Difference between revisions of "Engineer - Core Power Engineer"

m
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|weapon3 =  
 
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
|healing = Healing Turret
+
|healing = A.E.D.
|utility1 = Bomb Kit
+
|utility1 = Grenade Kit
|utility2 = Elixir B
+
|utility2 = Throw Mine
 
|utility3 = Elixir U
 
|utility3 = Elixir U
 
|elite = Elite Mortar Kit
 
|elite = Elite Mortar Kit
Line 36: Line 36:
 
===Skill Variants===
 
===Skill Variants===
 
:'''Healing Skills'''
 
:'''Healing Skills'''
* {{Skill|Elixir H}} - good heal and defensive boons.
+
{{Skill|A.E.D.}} requires a bit of skill to use as it provides a massive heal if you were to take lethal damage, but mediocre otherwise. Its toolbelt skill is also a useful CC {{Skill|Static Shock}}. Other options can be considered.
* {{Skill|A.E.D.}} - strong heal if it prevents lethal damage (mediocre heal if it doesn't) and great CC with {{Skill|Static Shock}}.
+
* {{Skill|Healing Turret}} - good healing and condi cleanse when first cast. But the toolbelt skill is very mediocre.
 
* {{Skill|Med Kit}} - large heal with {{Skill|Bandage Self}}. The kit also has condition cleanse, extra heal plus a water field, and defensive boons.
 
* {{Skill|Med Kit}} - large heal with {{Skill|Bandage Self}}. The kit also has condition cleanse, extra heal plus a water field, and defensive boons.
  
 
:'''Utility Skills'''
 
:'''Utility Skills'''
* {{Skill|Grenade Kit}} - ranged alternative to {{Skill|Bomb Kit}}.
+
{{Skill|Throw Mine}} deals massive damage and you should never replace it, it is even stronger thanks to {{Trait|Gadgeteer}}. {{Skill|Grenade Kit}} requires a bit of skill to use to be constantly switching in and out of it, but provides good damage. {{Skill|Elixir U}} is just a good stun break. You can replace Grenade Kit and Elixir U for other alternatives if you'd like.
* {{Skill|Rocket Boots}} - for getting around faster.
+
* {{Skill|Rocket Boots}} - for getting around faster. But provide no damage.
 
* {{Skill|Flamethrower}} - for tagging mobs in group events with {{Skill|Flame Jet}}.
 
* {{Skill|Flamethrower}} - for tagging mobs in group events with {{Skill|Flame Jet}}.
* If you need crowd control you can use {{Skill|Thumper Turret}}, or {{Skill|Personal Battering Ram}}, or {{Skill|Net Turret}} depending on the situation.
+
* {{Skill|Elixir Gun}} - good stun break with its toolbelt skill {{Skill|Healing Mist}}, healing with {{Skill|Super Elixir}}, and a backwards leap with {{Skill|Acid Bomb}}.
 +
* If you need extra crowd control (though Throw Bomb already deals a lot) you can use {{Skill|Personal Battering Ram}}.
  
 
:'''Elite Skills'''
 
:'''Elite Skills'''
* {{Skill|Elixir X}} - stability and lots of crowd control.
+
{{Skill|Elite Mortar Kit}} provides a good mixture of utility and damage from 1500 range. {{Skill|Flash Shell}} can blind groups of trash mobs, and {{Skill|Endothermic Shell}} can slow them. {{Skill|Elixir Shell}} also provides some healing. Other options can be considered.
* {{Skill|Supply Crate}} - AoE stun and damage. {{Skill|Med Pack Drop}} cleanses all conditons when first used and then leaves health packs in the area.
+
* {{Skill|Supply Crate}} - AoE stun and damage. Amazing except for its long cooldown. {{Skill|Med Pack Drop}} cleanses all conditons when first used and then leaves health packs in the area.
  
