Mechanist - Power Mechanist
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on September 11, 2022 and is up to date for the June 27, 2023 game patch.
Overview
Power Mechanist is a power build with great damage and is very easy to play. Even with low access to boons, this build will delete most enemies with the combined force of the Mechanist rifle and their Mech's cannons. The build also has a lot of CC.
Template Code
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Skill Bar
Rifle
Utility
Skill Variants
The suggested skills are optimized for dps, but feel free to use other utilities such as:
- - AoE damage in melee and some utility.
- -
quickness, combine with and for good quickness uptime.
- - for a full signet build.
- - mobility.
Specializations
- - personal quickness, great pick when you're comfortable pressing all your buttons. Whereas J-Drive works best with a simpler playstyle.
- - DPS increase for group bosses if other players are providing fury.
Equipment
Ascended gear is not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Rifle
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Equipment Variants
Gear
With Fury, , and you have 100% critical chance when using
Berserker_stats.
Knight - defensive gear at the expense of dps
Marauder and/or
Dragon_stats - Luxury defensive open world stats that provide extra health at the cost of some damage
- Note that these stats change your critical chance so be aware of crit cap.
- Also be aware of the effects of stat choices on the mech's critical chance (75% without fury is ideal as the mech does not inherit flat critical chance from traits)
Runes
- - slightly better than Scholar because of how Mech scaling works, but then this gear set wouldn't work too well for power holosmith or scrapper.
- budget DPS
- , - defense at the expense of dps
Sigils
- - great when soloing, replaces Air
- - General defensive sigil
- - good quickness uptime when combined with and
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
- Spam and off cooldown. The auto attack, , is also great and fires which is an Explosion.
- Spam your Mech skills off cooldown. Remember using your third weapon skill causes the Mech to fire , this doesn't interrupt any action the Mech is doing.
- You can put the Mech's F1 ability on auto-cast if you want by pressing control+mouse 2 on the skill. Don't use autocast on F2 and F3 because these skills inflict crowd control, and you want to be able to decide when and when not to use crowd control.
- only fires the rocket if the projectile strikes the enemy. This means that when using AoE projectiles like or , you must hit the enemy with the projectile and not just the explosion in order to fire an Aim-Assisted Rocket.
Crowd control
- ⇒
Ratings

With Weaponmaster, Mechanist has gained a significant boost in its power and overall feeling for general open world play. PMech has gone from a build I'd never recommend to one I think is fantastic for people that are new to engineer or just want a laid back, easy farming build to play.

Stupidly easy to play, great damage, great crowd control, super tanky pet. All in all a great build. The only thing that sucks is the cooldown penalty from being away from your mech, hopefully Anet finds a better way to incentivise controlling the mech.
Comments
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