Difference between revisions of "Mechanist - Condition Mechanist"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = condition damage | | focus = condition damage | ||
− | | rating = | + | | rating = good |
| xpac = eod | | xpac = eod | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Condition | + | Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 22: | Line 23: | ||
|profession = engineer | |profession = engineer | ||
|specialization = mechanist | |specialization = mechanist | ||
− | |weapon1 = | + | |weapon1 = Pistol |
|weapon2 = Pistol | |weapon2 = Pistol | ||
|weapon3 = | |weapon3 = | ||
|weapon4 = | |weapon4 = | ||
|healing = Rectifier Signet | |healing = Rectifier Signet | ||
− | |utility1 = | + | |utility1 = Grenade Kit |
|utility2 = Superconducting Signet | |utility2 = Superconducting Signet | ||
|utility3 = Shift Signet | |utility3 = Shift Signet | ||
Line 35: | Line 36: | ||
==Skill Variants== | ==Skill Variants== | ||
− | * {{Skill| | + | * In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}. |
− | * {{Skill| | + | * {{Skill|Rocket Punch (Mechanist)}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. |
− | * {{Skill|Rocket Boots}} - Mobility and soft CC removal | + | * It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own. |
+ | * {{Skill|Rocket Boots}} - Mobility and soft CC removal. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|mid| | + | {{Specialization|Explosives|mid|top|mid}} |
{{Specialization|Firearms|top|mid|bot}} | {{Specialization|Firearms|top|mid|bot}} | ||
− | {{Specialization|Mechanist|top|top|top}} | + | {{Specialization|Mechanist|top|top|bot}} |
+ | ;Trait variants | ||
+ | * {{Trait|Blast Shield}} - if you need more defense. | ||
+ | |||
+ | |||
+ | ===Specialization Variants=== | ||
+ | Replaces Explosives. | ||
+ | {{Specialization|Tools|top|bot|top|variant=y}} | ||
+ | Switch {{Trait|Mech Core: J-Drive}} to {{Trait|Mech Core: Jade Dynamo}}. Consider replacing {{Skill|Grenade Kit}}. | ||
+ | This variant results in higher single-target DPS and better survivability, but can have lower DPS against large groups. | ||
Line 53: | Line 64: | ||
| rune = Superior Rune of the Elementalist | | rune = Superior Rune of the Elementalist | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Pistol |
| weapon2 = Pistol | | weapon2 = Pistol | ||
| sigil1 = Superior Sigil of Bursting | | sigil1 = Superior Sigil of Bursting | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Earth |
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
| sigil3 = | | sigil3 = | ||
| sigil4 = | | sigil4 = | ||
+ | | relic = Relic of the Fractal | ||
}} | }} | ||
+ | * Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}. | ||
− | == | + | ==Consumables== |
− | + | Budget consumables are acceptable for use in open world. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ===DPS=== | ||
+ | * Prioritize '''Flatbread''' Ascended food. | ||
+ | * {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}} | ||
+ | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | ||
− | == | + | ===Defense=== |
− | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | |
− | + | * {{Food|Oysters with Spicy Sauce}} | |
− | * {{ | + | * {{Food|Bowl of Lemongrass Mussel Pasta}} |
− | * {{ | ||
− | * {{ | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Flatbread''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
− | + | ===Damage=== | |
+ | * Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside. | ||
+ | * The general rotation involves alternating between Pistol/Pistol and {{Skill|Grenade Kit}}. | ||
+ | * The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized. | ||
+ | * Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available. | ||
+ | * Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rolling Smash}}, {{Skill|Poison Dart Volley}} and {{Skill|Static Shot}} off cooldown. | ||
+ | * When everything is on cooldown, you can use {{Skill|Fragmentation Shot}} vs. single targets, or {{Skill|Grenade}} vs. cumpled groups. | ||
+ | * You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight. | ||
+ | * You can use {{Skill|Sky Circus}} for damage, or save it if you will need the CC. | ||
+ | * Using {{Skill|Static Shot}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing. You can delay this if you will need the CC. | ||
+ | * Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter. | ||
+ | |||
+ | |||
+ | ===Survivability=== | ||
+ | * {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal. | ||
+ | * As mentioned before, {{Skill|Grenade Kit}} allows you to stay at range whenever it is required, so you can kite damage more easily. | ||
+ | * {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for quick repositioning as well (the mech AI tends to stand in places where it's not supposed to)! | ||
+ | |||
+ | Detailed information on the build + rotation is provided in the video down below: | ||
+ | |||
+ | [https://youtu.be/3QD4zpEFrak Guide Video (as of May 2022)] |
Revision as of 12:51, 29 March 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
Easy
This build was last updated on March 29, 2024 and is up to date for the March 19, 2024 patch.
Overview
Condition Mechanist with Burning, Confusion and Bleeding. Since the mech is a very good punchbag for harder encounters and using allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.
is a very straightforward specialization for OW gameplay that applies lots of
Template Code
[&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Pistol/Pistol
Utility
Skill Variants
- In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through , powerful ranged damage skills through and strong passive + active healing through .
- and are your main sources of CC, so you might want to keep them for CC phases.
- It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.
- - Mobility and soft CC removal.
Specializations
- Trait variants
- - if you need more defense.
Specialization Variants
Replaces Explosives.
Switch
to . Consider replacing . This variant results in higher single-target DPS and better survivability, but can have lower DPS against large groups.
Equipment
Ascended gear is not required.
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Pistol
Viper
Viper
Pistol
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Relic
- Your main sources of damage are Bleeding and Burning, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to and , which provide 33% condition duration to Bleeding and Burning.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
- Due to , your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.
- The general rotation involves alternating between Pistol/Pistol and .
- The most important damage skills are , and so they should be prioritized.
- Generally, you'll want to go into every 5 seconds to use ; in , also use and on cooldown whenever they are available.
- Aside from those skills, use , , and off cooldown.
- When everything is on cooldown, you can use vs. single targets, or vs. cumpled groups.
- You can use for damage, or save it if you think the Mech will die during the fight.
- You can use for damage, or save it if you will need the CC.
- Using will cause the Mech to fire . This is automatic and does not interrupt whatever the Mech is doing. You can delay this if you will need the CC.
- Due to the good amount of confusion that you apply and copying all your boons to your mech, your damage scales heavily depending on the encounter.
Survivability
- provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
- As mentioned before, allows you to stay at range whenever it is required, so you can kite damage more easily.
- is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for quick repositioning as well (the mech AI tends to stand in places where it's not supposed to)!
Detailed information on the build + rotation is provided in the video down below:
Ratings
This build does more with less effort than any other build I know. Good damage, burst, survivability with no fuss, no muss.
Condition mechanist is easily Engineers strongest Solo open world spec currently. Whether you go trailblazers or celestial, you can maintain high stacks of might as well as well as high damage and a mech that can tank pretty much anything. Very capable of soloing legendary bounties.
I really liked this build. Enemies harm me. The only differences are: I use the "Superior Rune of the Revenant" and dual pistols. I believe it could be added to the description. Grateful!
Comments
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