  
Line 54: Line 55:
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Explosives|mid|top|bot}}
 
{{Specialization|Explosives|mid|top|bot}}
{{Specialization|Tools|top|bot|top}}
+
{{Specialization|Tools|top|bot|bot}}
 
* {{Trait|Blast Shield}} - defense at the cost of damage
 
* {{Trait|Blast Shield}} - defense at the cost of damage
 
* {{Trait|Streamlined Kits}} - swiftness at the cost of damage
 
* {{Trait|Streamlined Kits}} - swiftness at the cost of damage
Line 60: Line 61:
  
 
===Alchemy===
 
===Alchemy===
Alchemy can replace Tools for a bit more defense at the cost of damage
+
Alchemy can replace Tools to massively reduce damage in exchange for lots of boons and defense.
 
{{Specialization|Alchemy|top|mid|top|variant=y}}
 
{{Specialization|Alchemy|top|mid|top|variant=y}}
 +
* You will need to use more elixir to benefit from {{Trait|HGH}}. Use {{Skill|Elixir H}}, {{Skill|Elixir B}}, {{Skill|Elixir U}}, {{Skill|Elixir Gun}} for its {{Skill|Acid Bomb}} and {{Skill|Super Elixir}}; and {{Skill|Elite Mortar Kit}} for {{Skill|Elixir Shell}}.
  
  
Line 75: Line 77:
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
 
}}
 
}}
* {{Rune|Superior Rune of the Eagle}} - budget DPS for when solo
 
 
* {{Rune|Superior Rune of Strength}} - budget DPS  
 
* {{Rune|Superior Rune of Strength}} - budget DPS  
 
* {{Sigil|Superior Sigil of Energy}} - extra defense
 
* {{Sigil|Superior Sigil of Energy}} - extra defense
Line 95: Line 96:
 
==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
* Spam {{Skill|Blunderbuss}}, {{Skill|Jump Shot}}, and {{Skill|Orbital Strike}}.
+
* Spam {{Skill|Throw Mine}}, {{Skill|Blunderbuss}}, {{Skill|Jump Shot}}, {{Skill|Grenade Barrage}}, and {{Skill|Orbital Strike}}.
** When those are on cooldown, use {{Skill|Rifle Burst}}.
+
** When those are on cooldown, use your Grenade Kit for {{Skill|Shrapnel Grenade}} and {{Skill|Poison Grenade}}.
* If you need AoE damage, equip {{Skill|Bomb Kit}} and use {{Skill|Fire Bomb}} and {{Skill|Bomb}}.
 
* {{Skill|Big Ol' Bomb}} is worth using for damage but be aware that it launches enemies in all directions, making it more difficult for yourself and nearby players to cleave.
 
* Use {{Skill|Elixir B}} and {{Skill|Elixir U}} for boons whenever available. You can {{Skill|Toss Elixir B}} at your feet for more boons.
 
 
* If you need really long damage you can use {{Skill|Elite Mortar Kit}}.
 
* If you need really long damage you can use {{Skill|Elite Mortar Kit}}.
 
  
 
===Defense===
 
===Defense===
* {{Skill|Smoke Bomb (engineer)}} and {{Skill|Flash Shell}} can be used to continuously blind enemies, and {{Skill|Glue Bomb}} to impede their movement.
+
* Most enemies will just die before they can attack you. They will also struggle to even come close to you thanks to all your crowd control.
** You can also use 1 or more blast finishers on {{Skill|Smoke Bomb (engineer)}} for {{tooltip|stealth}} to disengage.
+
* {{Skill|Flash Shell}} can be used to continuously blind enemies, and {{Skill|Endothermic Shell}} to impede their movement. You can also use {{Skill|Overcharged Shot}} to push them away if it doesn't push them away from nearby melee range players.
 
* {{Skill|Jump Shot}} can be used to get out of trouble.
 
* {{Skill|Jump Shot}} can be used to get out of trouble.
* {{Skill|Toss Elixir B}} - {{Tooltip|stability}} and another rng boon.
 
