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Difference between revisions of "Dragonhunter - Meditrapper"

(Slot Changes)
(Variants)
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'''Rune'''
 
'''Rune'''
 
* {{gw2rune|Superior Rune of the Trapper}}
 
* {{gw2rune|Superior Rune of the Trapper}}
 +
* {{gw2rune|Superior Rune of the Traveler}}
  
 
==Usage==
 
==Usage==

Revision as of 20:43, 25 November 2015

Gold Medal Icon.png
This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. This build also received an overall rating of 4.75 or higher out of 5.00 and thus qualified for the highest category of working builds: Great.

Modified: Expression error: Unrecognized punctuation character ",".

This build has been designed for the following use:

Conquest

Overview

A Dragonhunter burst build for PvP, focusing on Meditations and Traps.

Skill Bar

Longbow
Healing
Utility
Elite
Puncture Shot
¾Activation.png
Puncture Shot
Fire an arrow which can bounce to the enemies behind your target. If an arrow hits a second target, all enemies struck are crippled.
Damage.pngDamage: 574
Cripple.pngCrippled (2s): -50% Movement Speed
Book.pngMaximum Additional Bounces: 1
Combo.pngCombo Finisher: Physical Projectile (20% Chance)
Range.pngRange: 1,200
True Shot
¾Activation.png
4Recharge.png
True Shot
Charge up energy creating a powerful attack which pierces through enemies.
Damage.pngDamage: 1,641
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Deflecting Shot
¼Activation.png
10Recharge.png
Deflecting Shot
Fire a missile that blinds enemies and destroys projectiles. Destroying a projectile increases damage dealt.
Damage.pngDamage: 317
Damage.pngDamage Increase: 100%
Blind.pngBlind (4s): Next outgoing attack misses.
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Symbol of Energy
¾Activation.png
15Recharge.png
Symbol of Energy
Fire a slow, arcing arrow which explodes on impact to burn targets and sear a symbol of energy into the ground.
Damage.png4Damage: 2,050
Vigor.png5Vigor (4s): +50% Endurance Regeneration
Burn.pngBurn (5s): 655 Damage
Book.pngPulses: 4
Radius.pngRadius: 180
Combo.pngCombo Field: Light
Range.pngRange: 1,200
Hunter's Ward
Activation.png
45Recharge.png
Hunter's Ward
Form your arrow into a barrier and deal damage at the location.
Damage.pngInitial Damage: 93
Damage.pngFinal Impact Damage: 559
Cripple.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Impacts: 4
Book.pngMaximum Number of Barriers: 5
Duration.pngRing Duration: 6s
Radius.pngRadius: 360
Range.pngRange: 1,200
Purification
½Activation.png
30Recharge.png
Purification
Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal.
Damage.pngDamage: 50
Heal.pngInitial Heal: 2,192
Heal.pngTrap Heal: 6,413
Blind.pngBlind: Next outgoing attack misses.
Regeneration.pngRegeneration (10s): 1,300 Health
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Judge's Intervention
45Recharge.png
Judge's Intervention
Meditation. Teleport to your target and burn nearby foes.
Damage.pngDamage: 133
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Test of Faith
30Recharge.png
Test of Faith
Trap. Lay a trap that creates a ring of weapons which punish enemies that attempt to cross their threshold.
Damage.pngDamage: 965
Damage.pngPass-Through Damage: 1,465
Protection.pngProtection (6s): -33% Incoming Damage
Cripple.pngPass-Through Cripple (6s): -50% Movement Speed
Duration.pngDuration: 6s
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Unblockable.pngUnblockable
Sword/Focus
Sword of Wrath
Sword of Wrath
Chain. Slash your foe once.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 150
Flashing Blade
10Recharge.png
Flashing Blade
Teleport to your target, striking them and blinding nearby foes.
Damage.pngDamage: 49
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Range.pngRange: 600
Zealot's Defense
½Activation.png
15Recharge.png
Zealot's Defense
Destroy ranged attacks while casting magical projectiles.
Damage.png8Damage: 640
Duration.pngBlock Duration: 3 seconds
Range.pngRange: 600
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast

Slot Changes

Elite skill options:

  • Dragon's Maw Dragon's Maw
    ½Activation.png
    75Recharge.png
    Dragon's Maw
    Trap. Lay a trap that pulls enemies and creates a barrier which holds them in.
    Damage.pngDamage: 638
    Slow.pngSlow (4s): Skills and actions are slower.
    Might.png10Might (8s): +300 Power, +300 Condition Damage
    Duration.pngMaw Barrier Duration: 6s
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Radius.pngMaw Barrier Radius: 90
    Range.pngRange: 180
    if you need CC.
  • Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    if you need more sustain.

Optional utility slot:

  • Contemplation of Purity Contemplation of Purity
    60Recharge.png
    Contemplation of Purity
    Meditation. Convert the conditions you are suffering into boons.
    Stun-Break.pngBreaks stun
    - against condition heavy comps.
  • Smite Condition Smite Condition
    20Recharge.png
    Smite Condition
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage.pngDamage with No Conditions: 207
    Damage.pngDamage with Conditions: 463
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    - for a bit of added sustain, damage and Fury.
  • Procession of Blades Procession of Blades
    ½Activation.png
    25Recharge.png
    Procession of Blades
    Trap. Set a trap that whirls around and damages enemies when activated.
    Damage.png10Damage: 1,200
    Fury.pngFury (8s): 20% Critical Chance
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    - mostly for the traited CC and Fury.

