Difference between revisions of "Harbinger - Quickness Support Healer"

Line 8: Line 8:
  
 
==Overview==
 
==Overview==
As a fan of the healscourge build I was sad I could not play it much anymore in raids due to the lack of quickness or alacrity so I decided to work on the harbinger specialisation and find a solution. I tried this build on many raids and strikes and I am proud to tell you that it does the job !
+
With the shortest Shroud 4 cooldown on necromancer, Harbinger can get more use out of {{trait|Transfusion}} than other builds.
 +
 
 +
In addition to decent CC, it provides 20 {{tooltip|Might}}, 25 {{tooltip|Vulnerability}} and permanent {{tooltip|Fury}}, {{tooltip|Quickness}} and {{tooltip|Regeneration}}.
 +
 
  
Huge Healing and CC incoming ! and also :
 
*20 {{tooltip|Might}}
 
*100% {{tooltip|Fury}}
 
*100% {{tooltip|Quickness}}
 
*100% {{tooltip|Regeneration}}
 
*25 {{tooltip|Vulnerability}}
 
  
 
==Skillbar==
 
==Skillbar==
Line 23: Line 20:
 
| weapon1 = Pistol
 
| weapon1 = Pistol
 
| weapon2 = Warhorn
 
| weapon2 = Warhorn
| weapon3 =  
+
| weapon3 = X
| weapon4 =
+
| weapon4 = Dagger
| healing = Elixir of Promise
+
| healing = Well of Blood
| utility1 = Well of Power
+
| utility1 = Blood Is Power
 
| utility2 = Elixir of Anguish
 
| utility2 = Elixir of Anguish
 
| utility3 = Elixir of Risk
 
| utility3 = Elixir of Risk
Line 33: Line 30:
  
 
===Skill Variants===
 
===Skill Variants===
;Utility skills
+
 
*{{Skill|Elixir of Ambition}} can be replaced by {{Skill|Summon Flesh Golem}} for more CC.
+
'''Utility'''<br>
*If your group has a lack of {{tooltip|Might}} : Swap {{Skill|Elixir of Anguish}} for {{Skill|Blood Is Power}}
+
{{skill|Elixir of Anguish}} is not required to maintain {{tooltip|Quickness}}, so it is the first choice to swap out, but the other utilities can be replaced if {{tooltip|Might}} is covered by someone else.
 +
* {{Skill|Well of Power}} if your group has a lack of {{tooltip|Might}}
 +
* {{skill|Corrosive Poison Cloud}} for projectile defence
 +
* {{skill|Corrupt Boon}} or {{skill|Well of Corruption}} for boon removal
 +
* {{skill|Summon Flesh Wurm}} for body blocking certain attacks
 +
* {{skill|Signet of Undeath}} for an additional res
 +
* {{skill|Spectral Grasp}} for more CC
 +
* {{skill|Well of Power}} or {{skill|Elixir of Bliss}} for condition removal
 +
 
 +
 
 +
'''Elite'''<br>
 +
* {{Skill|Summon Flesh Golem}} for more CC.
 +
 
 +
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgTOTIZQCrnGigPdAF1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgTNTIZQCoSACgPgAB1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
Line 47: Line 58:
 
{{Specialization|Soul Reaping|Top|Mid|Top}}
 
{{Specialization|Soul Reaping|Top|Mid|Top}}
 
{{Specialization|Harbinger|Mid|Mid|Mid}}
 
{{Specialization|Harbinger|Mid|Mid|Mid}}
 +
  
  
Line 52: Line 64:
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
| stats = Magi
+
| stats = Harrier
 
| rune = Superior Rune of the Monk
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
 
 
| weapon1 = Pistol
 
| weapon1 = Pistol
| sigil1 = Superior Sigil of Concentration
+
| sigil1 = Superior Sigil of Transference
 
| weapon4 = Warhorn
 
| weapon4 = Warhorn
 
| sigil4 = Superior Sigil of Renewal
 
| sigil4 = Superior Sigil of Renewal
Line 63: Line 74:
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
}}
 
}}
===Equipment Variants===
+
 
'''Stats'''
+
* With this setup you can use (mostly) the same gear as on [[Build:Scourge_-_Alacrity_Support_Healer|Heal Scourge]].
*Shaman for Minor heal lost and better damages and HP.
+
 
 +
 
  
 
==Consumables==
 
==Consumables==
 +
 
'''Food'''
 
'''Food'''
* {{Food|Delicious Rice Ball}}
+
* {{Food|Delicious Rice Ball}} or ascended variants
 +
 
  
 
'''Utility'''
 
'''Utility'''
* {{Utility|Peppermint Oil}}
+
* {{Utility|Bountiful Maintenance Oil}}
 +
 