 
* {{Skill|Toss Elixir U}} - AoE stunbreak and {{Tooltip|superspeed}}.
 
* {{Skill|Toss Elixir U}} - AoE stunbreak and {{Tooltip|superspeed}}.
* Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
+
* Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of. You have lots of {{Tooltip|Vigor}} so don't be shy to dodge.
 
+
* Your toolbelt skills remove conditions thanks to {{Trait|Mechanized Deployment}}.
  
 
===Sustain===
 
===Sustain===
* {{Skill|Healing Turret}} cleanses 2 conditions. You can pick it up for a cooldown reduction, or detonate it 1 second after deploy to blast the water field for more healing. {{Skill|Big Ol' Bomb}} is another blast finisher you can use.
+
* {{Skill|A.E.D.}} will heal you for a lot if you were to take lethal damage in the next 8 seconds (duration increased thanks to {{Trait|Gadgeteer}}). But if you prefer a less risky heal skill you can use {{Skill|Healing Turret}} which also cleanses 2 conditions. You can pick the turret up for a cooldown reduction, or detonate it 1 second after deploy to blast the water field for more healing.
 
** ''Never'' leave your Healing Turret out: the healing you get from the passive regeneration is worse than if you detonate it / pick it up and put it down again.
 
** ''Never'' leave your Healing Turret out: the healing you get from the passive regeneration is worse than if you detonate it / pick it up and put it down again.
* {{Skill|Regenerating Mist}} and {{Skill|Elixir Shell}} provide a small amount of healing and create water combo field that you can blast for extra healing.
+
* {{Skill|Elixir Shell}} provide a small amount of healing and create water combo field that you can blast for extra healing.
 
* {{Skill|Flash Shell}} provides a light field that you can blast to cleanse conditions.
 
* {{Skill|Flash Shell}} provides a light field that you can blast to cleanse conditions.
 
+
* {{Trait|Big Boomer}} provides a little bit of healing.
  
 
===Crowd Control===
 
===Crowd Control===
 
* {{Skill|Overcharged Shot}}
 
* {{Skill|Overcharged Shot}}
* {{Skill|Big Ol' Bomb}}
+
* {{Skill|Throw Mine}}
* {{Skill|Glue Bomb}}
+
* {{Skill|Static Shock}}
 
* {{Skill|Net Shot}}
 
* {{Skill|Net Shot}}

Revision as of 12:21, 23 April 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
TBD
This build was last updated on April 23, 2023 and is up to date for the March 19, 2024 patch.

Overview

A simple but strong power based Engineer build which can be a great starting point for those that do not have any of the expansions. This build can hold its own in most open world situations and is very easy to play.


Template Code

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Skill Bar

Rifle
Utility


Skill Variants

Healing Skills

A.E.D. requires a bit of skill to use as it provides a massive heal if you were to take lethal damage, but mediocre otherwise. Its toolbelt skill is also a useful CC Static Shock. Other options can be considered.

  • Healing Turret - good healing and condi cleanse when first cast. But the toolbelt skill is very mediocre.
  • Med Kit - large heal with Bandage Self. The kit also has condition cleanse, extra heal plus a water field, and defensive boons.
Utility Skills

Throw Mine deals massive damage and you should never replace it, it is even stronger thanks to Gadgeteer. Grenade Kit requires a bit of skill to use to be constantly switching in and out of it, but provides good damage. Elixir U is just a good stun break. You can replace Grenade Kit and Elixir U for other alternatives if you'd like.

  • Rocket Boots - for getting around faster. But provide no damage.
  • Flamethrower - for tagging mobs in group events with Flame Jet.
  • Elixir Gun - good stun break with its toolbelt skill Healing Mist, healing with Super Elixir, and a backwards leap with Acid Bomb.
  • If you need extra crowd control (though Throw Bomb already deals a lot) you can use Personal Battering Ram.
Elite Skills

Elite Mortar Kit provides a good mixture of utility and damage from 1500 range. Flash Shell can blind groups of trash mobs, and Endothermic Shell can slow them. Elixir Shell also provides some healing. Other options can be considered.

  • Supply Crate - AoE stun and damage. Amazing except for its long cooldown. Med Pack Drop cleanses all conditons when first used and then leaves health packs in the area.


Specializations

  • Blast Shield - defense at the cost of damage
  • Streamlined Kits - swiftness at the cost of damage


Alchemy

Alchemy can replace Tools to massively reduce damage in exchange for lots of boons and defense.

  • You will need to use more elixir to benefit from HGH. Use Elixir H, Elixir B, Elixir U, Elixir Gun for its Acid Bomb and Super Elixir; and Elite Mortar Kit for Elixir Shell.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This set uses gear similar to Build:Holosmith_-_Power_Rifle_DPS, making it a good choice for general PvE.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Rifle
Berserker
Sigil
Sigil
Rune
x6


  • Rune of Superior Rune of Strength - budget DPS
  • Sigil of Superior Sigil of Energy - extra defense
  • Knight Knight - can be mixed in for extra defense


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Damage

  • Spam Throw Mine, Blunderbuss, Jump Shot, Grenade Barrage, and Orbital Strike.
    • When those are on cooldown, use your Grenade Kit for Shrapnel Grenade and Poison Grenade.
  • If you need really long damage you can use Elite Mortar Kit.

Defense

  • Most enemies will just die before they can attack you. They will also struggle to even come close to you thanks to all your crowd control.
  • Flash Shell can be used to continuously blind enemies, and Endothermic Shell to impede their movement. You can also use Overcharged Shot to push them away if it doesn't push them away from nearby melee range players.
  • Jump Shot can be used to get out of trouble.
  • Toss Elixir U - AoE stunbreak and superspeed superspeed.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of. You have lots of Vigor Vigor so don't be shy to dodge.
  • Your toolbelt skills remove conditions thanks to Mechanized Deployment.

Sustain

  • A.E.D. will heal you for a lot if you were to take lethal damage in the next 8 seconds (duration increased thanks to Gadgeteer). But if you prefer a less risky heal skill you can use Healing Turret which also cleanses 2 conditions. You can pick the turret up for a cooldown reduction, or detonate it 1 second after deploy to blast the water field for more healing.
    • Never leave your Healing Turret out: the healing you get from the passive regeneration is worse than if you detonate it / pick it up and put it down again.
  • Elixir Shell provide a small amount of healing and create water combo field that you can blast for extra healing.
  • Flash Shell provides a light field that you can blast to cleanse conditions.
  • Big Boomer provides a little bit of healing.

Crowd Control

  • Overcharged Shot
  • Throw Mine
  • Static Shock
  • Net Shot


Ratings

This build has a rating of 5 stars based on 7 votes.
Log in or register to rate this build.
5 stars
RobmanKCW gave this build 5 stars • November 2022
Very easy to learn, and good damage for open world. I highly recommend this as a starter late game build.
5 stars
Kitemay gave this build 5 stars • May 2022
med pack drop can save lives... more so in spots with lots of condi
5 stars
Onlywrin gave this build 5 stars • August 2021
This remains more or less the most effective core build for engineer in open world.
5 stars
X Zeyrox X gave this build 5 stars • August 2020
Really good build, although I would change the Bomb Kit for Flamethrower, it does good AoE damage and is easy to use
5 stars
DeDoctor gave this build 5 stars • October 2019
This build is probably the easiest build to play for core engineer at the moment. Uses the easy-to-learn bomb kit (a good kit to start off with learning how kits function) and the mortar kit which would be rough for newer players who aren't used to ground targeting, but regardless, it has good damage and sustain. A great build for new players who just started out the game or just new engineer players.
5 stars
L I I O U S gave this build 5 stars • October 2018
Not so bad for a beginner player
3 stars
Chinkeeyong gave this build 3 stars • September 2018
This build is easy to play and has good AoE damage that will get the job done.

Comments

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