Difference between revisions of "Firebrand - Support Firebrand (GvG)"

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** {{Skill|"Stand Your Ground!"}} can be prioritized over {{Skill|Mantra of Liberation}}, but only if your entire party is in range and not stunned (or not in range of {{Skill|Mantra of Liberation}})
 
** {{Skill|"Stand Your Ground!"}} can be prioritized over {{Skill|Mantra of Liberation}}, but only if your entire party is in range and not stunned (or not in range of {{Skill|Mantra of Liberation}})
  
{{Collapsible
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{{Collapse start|Active defense priority}}
|width=85
 
|;Active defense priority
 
|
 
 
* {{Skill|Mantra of Liberation}} - for stunbreaking
 
* {{Skill|Mantra of Liberation}} - for stunbreaking
 
* {{Skill|"Stand Your Ground!"}} - for stunbreaking
 
* {{Skill|"Stand Your Ground!"}} - for stunbreaking
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* {{Tooltip|Regeneration}}
 
* {{Tooltip|Regeneration}}
 
** {{Skill|Symbol of Faith}}
 
** {{Skill|Symbol of Faith}}
}}
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* Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.  
 
* Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.  
  
{{Collapsible
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{{Collapse start|{{Tooltip|Stability}} priority}}
|width=85
 
|;{{Tooltip|Stability}} priority
 
|
 
 
* {{Skill|"Stand Your Ground!"}}
 
* {{Skill|"Stand Your Ground!"}}
 
* {{Skill|Tome of Courage}} + {{Tooltip|Epilogue Unbroken Lines}} + {{Tooltip|Chapter 1 Unflinching Charge}}
 
* {{Skill|Tome of Courage}} + {{Tooltip|Epilogue Unbroken Lines}} + {{Tooltip|Chapter 1 Unflinching Charge}}
 
* {{Skill|Hallowed Ground}}
 
* {{Skill|Hallowed Ground}}
 
* {{Skill|Mantra of Liberation}}
 
* {{Skill|Mantra of Liberation}}
}}
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{{Collapse end}}
  
  
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* If allies are too far for '''Chapter 4 Stalwart Stand''' or in a {{Skill|Winds of Disenchantment}}, use {{Skill|Tome of Resolve}} and related skills
 
* If allies are too far for '''Chapter 4 Stalwart Stand''' or in a {{Skill|Winds of Disenchantment}}, use {{Skill|Tome of Resolve}} and related skills
  
{{Collapsible
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{{Collapse start|Condition clear priority}}
|width=85
 
|;Condition clear priority
 
|
 
 
* {{Skill|Mantra of Lore}} (if applicable)
 
* {{Skill|Mantra of Lore}} (if applicable)
 
* {{Skill|Tome of Courage}} + '''Chapter 4 Stalwart Stand''' (Only outside of {{Skill|Winds of Disenchantment}})
 
* {{Skill|Tome of Courage}} + '''Chapter 4 Stalwart Stand''' (Only outside of {{Skill|Winds of Disenchantment}})
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* {{Tooltip|Chapter 2 Radiant Recovery}}
 
* {{Tooltip|Chapter 2 Radiant Recovery}}
 
* {{Skill|Symbol of Swiftness}} {{to}} {{Skill|Holy Strike}} (Blast finisher)
 
* {{Skill|Symbol of Swiftness}} {{to}} {{Skill|Holy Strike}} (Blast finisher)
}}
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** Enemy groups moving defensively while your group is pushing
 
** Enemy groups moving defensively while your group is pushing
  
{{Collapsible
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{{Collapse start|CC Priority}}
|width=85
 
|;CC Priority
 
|
 
 
* {{Skill|Blazing Edge}}
 
* {{Skill|Blazing Edge}}
 
* {{Skill|Line of Warding}}
 
* {{Skill|Line of Warding}}
 
* {{Tooltip|Chapter 3 Heated Rebuke}}
 
* {{Tooltip|Chapter 3 Heated Rebuke}}
 
* {{Tooltip|Chapter 2 Daring Challenge}}
 
* {{Tooltip|Chapter 2 Daring Challenge}}
}}
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{{Collapse end}}
  
  
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* Give yourself quickness with {{Skill|Mantra of Solace}} before casting {{Skill|Empower}}
 
* Give yourself quickness with {{Skill|Mantra of Solace}} before casting {{Skill|Empower}}
  
{{Collapsible
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{{Collapse start|Healing priority}}
|width=85
 
|;Healing priority
 
|
 
 
* {{Skill|Empower}} (if you have time to finish cast)
 
* {{Skill|Empower}} (if you have time to finish cast)
 
* {{Skill|Holy Strike}}
 
* {{Skill|Holy Strike}}
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* {{Tooltip|Regeneration}}
 
* {{Tooltip|Regeneration}}
 
** {{Skill|Symbol of Faith}}
 
** {{Skill|Symbol of Faith}}
}}
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{{Collapse end}}
  
  
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** Especially as your group spikes, try to always use a charge of {{Skill|Mantra of Solace}}
 
