Difference between revisions of "Mesmer - Core Power Mesmer"

m
 
(18 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{SEO
 
|title=Mesmer - Basic Mesmer
 
|description=Core Power Mesmer open world build that has moderate damage and is a good introduction to the Mesmer class as a whole, needing to rely on its clone generation and shatters to succeed.
 
}}
 
 
 
{{Build
 
{{Build
 
| profession = mesmer
 
| profession = mesmer
 
| specialization =  
 
| specialization =  
| designed for = open world, open world general
+
| designed for = open world, open world general, open world core
 
| focus = strike damage
 
| focus = strike damage
 
| rating = good
 
| rating = good
 
| xpac =  
 
| xpac =  
 +
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Core Power Mesmer open world build that has moderate damage and is a good introduction to the Mesmer class as a whole, needing to rely on its clone generation and shatters to succeed.  
+
Core Power Mesmer open world build that has really good burst damage and good sustained damage. It also serves as a good introduction to the Mesmer class as a whole, needing to rely on its clone generation and shatters to succeed.  
 
 
 
 
==Template Code==
 
{{TemplateCode|
 
code = [&DQcKGQEdGBojDw8BawGAAWkBZwGPAWYBvAHtEgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
  
  
Line 28: Line 18:
 
|specialization =  
 
|specialization =  
 
|weapon1 = Sword
 
|weapon1 = Sword
|weapon2 = Sowrd
+
|weapon2 = Sword
 
|weapon3 = Greatsword
 
|weapon3 = Greatsword
 
|weapon4 =  
 
|weapon4 =  
 
|healing = Signet of the Ether
 
|healing = Signet of the Ether
 
|utility1 = Mantra of Pain
 
|utility1 = Mantra of Pain
|utility2 = Mirror Images
+
|utility2 = Phantasmal Disenchanter
|utility3 = Phantasmal Disenchanter
+
|utility3 = Blink
 
|elite = Time Warp
 
|elite = Time Warp
 
}}
 
}}
Line 40: Line 30:
  
 
===Weapon Variants===
 
===Weapon Variants===
* Focus - CC and area damage / vuln
+
* Focus - can replace offhand sword to trade some damage for the really strong ability to pack mobs together with {{Skill|Temporal Curtain}}.
  
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Phantasmal Defender}} - phantasm that taunts
+
Most mesmer utility skills focus on utility instead of damage. This build recommends {{Skill|Mantra of Pain}} {{Skill|Phantasmal Disenchanter}} and {{Skill|Blink}} for a balanced mix of damage and utility. But you can consider other options.
* {{Skill|Portal Entre}} - an incredibly powerful tool available to Mesmers. Use it to transport others to places they might not normally be able to reach or to shorten distances when looping back to areas.
+
* {{Skill|Phantasmal Defender}} - phantasm that {{Tooltip|Taunt|Taunts}}, but it has a really long cooldown and bad damage.
* {{Skill|Feedback}} - if having trouble with projectiles.
+
* {{Skill|Portal Entre}} - a utility skill used to transport yourself and others. Useful to shorten distances when looping back to areas or during jumping puzzles.
 +
* {{Skill|Feedback}} - to reflect projectiles.
 
* {{Skill|Mantra of Concentration}} - if you need multiple successive stun breaks.
 
* {{Skill|Mantra of Concentration}} - if you need multiple successive stun breaks.
 +
* {{Skill|Mantra of Resolve}} - if you need to cleanse dangerous conditions.
 
* {{Skill|Signet of Humility}} - if fighting champions or bounties with defiance bars.
 
* {{Skill|Signet of Humility}} - if fighting champions or bounties with defiance bars.
 +
 +
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQcKGRgaAR0jDyMPaQFpAY8BjwFlAYYBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
  
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Domination|top|mid|top}}
 
{{Specialization|Domination|top|mid|top}}
 +
{{Specialization|Illusions|mid|mid|top}}
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Dueling|top|bot|top}}
{{Specialization|Illusions|mid|mid|top}}
+
* If you are not using a greatsword, replace {{Trait|Bountiful Blades}} with {{Trait|Empowered Illusions}}.
* {{Trait|Deceptive Evasion}} - for better clone generation
+
* If you are levelling up your character, unlock your specializations in this order: Domination -> Illusions -> Duelling
 
 
  