 +
 
  
 
==Usage==
 
==Usage==
 +
 
===Standard Rotation===
 
===Standard Rotation===
*Rotation Goal
+
The primary goals here are to share quickness and heal, so stay in {{Skill|Harbinger Shroud}} for quickness and use {{Skill|Voracious Arc}} to heal (and port deads to you). Aim to start and end each loop with {{Skill|Voracious Arc}}, and the ticking healing from {{trait|Transfusion}} should last almost until {{Skill|Harbinger Shroud}} is ready again.
The goal here is to share quickness and heal so stay in {{Skill|Harbinger Shroud}} for quickness and use {{Skill|Voracious Arc}} to heal (and port deads to you).
+
 
*When out of {{Skill|Harbinger Shroud}} :
+
 
# Use utility skills on CD
+
When out of {{Skill|Harbinger Shroud}}, use utility skills on CD.
 +
 
  
*Other sources of heal :
+
Other sources of heal :
# {{Skill|Locust Swarm}} (Life steal)
+
* {{Skill|Locust Swarm}} - (Life steal)
# {{Skill|Elixir of Promise}} (Direct Heal + Regen)
+
* {{Skill|Well of Blood}} - (Direct Heal + Regen)
# {{Skill|Mark of Blood}} when you dodge (Regen)
+
* {{Skill|Mark of Blood}} - when you dodge (Regen)
# {{Sigil|Superior Sigil of Renewal}} Swap Weapon for additional heal
+
* {{Sigil|Superior Sigil of Renewal}} - triggers on weapon swap or entering/exiting {{Skill|Harbinger Shroud}}

Revision as of 01:07, 12 August 2023

This is a test build. You may comment and rate it.

Focused on: Healing and Support

Designed for: Fractals and Raids

Difficulty:
TBD

Overview

With the shortest Shroud 4 cooldown on necromancer, Harbinger can get more use out of Transfusion than other builds.

In addition to decent CC, it provides 20 Might Might, 25 Vulnerability Vulnerability and permanent Fury Fury, Quickness Quickness and Regeneration Regeneration.


Skillbar

Pistol/Warhorn
X/Dagger
Utility

Skill Variants

Utility
Elixir of Anguish is not required to maintain Quickness Quickness, so it is the first choice to swap out, but the other utilities can be replaced if Might Might is covered by someone else.

  • Well of Power if your group has a lack of Might Might
  • Corrosive Poison Cloud for projectile defence
  • Corrupt Boon or Well of Corruption for boon removal
  • Summon Flesh Wurm for body blocking certain attacks
  • Signet of Undeath for an additional res
  • Spectral Grasp for more CC
  • Well of Power or Elixir of Bliss for condition removal


Elite

  • Summon Flesh Golem for more CC.


Template Code

[&DQgTNTIZQCoSACgPgAB1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Pistol
Harrier
Sigil
Warhorn
Harrier
Sigil
Rune
x6
Infusion
x18
  • With this setup you can use (mostly) the same gear as on Heal Scourge.


Consumables

Food

  • or ascended variants


Utility


Usage

Standard Rotation

The primary goals here are to share quickness and heal, so stay in Harbinger Shroud for quickness and use Voracious Arc to heal (and port deads to you). Aim to start and end each loop with Voracious Arc, and the ticking healing from Transfusion should last almost until Harbinger Shroud is ready again.


When out of Harbinger Shroud, use utility skills on CD.


Other sources of heal :

  • Locust Swarm - (Life steal)
  • Well of Blood - (Direct Heal + Regen)
  • Mark of Blood - when you dodge (Regen)
  • Sigil of Superior Sigil of Renewal - triggers on weapon swap or entering/exiting Harbinger Shroud


Ratings

This build has a rating of 2 stars based on 2 votes.
Log in or register to rate this build.
2 stars
OfficerAndyGentleman gave this build 2 stars • August 2023
A bit of a meme, but was surprisingly effective when I tried it. The lack of protection on what is already a weak healer is a bit of a killer, but the absurd frequency of its transfusions does give it some value, especially as a secondary healer or when paired with a dps alac that can provide the missing protection.
2 stars
Red gave this build 2 stars • July 2023
Gandorpheus's comment below is spot-on, and I can add very little to it. It can barely deal with the "moderately threatening" pulsing arena damage on the player themself, let alone others, and any kinds of spike damage during actual encounters find basically no answer here. It *does* provide full Quickness and Fury uptime and reasonable Regeneration, but by themselves those can only do so much, and the survivability this build grants is negligible. There's not really anything this build does that, for example, Heal Quickbrand doesn't do better; if you're dead set on having a healer Necromancer then you should just go with a Scourge build instead, and if you really want to do Quickness then go for a DPS Harbinger build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium