).


Encounter Specific Tips

Spirit Vale

Ghost events Toggle

The ghost events are mostly movement based.

  • Consider equipping a Short bow, and/or using .

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • During the split phases, you can use to cripple spirits from 900 range.

For more information, see our Gorseval Guide.


Salvation Pass

Slothasor Toggle
  • You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use . This can also be used to recover from disruption caused by the Slublings.
  • Bringing CC will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Slothasor Guide.

Matthias Gabrel Toggle
  • Use for mobility around the room.
  • Bringing one of the CC options will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.
  • is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice.

For more information, see our Matthias Guide.


Stronghold of the Faithful

Keep Construct Toggle
  • Unless you really need the CC, you can greed for damage with .

For more information, see our Keep Construct Guide.

Twisted Castle Toggle
  • Consider equipping a Short bow, and/or using .
  • You can use as a stunbreak.

For more information, see our Twisted Castle Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • This fight has no breakbar, bring or .

For more information, see our Cairn Guide.

Mursaat Overseer Toggle
  • This fight has no breakbar, bring or .

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Bringing CC option will be very helpful.

For more information, see our Samarog Guide.

Deimos Toggle
  • The breakbar in this fight is too fast and too small for , so you can bring or instead.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Deimos Guide.


Hall of Chains

Dhuum Toggle
  • This fight has no breakbar, bring or .
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle
  • is overkill for breaking shields, so you can bring .
  • Given the speed at which the arms slam down, can be used to ensure you can mark them.

For more information, see our Conjured Amalgamate Guide.

Twin Largos Toggle
  • Bringing CC will be very helpful.
  • A Rifle can be useful for moments where you cannot melee the boss.

For more information, see our Largos Assassins Guide.


The Key of Ahdashim

Cardinal Adina Toggle
  • A Rifle can be useful if you're being made to do pillars.

For more information, see our Adina Guide.


Ratings

This build has a rating of 3 stars based on 1 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • August 2023
A conceptually simple, if fast-paced rotation. The might generation gives this build some value, but the damage is unimpressive and it offers almost no utility outside of its basic boons.

Comments

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