Specializations

Valor
Valorous Defense
Guardian-minor-trait.pngValorous Defense
Gain aegis for 5 seconds when you are struck while below 50% health.
Specialization line.png
Strength of the Fallen
Trait I.pngStrength of the Fallen
Lose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed
Smiter's Boon
Trait II.pngSmiter's Boon
Smite conditions when you use a healing ability
Focus Mastery
Trait III.pngFocus Mastery
Gain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge
Specialization line.png
Courageous Return
Guardian-minor-trait.pngCourageous Return
Virtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown
Specialization line.png
Stalwart Defender
Trait IV.pngStalwart Defender
Gain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge
Strength in Numbers
Trait V.pngStrength in Numbers
Nearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius
Communal Defenses
Trait VI.pngCommunal Defenses
Grant 5 seconds of aegis to all allies within 360 units when you block an attack (15s ICD). You do not gain aegis.
Specialization line.png
Might of the Protector
Guardian-minor-trait.pngMight of the Protector
Gain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown
Specialization line.png
Altruistic Healing
Trait VII.pngAltruistic Healing
Applying a boon to allies also heals you
Monk's Focus
Trait VIII.pngMonk's Focus
Using a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge
Retributive Armor
Trait IX.pngRetributive Armor
Gain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness
Virtues
Inspired Virtue
Guardian-minor-trait.pngInspired Virtue
Virtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds.Resolve: 5 seconds of regeneration.Courage: 5 seconds of protection
Specialization line.png
Unscathed Contender
Trait I.pngUnscathed Contender
Deal 20% more damage while under the effects of aegis.
Retaliatory Subconscious
Trait II.pngRetaliatory Subconscious
Gain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear
Master of Consecrations
Trait III.pngMaster of Consecrations
Consecrations last 20% longer and have 20% reduced recharge.
Specialization line.png
Virtue of Retribution
Guardian-minor-trait.pngVirtue of Retribution
Gain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer
Specialization line.png
Supreme Justice
Trait IV.pngSupreme Justice
Virtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
Absolute Resolution
Trait V.pngAbsolute Resolution
Activating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve's passive effect is stronger.
Glacial Heart
Trait VI.pngGlacial Heart
Critical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
Specialization line.png
Power of the Virtuous
Guardian-minor-trait.pngPower of the Virtuous
Deal 1% extra damage for each boon you have. Virtues recharge 15% faster
Specialization line.png
Permeating Wrath
Trait VII.pngPermeating Wrath
Virtue of Justice's passive effect no longer only burns your target, but also burns the area around your target each time it activates
Battle Presence
Trait VIII.pngBattle Presence
Nearby allies gain virtue of resolve's passive effect. This trait no longer functions if Resolution is on cooldown
Indomitable Courage
Trait IX.pngIndomitable Courage
Activating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage's passive effect triggers every 30 seconds, down from 40
Dragonhunter
Virtures Action
Guardian-minor-trait.pngVirtures Action
Changes Virtue's effects. Justice: throw and tether enemies with a spear, activate again to pull. Resolve: Leap, break immobilize & AoE heal upon landing. Courage: Blocks all attacks in a cone where you are facing.
Specialization line.png
Piercing Light
Trait I.pngPiercing Light
Traps daze enemies for 1 second when activating and have 20% reduced recharge time.
Dulled Senses
Trait II.pngDulled Senses
Enemies you knock back are crippled for 4s. Enemies your cripple are also inflicted with 8s of vulnerability.
Soaring Devastion
Trait III.pngSoaring Devastion
Upon landing, Wings of Resolve deals damage and immobilize foes for 3 seconds.
Specialization line.png
Defender's Dogma
Guardian-minor-trait.pngDefender's Dogma
Blocking an attack causes Spear of Justice to reach its maximum charge (your next attack causes burning).
Specialization line.png
Hunter's Determination
Trait IV.pngHunter's Determination
Gain 8s of aegis and drop a Fragments of Faith trap at your location when you are inflicted with stun, daze, knockback, pull, knockdown, taunt, float, launch, or sink.
Zealot's Aggression
Trait V.pngZealot's Aggression
Deal 10% more damage to crippled enemies. Justices's passive cripples enemies for 1.5s.
Bulwark
Trait VI.pngBulwark
Shield of Courage is 33% larger and lasts 2 seconds longer.
Specialization line.png
Pure of Sight
Guardian-minor-trait.pngPure of Sight
Deal 7% more damage at 0-600 range or deal 13% more damage above 600 range.
Specialization line.png
Hunter's Fortification
Trait VI.pngHunter's Fortification
Remove 1 condition when you block an attack (1s ICD). Receive 10% less damage when you have no conditions.
Heavy Light
Trait VIII.pngHeavy Light
Longbow arrows knock back 240 units when foes are within 300 range, gain 6 seconds of stability when you knock an enemy back. (CD: 10s)
Big Game Hunter
Trait IX.pngBig Game Hunter
You deal 10% more damage and causes 10s of vulnerability per strike to foes tethered by Spear of Justice.

Variants

  • Consider taking
    Hunter's Fortification Hunter's Fortification
    Trait VI.pngHunter's Fortification
    Remove 1 condition when you block an attack (1s ICD). Receive 10% less damage when you have no conditions.
    if you're facing condition heavy comps.

Weapons

Longbow.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
I.png
Sword.png
Focus.png
II.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
II.png
Superior Rune of the Pack
Superior Rune of the Pack.pngSuperior Rune of the Pack
(1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Rune

  • Superior Rune of the Trapper Superior Rune of the Trapper
    Superior Rune of the Trapper.pngSuperior Rune of the Trapper
    (1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed; +10% Condition Duration

Usage

  • Drop traps on recharge.
  • Use Spear of Justice/Hunter's Verdict, Binding Blade and longbow to force opponents through the barrier of Test of Faith.

Counters

TBD

Top Streamers

Feel free to add content here (must be regular ESL participant).

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Build rating - 4 stars
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12 Ratings
4 stars
YVETTE gave this build 4 stars July 2019

I'm almost in Platinum I, but I can't continue.

I'll have to continue with Radiant Greatsword (Core). There's no chance of continuing with DH even if it's a lot of fun.

3 stars
EllsyGaming gave this build 3 stars April 2019

Does well as a solid Gold II > build for solo queueing. But start moving into Gold III / Plat I + and you'll find it can't keep up. Good for some fun what I call "doink" moments, however.

