Elementalist - Core Signet Ele
This is a test build. You may comment and rate it.
Focused on: Hybrid damage and Sustain
Designed for: PvP Conquest
Overview
A tanky core Elementalist build for PvP, made to contest side nodes and mostly focus on 1v1s. The build has great sustain against all types of damage but its damage output is somewhat mediocre, so you'll want to win a battle of attrition. Being a core build, this is perfectly suitable for F2P players who want to pick up Elementalist in PvP.
Skill Bar
Template Code
Specializations
Equipment
Equipment Variants
Rune
- - a more tanky option.
Usage
General
causes your signets to retain their passive effects even after being used, so there's no downside to using most of your signets on CD.
is a very flexible elite that changes based on yuor attunement.
- Fire is best for damage.
- Water is best for sustain.
- Air is best for CC.
Damage
A significant chunk of the damage comes from
and . Use these on CD and build your burst combos around these two. You won't be dealing a lot of damage outside burst combos.is great at rooting enemies into your hard hitting skills and should be used at the start of burst combos.
Your best damaging skills other than the signets are
, , and spam.Template:Gw2wiki and Template:Gw2wiki are your only damaging conditions (not counting the Doom sigil proc), try to cover them with stuff like Template:Gw2wiki from or even the Template:Gw2wiki / Template:Gw2wiki from to make them harder to cleanse, if you feel like you can get away with using your only stun break offensively.
Sustain
Gaining an aura removes a condition and grants Template:Gw2wiki thanks to and .
also makes you lose 2 conditions whenever you transmute an aura - in this build you get to do that on both Air and Fire attunements by using the chain skills of (Air skill #3) and (Fire skill #5).
grants you Fire Aura whenever you attune to . The above mentioned two traits therefore make attuning to Fire an instant source of cleansing and damage mitigation.
Template:Gw2wiki when attuning to , so half your attune skills grant instant damage mitigation.
makes it so you also gainThere is no reason not to use
on CD if you're missing some health, as you retain the passive of signets even while they are recharging.When used on Water,
summons a Water Elemental and becomes available for you. This heals about twice as much as your healing skill, removes a condition, and even knocks back enemies! Always use your elite on Water if you're struggling to survive.Template:Gw2wiki for trait synergy.
followed by is a good defensive combo that could help distance yourself from enemies while evading their attacks and even comboing- In general always try to use Magnetic Leap in one of your fire fields to combo auras.
, and provide plenty of defense against projectiles. These could be crucial when it comes to surviving Longbow rangers or .
is your "time out" button in case you're starting to get overwhelmed.
is the best anti-condition skill in the build.
Top Streamers
- Twitch: Grimjack
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