Difference between revisions of "Dragonhunter - Burn Guard"

(Variants: added a couple variant runes)
(Variants: updated dh build)
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===Variants===
 
===Variants===
{{Specialization|Dragonhunter|bot|bot|top|variant=y}}
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{{Specialization|Dragonhunter|mid|mid|top|variant=y}}
Trade Zeal for Dragonhunter to trade damage for the utility of Virtues.
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Trade Zeal for Dragonhunter to trade damage for the utility of Virtues and constant {{gw2wiki|Cripple}} application from {{Trait|Zealot's Aggression}}
  
 
==Equipment==
 
==Equipment==

Revision as of 14:13, 26 May 2017

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Focused on: ConditionSupportUtility.

Designed for:


Overview

A self-sufficient build bringing limited Stability Stability as well as personal Might Might, Fury Fury and very high AoE DPS.

Skillbar

StaffHealingUtilityElite
Scepter/Torch

Skill Variants

Heal

  • better party support but lose a very strong block.

Utility

  • highest damage option and adds mobility
  • strong option for Dragonhunter variants.

Traits

Variants

  • if Fury Fury uptime isn't an issue


Variants

  • if Might Might uptime isn't an issue.



Variants

Trade Zeal for Dragonhunter to trade damage for the utility of Virtues and constant Cripple Cripple application from

Equipment

First Weapon Set
  • Main Hand
Staff
Stats: Dire
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Second Weapon Set
  • Main Hand
Scepter
Stats: Dire
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Torch
Stats: Dire
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Dire
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Shoulders
Stats: Dire
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Chest
Stats: Dire
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Hands
Stats: Dire
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Legs
Stats: Dire
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
  • Feet
Stats: Dire
Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
Accessories
  • Amulet
Stats: Trailblazer's
  • Ring 1
Stats: Trailblazer's
  • Ring 2
Stats: Trailblazer's
  • Earring 1
Stats: Trailblazer's
  • Earring 2
Stats: Trailblazer's
  • Back
Stats: Trailblazer's

Infusions

  • 18x
    Malign WvW Infusion Malign WvW Infusion
    Malign WvW Infusion.pngMalign WvW Infusion
    +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors

Variants

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Torment Superior Sigil of Torment
    5Recharge.png
    Superior Sigil of Torment.pngSuperior Sigil of Torment
    50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
    /
    Superior Sigil of Blight Superior Sigil of Blight
    8Recharge.png
    Superior Sigil of Blight.pngSuperior Sigil of Blight
    60% Chance on Critical: Area Poison Attack (2 Seconds, 240 radius) (Cooldown: 8s)
    trash condis to cover Burning Burning from cleanse

Runes

  • Superior Rune of the Aristocracy Superior Rune of the Aristocracy
    Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy
    (1): +25 Condition Damage (2): +10% Might Duration (3): +50 Condition Damage (4): +15% Might Duration (5): +100 Condition Damage (6): +20% Might Duration; When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s)
    helps to keep up might generated by while on staff set.
  • Superior Rune of the Berserker Superior Rune of the Berserker
    Superior Rune of the Berserker.pngSuperior Rune of the Berserker
    (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): +5% Damage and +5% Condition Damage.
    highest damage option if unconcerned about condition duration.

Consumables

Food

  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    defensive option
  • Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    offensive option

Utility

  • Master Tuning Crystal Master Tuning Crystal
    Master Tuning Crystal.pngMaster Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable

Usage

  • is your main source of damage. Place and carefully to proc it as much as possible.
  • Be careful casting , the passive effect is a significant part of your damage, though can refresh it.
  • Rotate between your weapon sets, using your symbols off cooldown and filling time with and Can't find such skill "Wave of Wrath"! Please refer to our skill index..
  • is a powerful AoE bomb, it can be used when a commander calls for wells or other ground damage spikes.
  • should be thought of as a dps ability, the reflected projectiles will proc /.
Build rating - 3 stars
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13 Ratings
3 stars
Notsussertod gave this build 3 stars 3 weeks ago

This is the type of build that can destroy unorganized groups and defend a keep/tower on it's own, but it can also be pretty much useless against more experienced blobs. Your burn damage can tick pretty high almost instantly, but if it gets cleansed you'll be completeley useless, so you have to play it really carefully. Since condi got buffed (because of the Antitoxin rune nerf), this build is slightly better than it used to be, but by no means should be picked over any class in a organized group. It excels at defending and killing siege.

With this setup, you have some good defensive stats, but you lack other things (like other damage sources) that other meta builds don't. Should be played only as a backliner, even though you have a lot of health and toughness.