 
==Equipment==
 
==Equipment==
 
:Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br>
 
:Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br>
This set uses gear similar to [[Build:Chronomancer_-_Power_DPS]], making it good for general PVE
 
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
Line 68: Line 65:
 
| weapon1 = Sword
 
| weapon1 = Sword
 
| weapon2 = Sword
 
| weapon2 = Sword
| sigil1 = Superior Sigil of Force
+
| sigil1 = Superior Sigil of Accuracy
| sigil2 = Superior Sigil of Accuracy
+
| sigil2 = Superior Sigil of Force
 
| weapon3 = Greatsword
 
| weapon3 = Greatsword
| weapon4 =  
+
| sigil3 = Superior Sigil of Accuracy
| sigil3 = Superior Sigil of Force
+
| sigil4 = Superior Sigil of Force
| sigil4 = Superior Sigil of Accuracy
+
| legs = Assassin
 +
| relic = Relic of the Thief
 
}}
 
}}
* {{Rune|the Eagle}}, {{Rune|the Pack}} - alternative DPS runes
+
* This set uses the same gear as [[Build:Virtuoso - Power DPS]], making it good for general PVE. This is because it is simply not worth it to get a gear set optimized for core mesmer. It relies on virtuoso's {{Trait|Quiet Intensity}} trait to reach 100% critical chance.
* {{Rune|Durability}}, {{Rune|the Herald}}, {{Rune|Vampirism}} - defensive runes
+
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
* {{Sigil|Energy}} - defensive sigil
+
* Other relics include {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}, and {{Relic|Relic of Durability}}.
* {{Knight}} - defensive trinkets
+
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
 +
 
  
  
 +
<br>
 
==Consumables==
 
==Consumables==
:'''Food'''
+
Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
 
* {{food|Peppermint Omnomberry Bar}} - farming
+
===DPS===
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
+
* Prioritize '''Steak''' Ascended food.
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
+
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
:'''Utility'''
+
===Defense===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
+
* {{Food|Fried Oyster Sandwich}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
 +
 
 +
===Farming===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
 +
<br>
  
  
 
==Usage==
 
==Usage==
 +
===Damage===
 +
Your highest damage skills are {{Skill|Phantasmal Berserker}}, {{Skill|Phantasmal Swordsman}}, {{Skill|Phantasmal Disenchanter}}, and {{Skill|Mirror Blade}}.
 +
 +
The general idea behind the build is to use all your Phantasm skills, then reset their cooldown with {{Skill|Signet of the Ether}}, and use them again. This provides really good burst damage and good sustained damage. All of these phantasms will become clones after attacking, allowing you to shatter them for great damage with {{Skill|Mind Wrack}}. You could also use {{Skill|Diversion}} for crowd control or {{Skill|Distortion}} for invulnerability.
 +
 
===Burst Opener===
 
===Burst Opener===
 +
Against bosses and other durable enemies, try to follow this opening burst.
 
#{{Skill|Phantasmal Swordsman}} from range
 
#{{Skill|Phantasmal Swordsman}} from range
#{{Gw2skill|Weapon swap}} before entering combat
+
#{{Tooltip|Weapon swap}} before entering combat
 
#{{Skill|Phantasmal Berserker}}
 
#{{Skill|Phantasmal Berserker}}
 +
#{{Skill|Phantasmal Disenchanter}}
 
#{{Skill|Signet of the Ether}}
 
#{{Skill|Signet of the Ether}}
 
#{{Skill|Phantasmal Berserker}}
 
#{{Skill|Phantasmal Berserker}}
#{{Gw2skill|Weapon swap}}
+
#{{Skill|Mirror Blade}}
 +
#{{Skill|Mind Stab}}
 +
#{{Tooltip|Weapon swap}}
 
#{{Skill|Phantasmal Swordsman}} in melee
 
#{{Skill|Phantasmal Swordsman}} in melee
 
#{{Skill|Blurred Frenzy}}
 
#{{Skill|Blurred Frenzy}}
#{{Skill|Mind Wrack}}
+
#{{Skill|Phantasmal Disenchanter}}
 
+
#Auto attack. Most of the auto attack damage comes from the third skill, {{Skill|Mind Spike}}
 
 
===Rotation===
 
:Begin with the Burst Opener denoted in the above section.
 
#{{Skill chain|Mind Slash}} until {{Skill|Phantasmal Swordsman}} is available again.
 
