Difference between revisions of "Dragonhunter - Burn Guard"

(Traits: I'm actually not sure whether Zeal is really better just for this one trait, but its the hot stuff right now.)
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==Traits==
 
==Traits==
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{{Specialization|Zeal|bot|bot|bot}}
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{{Specialization|Virtues|bot|mid|top}}
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{{Specialization|Dragonhunter|mid|mid|top}}
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===Variants===
 
{{Specialization|Radiance|top|mid|top}}
 
{{Specialization|Radiance|top|mid|top}}
 
'''Variants'''
 
'''Variants'''
 
* {{Trait|Right-Hand Strength}} if {{gw2wiki|Fury}} uptime isn't an issue
 
* {{Trait|Right-Hand Strength}} if {{gw2wiki|Fury}} uptime isn't an issue
{{Specialization|Virtues|bot|mid|top}}
 
{{Specialization|Dragonhunter|mid|mid|top}}
 
  
 
==Equipment==
 
==Equipment==

Revision as of 05:07, 18 July 2019

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageSupportUtility.

Designed for:

Overview

A self-sufficient build bringing limited Stability Stability as well as personal Might Might, Fury Fury and very high AoE DPS.

Skillbar

LongbowHealingUtilityElite
Scepter/Torch

Weapon Variants

Staff

Staff/

Staff brings extra long range pressure if you feel out of range for scepter skills often.


Skill Variants

Heal

  • better party support but lose a very strong block.

Utility

  • highest damage option and adds mobility
  • strong option for damage but be wary of Retal

Traits




Variants

Variants

  • if Fury Fury uptime isn't an issue

Equipment

Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Dire stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Dire stat icon.png
PvE weapon swap.png
Dire stat icon.png
Dire stat icon.png
6x
Superior Rune of Balthazar
18x
Malign WvW Infusion

Consumables

Variants

Stats

  • Try to maintain 100% Burning Burning duration since your primary damage comes from the 2s base duration burn of with .
  • Viper's and Sinister can be used in place of Trailblazer's and Dire for more damage at the cost of survivability.
  • Rabid can be used in place of Dire as a smaller damage increase that helps with proccing with less loss of survivability.

Sigils

  • more damage than fire but much harder to land consistently.
  • general defensive sigil
  • or trash condis to cover Burning Burning from cleanse
  • to maintain duration if using other variants.

Runes

  • highest damage option if unconcerned about condition duration.
  • alternative hybrid damage option when unconcerned about duration.

Food

  • defensive option against power damage.
  • alternative defensive option against condition pressure
  • highest damage option with frequent kills.

Usage

  • is your main source of damage. Place and carefully to proc it as much as possible.
  • Be careful casting , the passive effect is a significant part of your damage, though can refresh it.
  • Rotate between your weapon sets, using your symbols off cooldown and filling time with and .
  • should be used when the commander calls for CC, usually prior to a range bomb.
  • is a powerful AoE bomb, it can be used when a commander calls for wells or other ground damage spikes.
  • should be thought of as a dps ability, the reflected projectiles will proc /.
Build rating - 3 stars
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12 Ratings
4 stars
Uzi gave this build 4 stars last month

People here are ignoring that each application of Virtue of Passive puts Cripple and Vulnerability on top of Burning, and since these conditions are applied after Burning they are first to be cleansed or turned into boons. With Antitoxin runes proposed to be nerfed in future so the extra cleanse is self only, Scrapper should be able to cleanse 2 conditions per second max (1 usually but if they turn Vuln into Prot it should cleanse an additional condition). So the Burning applied from Virtue of Justice would be untouched.

Its true that this build doesn't have Scourge level utility, but 10 man Stability, reflects and AoE CC are no jokes.

1 star
Nagisaa gave this build 1 star July 2019

Can’t recommend. Dmg can be pretty good in some scenarios but very little support and like other said it actually boost the other zerg because burn convert into aegis and scrapper gets more and more used

2 stars
Xivor gave this build 2 stars June 2019

UPDATE - 14 JUNE 2019

High potential, low reliability, Strong still as a skirmisher against pug blobs, pretty useless against coordinated guild groups. Easily countered through condition cleanse, hard countered by the insane cleanse of the Scrapper right now. If used against groups running Scrapper, the condition to boon conversion will literally empower the guild with block spam from Burning to Aegis conversion. Not recommended outside of EBG pretty much now.

UPDATE

Since Scourges have been nerfed, they are run in less numbers in a group, giving less corruption than the old meta. This means Resistance is more common, and this build takes a big hit in its capabilities.

ORIGINAL POST

A very strong build that synergizes well with the current pirate ship meta. When used well with other condi classes, the burning does significant damage due to cover conditions. Additionally, gives some of the traditional Guardian Support, such as Stand Your Ground and Absolute Resolution for your Wings of Resolve. A good damage slot build that still gives a 2nd stab to the group if needed.

9 More Ratings
4 stars
Kelleren gave this build 4 stars May 2019

Due to the change in zerg comp, the burn DH role is different, but can still be significant if played as a skirmisher (focused on finishing off downs from relatively safe range or controlling small areas) rather than a source of primary DPS. Actually 'finishing' downs can be a significant aspect of a battle especially as doing so also serves as a powerful, AOE rally for your own downed teammates.

To facilitate this, I run weapons, armor, and traits essentially the same way.

Traits: Shelter, Purging Flames, Judges Intervention, Merciful Intervention, and Renewed Focus

Use: For this build, you'll need a balance of sticking on the commander for movement, but then peeling off somewhat with other 'skirmishers' to lay down AOE and funnel the enemy into specific areas, focus fire downs, and stay out of the way of the enemy zerg-ball.

Use bow 4 and 5 on downed enemies to deter/catch other resurrectors

Combos: Open with bow 5 and then 4 on a blob (especially as they're stabbing up for a push), force a quick condi cleanse. Use Judges Intervention INTO enemy blob, drop Purging Flames (switch weapons), and Torch 5. Then use Merciful Intervention to port back to your own lines.

Getting back tricky, but this small aoe condi spike followed by a massive firebomb + enemy player in middle of the blob can be hugely effective in disrupting an enemy, causing panic-drops of important skills, etc. Excellent way to disrupt backline too.

2 stars
Threather gave this build 2 stars May 2019

Deals lot of constant AoE damage. But has lot of hard counters like resistance and condi conversion.

Damage isn't controllable as it is overtime and spread on multiple targets. Fun build if you're Guardian main but worse than other DPS classes. Bad at supporting and no self sustain.

4 stars
LLawrence gave this build 4 stars May 2019

Läuft super in zergs

3 stars
PeLi gave this build 3 stars April 2019

Not for zerg

2 stars
Freya gave this build 2 stars September 2018

No real use in group fights imo. It only has burning as damage. CC takes too long. You have to expose yourself to do damage and support is rather limited when compared to FB and Chrono.

4 stars
Tyroxin gave this build 4 stars September 2018

The perfect build against clustered enemies!...

... until they cleanse or pull Resistance.

Burning Guard has been able to pull off an outstanding amount of sustained damage for quite some time now, especially when the enemies are somewhat compact and lack condition mitigation (Bonus bags for a full backline casting into your Reflect). Once (frequent) cleanse and, especially in the past, Resistance are covered however, this guard is effectively reduced to a stability bot.

5 stars
KinkyKun gave this build 5 stars June 2017

A really good build that can catch people by surprise with bursts of AoE burning. It's countered pretty hard by well-timed cleansing and resistance, but it's still capable of doing crazy amounts of damage if timed right as cleanses aren't always available.

5 stars
Ackroyd gave this build 5 stars June 2017

Potentially highest DPS build in medium to large scale fights. Also provides moderate party support.

5 stars
The Blue Rangerr gave this build 5 stars June 2017

Burn guards damage now surpasses many classes, and with improved boonrip from revenants is able to make valuable contributions to DPS whilst keeping much of the utility inherent to being a guardian like stability and AoE cleanse.

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