4 stars
Uzi gave this build 4 stars September 2019

People here are ignoring that each application of Virtue of Passive puts Cripple and Vulnerability on top of Burning, and since these conditions are applied after Burning they are first to be cleansed or turned into boons. With Antitoxin runes proposed to be nerfed in future so the extra cleanse is self only, Scrapper should be able to cleanse 2 conditions per second max (1 usually but if they turn Vuln into Prot it should cleanse an additional condition). So the Burning applied from Virtue of Justice would be untouched.

Its true that this build doesn't have Scourge level utility, but 10 man Stability, reflects and AoE CC are no jokes.

1 star
Nagisaa gave this build 1 star July 2019

Can’t recommend. Dmg can be pretty good in some scenarios but very little support and like other said it actually boost the other zerg because burn convert into aegis and scrapper gets more and more used

10 More Ratings
2 stars
Xivor gave this build 2 stars June 2019

UPDATE - 14 JUNE 2019

High potential, low reliability, Strong still as a skirmisher against pug blobs, pretty useless against coordinated guild groups. Easily countered through condition cleanse, hard countered by the insane cleanse of the Scrapper right now. If used against groups running Scrapper, the condition to boon conversion will literally empower the guild with block spam from Burning to Aegis conversion. Not recommended outside of EBG pretty much now.

UPDATE

Since Scourges have been nerfed, they are run in less numbers in a group, giving less corruption than the old meta. This means Resistance is more common, and this build takes a big hit in its capabilities.

ORIGINAL POST

A very strong build that synergizes well with the current pirate ship meta. When used well with other condi classes, the burning does significant damage due to cover conditions. Additionally, gives some of the traditional Guardian Support, such as Stand Your Ground and Absolute Resolution for your Wings of Resolve. A good damage slot build that still gives a 2nd stab to the group if needed.

4 stars
Kelleren gave this build 4 stars May 2019

Due to the change in zerg comp, the burn DH role is different, but can still be significant if played as a skirmisher (focused on finishing off downs from relatively safe range or controlling small areas) rather than a source of primary DPS. Actually 'finishing' downs can be a significant aspect of a battle especially as doing so also serves as a powerful, AOE rally for your own downed teammates.

To facilitate this, I run weapons, armor, and traits essentially the same way.

Traits: Shelter, Purging Flames, Judges Intervention, Merciful Intervention, and Renewed Focus

Use: For this build, you'll need a balance of sticking on the commander for movement, but then peeling off somewhat with other 'skirmishers' to lay down AOE and funnel the enemy into specific areas, focus fire downs, and stay out of the way of the enemy zerg-ball.

Use bow 4 and 5 on downed enemies to deter/catch other resurrectors

Combos: Open with bow 5 and then 4 on a blob (especially as they're stabbing up for a push), force a quick condi cleanse. Use Judges Intervention INTO enemy blob, drop Purging Flames (switch weapons), and Torch 5. Then use Merciful Intervention to port back to your own lines.

Getting back tricky, but this small aoe condi spike followed by a massive firebomb + enemy player in middle of the blob can be hugely effective in disrupting an enemy, causing panic-drops of important skills, etc. Excellent way to disrupt backline too.

2 stars
Threather gave this build 2 stars May 2019

Deals lot of constant AoE damage. But has lot of hard counters like resistance and condi conversion.

Damage isn't controllable as it is overtime and spread on multiple targets. Fun build if you're Guardian main but worse than other DPS classes. Bad at supporting and no self sustain.

4 stars
LLawrence gave this build 4 stars May 2019

Läuft super in zergs

3 stars
PeLi gave this build 3 stars April 2019

Not for zerg

2 stars
Freya gave this build 2 stars September 2018

No real use in group fights imo. It only has burning as damage. CC takes too long. You have to expose yourself to do damage and support is rather limited when compared to FB and Chrono.

4 stars
Tyroxin gave this build 4 stars September 2018

The perfect build against clustered enemies!...

... until they cleanse or pull Resistance.

Burning Guard has been able to pull off an outstanding amount of sustained damage for quite some time now, especially when the enemies are somewhat compact and lack condition mitigation (Bonus bags for a full backline casting into your Reflect). Once (frequent) cleanse and, especially in the past, Resistance are covered however, this guard is effectively reduced to a stability bot.

5 stars
KinkyKun gave this build 5 stars June 2017

A really good build that can catch people by surprise with bursts of AoE burning. It's countered pretty hard by well-timed cleansing and resistance, but it's still capable of doing crazy amounts of damage if timed right as cleanses aren't always available.

5 stars
Ackroyd gave this build 5 stars June 2017

Potentially highest DPS build in medium to large scale fights. Also provides moderate party support.

5 stars
The Blue Rangerr gave this build 5 stars June 2017

Burn guards damage now surpasses many classes, and with improved boonrip from revenants is able to make valuable contributions to DPS whilst keeping much of the utility inherent to being a guardian like stability and AoE cleanse.