Difference between revisions of "Harbinger - Power Quick Harbinger"

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==Overview==
 
==Overview==
A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-{{Tooltip|Might}}/{{Tooltip|Vulnerability}} generation and AoE {{Tooltip|Quickness}}. Not recommended for soloing harder content as your sustain is limited.
+
A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-{{Tooltip|Might}}/{{Tooltip|Vulnerability}} generation and AoE {{Tooltip|Quickness}}. Can also be used with Minions if desired. Not recommended for soloing harder content as your sustain is limited.
  
  
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|weapon3 = Dagger
 
|weapon3 = Dagger
 
|weapon4 = Warhorn
 
|weapon4 = Warhorn
|healing = Consume Conditions
+
|healing = Elixir of Promise
|utility1 = Well of Suffering
+
|utility1 = Elixir of Anguish
 
|utility2 = Signet of Spite
 
|utility2 = Signet of Spite
 
|utility3 = Signet of Undeath
 
|utility3 = Signet of Undeath
|elite = Summon Flesh Golem
+
|elite = Elixir of Ambitionw
 
}}
 
}}
 +
 +
 +
===Skill Variants===
 +
:'''Healing Skills'''
 +
* {{Skill|Summon Blood Fiend}} - For minion builds.
 +
 +
:'''Utility Skills'''
 +
* {{Skill|Spectral Grasp}} - Pulls in enemies.
 +
* {{Skill|Spectral Armor}} - Stunbreak + Life force and defense vs strike damage.
 +
* {{Skill|Spectral Walk}} - Stunbreak + Life force and defense vs conditions.
 +
* {{Skill|Summon Shadow Fiend}} - For minion builds.
 +
* {{Skill|Well of Suffering}} - AoE Damage.
 +
* {{Skill|Well of Darkness}} - AoE {{Tooltip|Blind}} and Damage.
 +
* {{Skill|Signet of the Locust}} - Passive movement speed and damage/heal/boon-rip when activated
 +
 +
:'''Elite Skills'''
 +
* {{Skill|Summon Flesh Golem}} - For minion builds or a strong CC with the command skill.
  
  
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{{Specialization|Spite|top|bot|mid}}
 
{{Specialization|Spite|top|bot|mid}}
 
{{Specialization|Harbinger|top|top|mid}}
 
{{Specialization|Harbinger|top|top|mid}}
 +
 +
 +
===Specialization Variants===
 +
* {{Trait|Awaken the Pain}} - More damage if not using signets.
 +
* {{Trait|Vital Persistence}} - Extra HP and self/incoming healing.
  
  
 
==Equipment==
 
==Equipment==
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
+
* Ascended gear and stat infusions are not required.
  
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Eagle
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Focus
 
| weapon2 = Focus
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Impact
+
| sigil2 = Superior Sigil of Accuracy
| weapon3 = Dagger
+
| weapon3 = Pistol
 
| weapon4 = Warhorn
 
| weapon4 = Warhorn
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Impact
+
| sigil4 = Superior Sigil of Accuracy
  
| amulet = Dragon
+
| amulet =  
| accessory1 = Dragon
+
| accessory1 =  
| accessory2 = Dragon
+
| accessory2 =  
 
}}
 
}}
 +
 +
===Equipment Variants===
 +
:'''Stats'''
 +
* {{Tooltip|Assassin}} - More crit chance without increasing HP.
 +
* {{Tooltip|Marauder}} and/or {{Tooltip|Dragon stats}} - Defensive options which also can manipulate your critical strike chance.
 +
* {{Tooltip|Diviner}} - More boon duration at the cost of damage.
 +
 +
:'''Runes'''
 +
* {{Rune|Superior Rune of the Golemancer}} - Extra summon to distract enemies which also can gain {{Tooltip|quickness}}/{{Tooltip|fury}} from your shroud aura.
 +
* {{Rune|Superior Rune of the Scholar}} - Damage if using equipment with more critical hit chance.
 +
 +
:'''Sigils'''
 +
* {{Sigil|Superior Sigil of Energy}} - defense
  
  
 
==Consumables==
 
==Consumables==
'''Food'''
+
:'''Food'''
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Peppermint Omnomberry Bar}} - farming
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* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
  
'''Utility'''
+
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - DPS
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - DPS
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==Usage==
 
==Usage==
Usage Section Pending ...
+
This build is relatively simple to use as most of your damage comes from your Harbinger Shroud auto-attack.
  
 +
:'''Harbinger Shroud'''
 +
* With {{Trait|Signets of Suffering}}, the passive effect of {{Skill|Signet of Undeath}} continues to regenerate your lifeforce even while in shroud.
 +
* Your auto-attack {{Skill|Tainted Bolts}} also generates {{Tooltip|might}} as long as you are attacking so try to always be attacking if possible.
 +
* {{Skill|Dark Barrage}} - burst cleave damage.
 +
* {{Skill|Vital Draw}} generates life force when striking enemies. If possible try to strike as many foes as possible to maximise lifeforce gains.
 +
* The other Shroud skills should be saved mostly for mobility or to quickly finish off weakened foes.
  
==Variants==
+
:'''Crowd Control'''
 
+
* {{Skill|Vile Blast}} - AoE Stun
====Skill Variants====
+
* {{Skill|Wail of Doom}} - Fear with bonus defiance damage
'''Healing Skills'''
+
* {{Skill|Vital Draw}} - Long duration PBAoE Float
* {{Skill|Summon Blood Fiend}} - For minion builds.
 