3 stars
Devil sivad gave this build 3 stars April 2019

It's a good build but not good enough. I change just about everything on this build. I use greatsword over longbow and I use focus over shield and I swapped rune to strength and I swapped amulet to paladin. Everything I've changed help me alot

9 More Ratings
5 stars
DH Main gave this build 5 stars March 2019

Still one of the strongest duellists in game and is usefull in teamfights due to cc and single target spike

2 stars
Forgotmypasswordlulz gave this build 2 stars December 2018

Kills mesmer. Hard. Straighup chokes the life out of them if played well, which I like in this mirage infested hellhole we call ranked. Has it's reason to exist. Unfortunately at the moment this elite specialisation is literally a downgrade from the F2P version of guard. Arenanet probably doesn't remember they created this spec, but they sure as hell don't care. I used to play DH a lot back in HoT and a good player can do wonders on it, BUT most who play this just can't let go. It's the nightmare of squishies, but the meta is tank after tank after tank which makes this build struggle beyond belief at plat 1 and above.

Wanna climb out of elohell? Look no further, DH gets the job done, few do it better. Wanna go BACK to elohell after plat 1? Look no further, DH gets the job done.

3 stars
Hanz gave this build 3 stars December 2018

DH was never popular in organized 5v5 to begin with, but extremely common in soloQ up until the return of core guard which kinda took its spot amongst the ranked players. PoF powercreep didn't go easy on it either. Still sees some use in ranked and of course it's not 100% useless, but clearly can't keep up with the meta at higher ratings. There are builds that do more damage and at the same time offer way more for the team.

Still the best DH build for PvP, but unless you really want to play this elite spec I'd suggest finding something else.

5 stars
Magimix gave this build 5 stars August 2017

amazing build high dmg, good survivability ,still work gr8 in unrank and rank pvp, im going with Rune of the Dragonhunter and remove judges intervention and take procession blades, i think that rune of the lynx is not a good option, condi dmg is not importent in this build and to take this rune only for 25% run speed is waste of rune, Rune of the Dragonhunter give you alot more burst.

5 stars
Gorok gave this build 5 stars August 2016

This build deal good damage and has a great survivability (blocks). I use Hammer and it works great with traveler rune

5 stars
Vagrant gave this build 5 stars July 2016

Don't hesitate to switch to sword/focus either. When the reflects get nasty, you can pop in and do a lot of blinding and other damage.

5 stars
Gorekid gave this build 5 stars June 2016

Everyone who says that this build is not too good are the players that used to play it before nerf when it was realy overpower. I just started to play this build yesterday first time in my pvp journey and I have to say the build is awesome. I can easly get 20+ kills per match and Im always a huge support for my team. I have no idea how it was before 20% True Shot nerf but I can only imagine that it was realy too overpower. Usually I take out people with 1 simple combo, Judge's Intervention > Spear of Justice > Deflecting Shot > True Shot. Plus I dont know why people complain about this 20% damage nerf on True Shot, when its cooldown is just 4 sec... Like I said, people just dont like getting nerfed thats why they complain, but the build is really, really strong. I used to play Berserker Macebow warrior build, I switched to this one yesterday and Im sure Im gonna stick with the Guardian now.

5 stars
Ryuk gave this build 5 stars May 2016

I started playing my first PvP-Matches today with this build, and I got to say; It Rocks!

I assume I got a little 'Matchmaking-Bonus' and got teamed up against other PvP-beginner...

...They didn't stand a chance 1v2.

So, Thanks for sharing this.

5 stars
FalseLights gave this build 5 stars February 2016

The build will never beat power Ranger's 1v1 as they are one of the best 1v1 classes in game. That said the power dh build can go head to head with every other class, completely dominating Ele, Necro, Thieves & Wars. It does well against condi Revs as long as you use CoP & Hunter's Fort to negate their condi. -Falselights

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