** Especially as your group spikes, try to always use a charge of {{Skill|Mantra of Solace}}
  
{{Collapsible
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{{Collapse start|TPrimary boon priority}}
|width=85
 
|;Primary boon priority
 
|
 
 
* {{Skill|Mantra of Solace}} -  {{Tooltip|Protection}} + {{Tooltip|Quickness}}
 
* {{Skill|Mantra of Solace}} -  {{Tooltip|Protection}} + {{Tooltip|Quickness}}
 
* {{Skill|Empower}} - {{Tooltip|Might}}
 
* {{Skill|Empower}} - {{Tooltip|Might}}
 
* {{Skill|Protector's Strike}} -  {{Tooltip|Protection}} + {{Tooltip|Aegis}} (if applicable)
 
* {{Skill|Protector's Strike}} -  {{Tooltip|Protection}} + {{Tooltip|Aegis}} (if applicable)
 
* {{Skill|Shield of Judgment}} - {{Tooltip|Protection}} + {{Tooltip|Aegis}}
 
* {{Skill|Shield of Judgment}} - {{Tooltip|Protection}} + {{Tooltip|Aegis}}
}}
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{{Collapse end}}
 +
 
  
 
====Cover boons====
 
====Cover boons====
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** This means that cover boons should be applied ''after'' primary boons when possible
 
** This means that cover boons should be applied ''after'' primary boons when possible
  
{{Collapsible
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{{Collapse start|Cover boon priority}}
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|;Cover boon priority
 
|
 
 
* {{Tooltip|Chapter 3 Azure Sun}} - {{Tooltip|Vigor}} + {{Tooltip|Regeneration}}
 
* {{Tooltip|Chapter 3 Azure Sun}} - {{Tooltip|Vigor}} + {{Tooltip|Regeneration}}
 
* {{Skill|Symbol of Swiftness}} - {{Tooltip|Swiftness}}
 
* {{Skill|Symbol of Swiftness}} - {{Tooltip|Swiftness}}
 
* {{Skill|Symbol of Vengeance}} - {{Tooltip|Fury}}
 
* {{Skill|Symbol of Vengeance}} - {{Tooltip|Fury}}
 
* {{Skill|Symbol of Faith}} - {{Tooltip|Regeneration}} (if applicable)
 
* {{Skill|Symbol of Faith}} - {{Tooltip|Regeneration}} (if applicable)
}}
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{{Collapse end}}
  
  

Revision as of 15:11, 27 March 2023

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoon support and Crowd control

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
TBD
This build was last updated on March 27, 2023 and is up to date for the April 16, 2024 patch.

Overview

A support Firebrand build for WvW. Provides a large amount of Stability Stability, powerful healing, cleansing and boon support.


Skill Bar

Staff
Axe/Shield
Utility


Weapon Variants


Template Code

[&DQExGS4rPjpLFwAANgEAAEsBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Weighty Terms can be useful for lower Mantra of Liberation cooldown, especially if Quickness Quickness is already covered


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Axe
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Healing infusions are also a viable choice
Sigils
  • Sigil of Superior Sigil of Concentration for higher Stability Stability uptime
Runes
  • Rune of Superior Rune of the Monk better healing but less boons, boon uptime and survivability


Consumables

    • personal food option


Usage

Priorities

High
  • Stability Stability
  • Stunbreaking aliies
  • Signet of Mercy
Moderate
  • Condition clear
  • CC
  • Healing
  • Primary boon support
Low
  • Cover boon support


Surviving

  • This build has high passive defense
  • This build has no mobility skill access
  • This builds has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
    • "Stand Your Ground!" can be prioritized over Mantra of Liberation, but only if your entire party is in range and not stunned (or not in range of Mantra of Liberation)
Active defense priority Toggle


Detailed Explanations

Stability

  • Apply Stability Stability before allies get caught by enemy CC
  • Avoid overlapping multiple AoE Stability Stability sources on your party, both your own and other players
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stability Stability priority Toggle


Stunbreaking

  • Mantra of Liberation is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed


Signet of Mercy

  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with Mantra of Solace before beginning the cast
  • Cover the cast with Stability Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Condition clear

  • You have limit condition clear compared to other supports, focus on using yours when allies have Immobilize Immobilize
  • If allies are not in a Winds of Disenchantment and close by, prioritize resistance from Chapter 4 Stalwart Stand
  • If allies are too far for Chapter 4 Stalwart Stand or in a Winds of Disenchantment, use Tome of Resolve and related skills
Condition clear priority Toggle
  • Mantra of Lore (if applicable)
  • Tome of Courage + Chapter 4 Stalwart Stand (Only outside of Winds of Disenchantment)
  • Tome of Resolve (to proc Absolute Resolve
  • Epilogue Eternal Oasis Epilogue Eternal Oasis
  • Chapter 2 Radiant Recovery Chapter 2 Radiant Recovery
  • Symbol of Swiftness Holy Strike (Blast finisher)


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority Toggle


Healing

  • Be careful when healing others, Empower and Selfless Daring are powerful heals but can easily leave you out of position if misused
  • Give yourself quickness with Mantra of Solace before casting Empower
Healing priority Toggle


Primary boons

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might Might and Quickness Quickness should be prioritized when your group is on the offensive
    • Especially as your group spikes, try to always use a charge of Mantra of Solace
TPrimary boon priority Toggle


Cover boons

  • Cover boons are low value boons applied to soak strips instead of critical boons like Stability Stability
  • While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
    • This means that cover boons should be applied after primary boons when possible
Cover boon priority Toggle


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

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Comments

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