 
 
 
 
'''Utility Skills'''
 
* {{Skill|Spectral Grasp}} - Pulls in enemies.
 
* {{Skill|Spectral Armor}} - Stunbreak + Life force and defense vs strike damage.
 
* {{Skill|Spectral Walk}} - Stunbreak + Life force and defense vs conditions.
 
* {{Skill|Summon Shadow Fiend}} - For minion builds.
 
* {{Skill|Well of Darkness}} - AoE {{Tooltip|Blind}} and Damage.
 
* {{Skill|Signet of the Locust}} - Passive movement speed while in combat and damage/heal/boon-rip when activated
 
 
 
 
 
'''Elite Skills'''
 
* {{Skill|Summon Flesh Golem}} - For minion builds.
 
 
 
 
 
====Trait Variants====
 
* {{Trait|Awaken the Pain}} - More damage if not using signets.
 
* {{Trait|Vital Persistence}} - Extra HP and self/incoming healing.
 
 
 
 
 
====Variant Equipment====
 
'''Stats'''
 
 
 
Depending on what equipment pieces are available to you, it is possible shuffle the armour stats to suit your needs (with the aim of having ~47% critical chance without buffs/shroud):
 
* {{Tooltip|Berserker}} - Highest damage.
 
* {{Tooltip|Assassin}} - More crit chance without increasing HP.
 
* {{Tooltip|Marauder}} - Defensive option which also increases crit chance and reduces ferocity.
 
* {{Tooltip|Dragon}} - Defensive option which decreases crit chance and increases ferocity.
 
* {{Tooltip|Diviner}} - More boon duration.
 
 
 
 
 
'''Runes'''
 
* {{Rune|Superior Rune of the Ogre}} - More reliable damage modifier and an extra summon to distract enemies (which also can gain quickness from your shroud aura)
 
 
 
'''Sigils'''
 
 
 
Replace {{Sigil|Superior Sigil of Impact}} with:
 
* {{Sigil|Superior Sigil of Energy}} - defense
 

Revision as of 14:56, 26 July 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-Might Might/Vulnerability Vulnerability generation and AoE Quickness Quickness. Can also be used with Minions if desired. Not recommended for soloing harder content as your sustain is limited.


Template Code

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Skill Bar

Axe/Focus
Dagger/Warhorn
Utility


Skill Variants

Healing Skills
  • Summon Blood Fiend - For minion builds.
Utility Skills
  • Spectral Grasp - Pulls in enemies.
  • Spectral Armor - Stunbreak + Life force and defense vs strike damage.
  • Spectral Walk - Stunbreak + Life force and defense vs conditions.
  • Summon Shadow Fiend - For minion builds.
  • Well of Suffering - AoE Damage.
  • Well of Darkness - AoE Blind Blind and Damage.
  • Signet of the Locust - Passive movement speed and damage/heal/boon-rip when activated
Elite Skills
  • Summon Flesh Golem - For minion builds or a strong CC with the command skill.


Specializations


Specialization Variants

  • Awaken the Pain - More damage if not using signets.
  • Vital Persistence - Extra HP and self/incoming healing.


Equipment

  • Ascended gear and stat infusions are not required.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Focus
Berserker
Sigil
Sigil
Pistol
Berserker
Warhorn
Berserker
Sigil
Sigil
Rune
x6


Equipment Variants

Stats
  • Assassin Assassin - More crit chance without increasing HP.
  • Marauder Marauder and/or Dragon stats Dragon stats - Defensive options which also can manipulate your critical strike chance.
  • Diviner Diviner - More boon duration at the cost of damage.
Runes
  • Rune of Superior Rune of the Golemancer - Extra summon to distract enemies which also can gain quickness quickness/fury fury from your shroud aura.
  • Rune of Superior Rune of the Scholar - Damage if using equipment with more critical hit chance.
Sigils
  • Sigil of Superior Sigil of Energy - defense


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - DPS


Usage

This build is relatively simple to use as most of your damage comes from your Harbinger Shroud auto-attack.

Harbinger Shroud
  • With Signets of Suffering, the passive effect of Signet of Undeath continues to regenerate your lifeforce even while in shroud.
  • Your auto-attack Tainted Bolts also generates might might as long as you are attacking so try to always be attacking if possible.
  • Dark Barrage - burst cleave damage.
  • Vital Draw generates life force when striking enemies. If possible try to strike as many foes as possible to maximise lifeforce gains.
  • The other Shroud skills should be saved mostly for mobility or to quickly finish off weakened foes.
Crowd Control
  • Vile Blast - AoE Stun
  • Wail of Doom - Fear with bonus defiance damage
  • Vital Draw - Long duration PBAoE Float


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
3 stars
Warming Hearth gave this build 3 stars • January 2023
Compared to condi quickness harbinger, this build is simply lacking. The condition version is way superior because necromancer in general doesn't have good power damage options. The only thing this build does better is burst damage, but it falls off super fast.
5 stars
Talis whitewolf gave this build 5 stars • December 2022
A Big Green 'Pew Pew' Machine... I don't know if it'll ever get into the testing stage, but in my opinion this build is good to go.
5 stars
Galetrixia gave this build 5 stars • September 2022
Very powerful shroud especially for veteren/elite and champions where you have a little more time - With full exotics with a few ascended accessories averaging 9k dps on longish fights. Easy to use too.

Comments

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