Dragonhunter - Meditrapper

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageControl.

Designed for:

Overview

A Dragonhunter build for PvP focusing on burst, CC, and minor team support utilizing Traps, Wings of Resolve Wings of Resolve, and Symbols.

Skill Bar

LongbowHealingUtilityElite
Sword/Shield

Slot Changes

Utility:

Contemplation of Purity Contemplation of Purity can be replaced by:

  • - If you think you won't need the fullcleanse or the decently low cooldown stunbreak from CoP which should rarely be the case considering Scourges and Spellbreakers are still dominating. It is quite strong against Mirage though as the cleansing is needed more frequently and clones die to its AoE damage.

Specializations

Variants

  • You can replace
    with both of the other traits depending on what you (dont) need in certain matchups. When you do that you should use
    on Virtues.

Equipment

Longbow.png
I.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Lynx
Superior Rune of the Lynx.pngSuperior Rune of the Lynx
(1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Sigils

  • It is not recommended to change Annulment or Agility, the other two sigils depend on your matchup and your playstyle. Other good sigils include Revocation, Cleansing and raw damage sigils like Separation, Exploitation and Opportunity.

Usage

General

  • The ring created by a triggered
    deals more damage than the initial trigger, and a significant portion of your burst damage comes from pulling/pushing foes through it.
  1. Drop the trap preferably at your target's feet so that they spring it immediately and not after you already blew a CC. COnsider jumping in with
    if they were far away.
  2. Push them outside the ring with either
    or
    .
  3. Pull them back in with
    (secondary skill of
    ).
  4. If possible, swap weapons and use the other knockback skill too that you didn't 2 steps before.
  • can also be used defensively as it's an instant cast skill that's also usable while stunned and grants Protection. If you're not going to combo it for some reason and don't need it defensively either, try to drop it at the edge of the capture point - this should limit your opponents' movement and make it harder not to cross it, potentially baiting out dodges.
  • is unblockable and can be used to interrupt blocking skills thanks to
    .
  • removes a total of 5 conditions and gives a substantial heal to you and your teammates, use it often. It's also an excellent mobility tool in combat.
  • breaks stun and blocks all attacks in front of you, use it to relive pressure from you and your team - for example, you can stand facing foes attempting to cleave downed teammates while you or your team is reviving them. If you are not getting focused hard you should try to keep it for situations where your team need to rez or stomp. Keep in mind that
    instantly recharges this virtue after you revived somebody, so don't hesitate to use it when somebody goes down.
  • The reason
    Superior Sigil of Annulment Superior Sigil of Annulment
    18Recharge.png
    Superior Sigil of Annulment.pngSuperior Sigil of Annulment
    Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
    is so good on Longbow is that the boon removal happens before the damage is calculated, which means
    on an enemy with Protection can rip Protection and do full damage. The same is true for hitting an enemy with
    , the boon strip can allow you to CC targets who have Stability Stability.
  • Try to burn through all of your virtues before resorting to
    . RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.


Sword/Shield

  • This is the defensive set of the build, but still has some hard hitting skills.
  • The main source of burst damage here comes from
    . Note that the projectiles can be very unreliable in anything but melee range. Always try to use it after swapping weapons to get the most out of
    Superior Sigil of Agility Superior Sigil of Agility
    9Recharge.png
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    (except if you need to cleave a downed body, then use the quickness to auto attack).
  • has many uses: vertical mobility via teleportation, symbol for cleaving, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
  • Use
    when you or an ally is about to be focused by the enemy, or if you're already pressured. It also applies boons in a cone, try to aim it at as many allies as possible.
  • As mentioned above,
    is mainly a combo tool, but you can also use it for general CC (even neutralizing enemy points) or to defend against some ranged attacks. It forms a dome around you for a couple of seconds, blocking projectiles. You can choose to detonate the dome with its chain skill, which will cause a bit of AoE healing.

Counters

  • High sustain builds such as Mender Druids will outlast it in 1v1s.
Build rating - 5 stars
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10 Ratings
0 stars
Hanz gave this build 0 stars May 2018

DH was never popular in organized 5v5 to begin with, but extremely common in soloQ up until the return of core guard which kinda took its spot amongst the ranked players. PoF powercreep didn't go easy on it either. Still sees some use in ranked and of course it's not 100% useless, but clearly can't keep up with the meta at higher ratings. There are builds that do more damage and at the same time offer way more for the team.

5 stars
Magimix gave this build 5 stars August 2017

amazing build high dmg, good survivability ,still work gr8 in unrank and rank pvp, im going with Rune of the Dragonhunter and remove judges intervention and take procession blades, i think that rune of the lynx is not a good option, condi dmg is not importent in this build and to take this rune only for 25% run speed is waste of rune, Rune of the Dragonhunter give you alot more burst.

5 stars
Gorok gave this build 5 stars August 2016

This build deal good damage and has a great survivability (blocks). I use Hammer and it works great with traveler rune

7 More Ratings
5 stars
Vagrant gave this build 5 stars July 2016

Don't hesitate to switch to sword/focus either. When the reflects get nasty, you can pop in and do a lot of blinding and other damage.

5 stars
Gorekid gave this build 5 stars June 2016

Everyone who says that this build is not too good are the players that used to play it before nerf when it was realy overpower. I just started to play this build yesterday first time in my pvp journey and I have to say the build is awesome. I can easly get 20+ kills per match and Im always a huge support for my team. I have no idea how it was before 20% True Shot nerf but I can only imagine that it was realy too overpower. Usually I take out people with 1 simple combo, Judge's Intervention > Spear of Justice > Deflecting Shot > True Shot. Plus I dont know why people complain about this 20% damage nerf on True Shot, when its cooldown is just 4 sec... Like I said, people just dont like getting nerfed thats why they complain, but the build is really, really strong. I used to play Berserker Macebow warrior build, I switched to this one yesterday and Im sure Im gonna stick with the Guardian now.

5 stars
Froggy11235 gave this build 5 stars June 2016

Unfortunately, with the weakening of True Shot, this build lacks a certain pop and does not have quite the immediate lethal threat, but still an ok build.

5 stars
Ryuk gave this build 5 stars May 2016

I started playing my first PvP-Matches today with this build, and I got to say; It Rocks!

I assume I got a little 'Matchmaking-Bonus' and got teamed up against other PvP-beginner...

...They didn't stand a chance 1v2.

So, Thanks for sharing this.

5 stars
Valtiel gave this build 5 stars February 2016

Best build for DH , Nice damage and great def.

5 stars
FalseLights gave this build 5 stars February 2016

The build will never beat power Ranger's 1v1 as they are one of the best 1v1 classes in game. That said the power dh build can go head to head with every other class, completely dominating Ele, Necro, Thieves & Wars. It does well against condi Revs as long as you use CoP & Hunter's Fort to negate their condi. -Falselights

5 stars
Serdoc gave this build 5 stars January 2016

A good build that can really blow people up, but not as great as other builds that are forming after the 01/26/2016 balance patch.

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