#{{Skill|Phantasmal Swordsman}} - interrupt autoattack chain
 
#{{Gw2skill|Weapon swap}}
 
#{{Skill|Phantasmal Berserker}}
 
#{{Skill|Mirror Blade}} and {{Skill|Spatial Surge}} until {{Skill|Signet of the Ether}} is ready
 
#{{Skill|Phantasmal Berserker}}
 
#{{Skill|Signet of the Ether}}
 
#{{Skill|Phantasmal Berserker}}
 
#{{Gw2skill|Weapon swap}}
 
#{{Skill|Phantasmal Swordsman}}
 
#{{Skill|Blurred Frenzy}}
 
:Repeat from step 1.
 
  
:'''Notes:'''
+
=== Notes ===
* Cast {{Skill|Mind Wrack}} when 3 clones are active.
+
* Cast {{Skill|Mind Wrack}} with 3 clones.  
* Cast {{Skill|Cry of Frustration}} when 3 clones are active and {{Skill|Mind Wrack}} will not be available for several seconds.
+
** If you want to minmax, you can use {{Skill|Cry of Frustration}} '''''if''''' Mind Wrack is on cooldown and you know you will have 3 clones again by the time Mind Wrack comes off cooldown. If you're unsure, just don't use Cry of Frustration because it is a minimal damage increase.
* Cast {{Skill|Mantra of Pain}} off cooldown
+
* Cast {{Skill|Mantra of Pain}} whenever you have 2 charges.
 +
* {{Skill|Mind Stab}} will interrupt whatever you're doing (except using your heal skill) to cast it. So be careful not to interrupt yourself during an important skill like {{Skill|Phantasmal Berserker}}.
  
 +
===Defense and sustain===
 +
* Remember you can dodge attacks with {{Skill|Blurred Frenzy}}, or block them with {{Skill|Illusionary Riposte}}.
 +
* {{Skill|Distortion}} is an amazing skill to make yourself invulnerable, with the duration increasing with each clone shattered. If the boss is doing a long attack you can use Distortion to completely ignore it and keep doing damage.
 +
* You have essentially no sustain but, in exchange, you deal really high damage.
 +
* If you find this playstyle too complicated you can swap {{Skill|Signet of the Ether}} for {{Skill|Ether Feast}}. This simplifies the rotation by reducing the number of times you use phantasms, and you can get more healing and more often from Ether Feast, but is a huge damage loss.
  
 
===Crowd Control===
 
===Crowd Control===
Line 131: Line 140:
 
* {{Skill|Diversion}}
 
* {{Skill|Diversion}}
 
* {{Skill|Illusionary Wave}}
 
* {{Skill|Illusionary Wave}}
* {{Skill chain|Illusionary Riposte}}
+
* {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}}

Latest revision as of 09:40, 1 September 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
Easy
This build was last updated on September 01, 2023 and is up to date for the March 19, 2024 patch.

Overview

Core Power Mesmer open world build that has really good burst damage and good sustained damage. It also serves as a good introduction to the Mesmer class as a whole, needing to rely on its clone generation and shatters to succeed.


Skill Bar

Sword/Sword
Greatsword
Utility


Weapon Variants

  • Focus - can replace offhand sword to trade some damage for the really strong ability to pack mobs together with Temporal Curtain.


Skill Variants

Most mesmer utility skills focus on utility instead of damage. This build recommends Mantra of Pain Phantasmal Disenchanter and Blink for a balanced mix of damage and utility. But you can consider other options.

  • Phantasmal Defender - phantasm that Taunts Taunts, but it has a really long cooldown and bad damage.
  • Portal Entre - a utility skill used to transport yourself and others. Useful to shorten distances when looping back to areas or during jumping puzzles.
  • Feedback - to reflect projectiles.
  • Mantra of Concentration - if you need multiple successive stun breaks.
  • Mantra of Resolve - if you need to cleanse dangerous conditions.
  • Signet of Humility - if fighting champions or bounties with defiance bars.


Template Code

[&DQcKGRgaAR0jDyMPaQFpAY8BjwFlAYYBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • If you are not using a greatsword, replace Bountiful Blades with Empowered Illusions.
  • If you are levelling up your character, unlock your specializations in this order: Domination -> Illusions -> Duelling

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6


Relic
  • This set uses the same gear as Build:Virtuoso - Power DPS, making it good for general PVE. This is because it is simply not worth it to get a gear set optimized for core mesmer. It relies on virtuoso's Quiet Intensity trait to reach 100% critical chance.
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • Other relics include Relic of the Adventurer, Relic of Cerus, Relic of the Cavalier, and Relic of Durability.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.



Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)



Usage

Damage

Your highest damage skills are Phantasmal Berserker, Phantasmal Swordsman, Phantasmal Disenchanter, and Mirror Blade.

The general idea behind the build is to use all your Phantasm skills, then reset their cooldown with Signet of the Ether, and use them again. This provides really good burst damage and good sustained damage. All of these phantasms will become clones after attacking, allowing you to shatter them for great damage with Mind Wrack. You could also use Diversion for crowd control or Distortion for invulnerability.

Burst Opener

Against bosses and other durable enemies, try to follow this opening burst.

  1. Phantasmal Swordsman from range
  2. Weapon swap Weapon swap before entering combat
  3. Phantasmal Berserker
  4. Phantasmal Disenchanter
  5. Signet of the Ether
  6. Phantasmal Berserker
  7. Mirror Blade
  8. Mind Stab
  9. Weapon swap Weapon swap
  10. Phantasmal Swordsman in melee
  11. Blurred Frenzy
  12. Phantasmal Disenchanter
  13. Auto attack. Most of the auto attack damage comes from the third skill, Mind Spike

Notes

  • Cast Mind Wrack with 3 clones.
    • If you want to minmax, you can use Cry of Frustration if Mind Wrack is on cooldown and you know you will have 3 clones again by the time Mind Wrack comes off cooldown. If you're unsure, just don't use Cry of Frustration because it is a minimal damage increase.
  • Cast Mantra of Pain whenever you have 2 charges.
  • Mind Stab will interrupt whatever you're doing (except using your heal skill) to cast it. So be careful not to interrupt yourself during an important skill like Phantasmal Berserker.

Defense and sustain

  • Remember you can dodge attacks with Blurred Frenzy, or block them with Illusionary Riposte.
  • Distortion is an amazing skill to make yourself invulnerable, with the duration increasing with each clone shattered. If the boss is doing a long attack you can use Distortion to completely ignore it and keep doing damage.
  • You have essentially no sustain but, in exchange, you deal really high damage.
  • If you find this playstyle too complicated you can swap Signet of the Ether for Ether Feast. This simplifies the rotation by reducing the number of times you use phantasms, and you can get more healing and more often from Ether Feast, but is a huge damage loss.

Crowd Control

  • Signet of Humility
  • Diversion
  • Illusionary Wave
  • Illusionary Riposte Counter Blade


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • May 2023
Core mesmer has one of the highest damage capabilities of all core classes, and this build perfectly allows you to reach that potential. Generally speaking, mesmer is easy to play but hard to master, but this build will work great regardless of your level of skill. The perfect build to level a mesmer to 80 and start unlocking elite specializations.
5 stars
Kisyana gave this build 5 stars • January 2022
Surely will use this build as I wait for virtuoso.
4 stars
Melts Into Air gave this build 4 stars • December 2020
Solid build that is impressively strong for core. Can get you to the elite specs quickly and easily, soloing nearly every hero point (can just kite with greatsword if you have issues). My only real issue is the emphasis on shattering traits, as I've found them unnecessary in the vast majority of cases. Instead I would recommend: - Domination t1 - Bountiful Blades: makes it so Greatsword 4 and 2 massacre most things without needing to do anything else - Domination t3 - Vicious Expression: straightforward damage boost on most enemies, especially given you have a lot of built in boon removal - Illusions t1 - Persistence of Memory: this has great synergy with the rest of the build. Extra quickness uptime, insane fury duration, and some other shenanigans (see below). There's a very powerful interaction with Persistence of Memory and Rune of the Pack here. If you use GS4 to open combat at close-mid range, your phantasm(s) will gain the Rune buff, and then transfer it to you. With Bountiful Blades creating 2 phantasms, they each get the buff, vaulting you to 20+ might stacks (without Mantra of Pain!) almost immediately. Overall, this synergy not only boosts your damage significantly, but also your swiftness uptime when chaining kills. With these changes, Phantasmal Disenchanter is a good option over Mantra of Pain, especially if you're like me and only rarely end up charging Mantra in open world anyway.
4 stars
X Zeyrox X gave this build 4 stars • August 2020
This build is very good for core content it's very easy and fun, I use it and it works great for me

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium