Difference between revisions of "Ranger - Condi DPS"

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==Information==
 
==Information==
This is a condition damage ranger build designed for raids and dractals. The build excels in dealing a high leavel of condition damage.
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This is a condition damage ranger build designed for raids and fractals. The build excels in dealing high condition damage.
  
 
==Skill Bar==
 
==Skill Bar==

Revision as of 22:09, 1 November 2016

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damage.

Designed for:

 

Information

This is a condition damage ranger build designed for raids and fractals. The build excels in dealing high condition damage.

Skill Bar

Juvenile Lynx.png
Juvenile Electric Wyvern.png
Short bowHealingUtilityElite
Axe/Torch

Pets

Slot Changes

Heal Skills

  • 1Activation.png
    20Recharge.png
    "We heal as one!"
    Shout. Heal yourself and your pet. You each gain a copy of the other's boons.
    Healing.pngHealing: 6,520
    Book.pngBoons copied: 11
    over
    Healing Spring
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Healing Spring
    Trap. Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing.pngHealing: 4,920
    Regeneration.png6Regeneration (3s): 2,340 Heal
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 10 seconds
    Radius.pngTrap Radius: 180
    Combo.pngCombo Field: Water
    Radius.pngRadius: 240
    to share boons with your pet.

Utility Skills

  • Sun Spirit
    1Activation.png
    20Recharge.png
    Sun Spirit
    Spirit. Summon a sun spirit that grants allies a chance to inflict burning.
    Sun Spirit.pngSun Spirit (6s): 75% chance to apply burning on hit.
    Burning.png2Burning (3s): 786 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngEffect Recharge: 8 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    over
    Sharpening Stone
    30Recharge.png
    Sharpening Stone
    Survival. Bleed foes with your next six attacks.
    Sharpening Stone.png10Sharpening Stone (30s): Attacks inflict bleeding.
    Bleeding.pngBleeding (10s): 220 Damage
    if there isn't already one present.

Specializations

Variants

  • Use
    Spotter
    Spotter.pngSpotter
    Increases precision of nearby allies.
    Spotter.pngIncreased Precision (9s): 150 Precision
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    if you're the only ranger.




Equipment

Stats

  • All equipment (armor, trinkets, and weapons) are Viper's

Upgrades

Shortbow.png
I.png
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Axe.png
Torch.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Earth
2Recharge.png
Superior Sigil of Earth.pngSuperior Sigil of Earth
60% Chance on Critical: Inflict Bleeding (5 seconds). (Cooldown: 2s)
II.png
  • 4x
    Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • 2x Superior Rune of the Trapper Superior Rune of the Trapper

Infusion

  • Use Condition Damage Infusions if available.

Notes

  • Since Ranger has no condition duration traits, all condition duration must come from gear.
  • Consider using Superior Sigil of Bursting Superior Sigil of Bursting on your Shortbow instead of Geomancy if you're going ranged.
  • If you do not have ascended Viper's trinkets, run exotic Viper accessories, amulet, and rings with an ascended Rampager backpiece.

Consumables

Food:

Rare Veggie Pizza Rare Veggie Pizza
Rare Veggie Pizza.pngRare Veggie Pizza
Nourishment (30 m):
Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
Consumable
.

Utility:

Toxic Focusing Crystal Toxic Focusing Crystal
Toxic Focusing Crystal.pngToxic Focusing Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
Consumable

Usage

  1. Sharpening Stone
    30Recharge.png
    Sharpening Stone
    Survival. Bleed foes with your next six attacks.
    Sharpening Stone.png10Sharpening Stone (30s): Attacks inflict bleeding.
    Bleeding.pngBleeding (10s): 220 Damage
  2. Entangle
    Not usable underwater.png
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entangle foes around you with vines. Entangled foes bleed and are immobilized until the vines are destroyed.
    Damage.pngDamage: 49
    Bleeding.png5Bleeding (8s): 880 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Book.pngUnblockable
    Radius.pngRadius: 600
  3. Flame Trap
    Not usable underwater.png
    ½Activation.png
    15Recharge.png
    Flame Trap
    Trap. Set a trap that burns foes.
    Damage.pngDamage per pulse: 80
    Burning.pngBurning per pulse (2½s): 328 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Radius.pngTrap Radius: 180
    Radius.pngDamage Radius: 240
    Combo.pngCombo Field: Fire
    Book.pngUnblockable
  4. Viper's Nest
    Not usable underwater.png
    ½Activation.png
    20Recharge.png
    Viper's Nest
    Trap. Set a trap that pulses poison on foes when triggered.
    Damage.pngDamage (3x): 240
    Poison.png3Poison Per Pulse (4s): 402 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 3
    Radius.pngTrap Radius: 180
    Radius.pngDamage Radius: 240
    Combo.pngCombo Field: Poison
    Book.pngUnblockable
  5. Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Immobilizes if you're behind the target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 118
    Crippled.pngCrippled (3s): -50% Movement Speed
    Immobilize.pngImmobilize (1½s): Unable to move.
    Bleeding.pngBleeding (6s): 132 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  6. Poison Volley
    ¼Activation.png
    8Recharge.png
    Poison Volley
    Fire a spread of five poison arrows. More effective if you hit the target from behind.
    Damage.pngDamage (5x): 170
    Poison.png5Poison (4s): 670 Damage, -33% Healing Effectiveness
    Targets.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 900
  7. Weapon swap to proc
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    and use
    Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.pngDamage (9x): 256
    Burning.png9Burning (3s): 3,537 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
  8. Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 151
    Burning.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
  9. Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
  10. Winter's Bite
    ½Activation.png
    10Recharge.png
    Winter's Bite
    Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
    Damage.pngDamage: 168
    Chilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 900
  11. Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
  12. Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.pngDamage (9x): 256
    Burning.png9Burning (3s): 3,537 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Fire
    Radius.pngRadius: 240
  13. Winter's Bite
    ½Activation.png
    10Recharge.png
    Winter's Bite
    Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
    Damage.pngDamage: 168
    Chilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Range.pngRange: 900
  14. Splitblade
    ¾Activation.png
    6Recharge.png
    Splitblade
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage.pngDamage (5x): 170
    Bleeding.png5Bleeding (6s): 660 Damage
    Targets.pngTargets per Axe: 5
    Combo.pngCombo Finisher: Physical Projectile (20% chance)
    Range.pngRange: 900
  15. Throw Torch
    ½Activation.png
    15Recharge.png
    Throw Torch
    Throw your torch and burn your foe.
    Damage.pngDamage: 151
    Burning.png2Burning (6s): 1,572 Damage
    Range.pngRange: 1,200
  16. Weapon swap to proc
    Quick Draw
    9Recharge.png
    Quick Draw.pngQuick Draw
    When swapping weapons, the next ranger weapon skill you use will recharge faster.
    Quick Draw.pngQuick Draw (5s): Your next weapon skill's cooldown is reduced by 66%.
    Book.pngCombat Only
    and use
    Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Immobilizes if you're behind the target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 118
    Crippled.pngCrippled (3s): -50% Movement Speed
    Immobilize.pngImmobilize (1½s): Unable to move.
    Bleeding.pngBleeding (6s): 132 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  17. Poison Volley
    ¼Activation.png
    8Recharge.png
    Poison Volley
    Fire a spread of five poison arrows. More effective if you hit the target from behind.
    Damage.pngDamage (5x): 170
    Poison.png5Poison (4s): 670 Damage, -33% Healing Effectiveness
    Targets.pngTargets per Arrow: 5
    Book.pngPierces
    Range.pngRange: 900
    x2
  18. Crippling Shot
    12Recharge.png
    Crippling Shot
    Fire an arrow that cripples your target. Immobilizes if you're behind the target. Your pet's next three attacks inflict bleeding.
    Damage.pngDamage: 118
    Crippled.pngCrippled (3s): -50% Movement Speed
    Immobilize.pngImmobilize (1½s): Unable to move.
    Bleeding.pngBleeding (6s): 132 Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  19. Go to #7 and repeat.

General

  • Do not swap pets unless they are in danger of dying. You don't want them to lose all their boons (especially quickness if they received it).
  • Swap your pets at the start of the fight to proc
    Poison Master
    Poison Master.pngPoison Master
    After swapping pets, your pet's first attack will inflict poison; your poison damage is increased.
    Damage.pngDamage Increase: 25%
    Poison.png2Poison (8s): 536 Damage, -33% Healing Effectiveness
    . Swapping pets during the fight is damage loss because the pet loses his boons, so only swap when necessary.
  • Swap to your Electric Wyvern for crowd control.
    Concussion Shot
    ¼Activation.png
    25Recharge.png
    Concussion Shot
    Daze your foe with an arrow. Stun them if you hit from behind or from the side.
    Damage.pngDamage: 118
    Daze.pngDaze: 2 seconds
    Stun.pngStun: 2 seconds
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    should be used as well.
  • Make sure your spirit is in range of the raid group. Put it between the boss and the places you're most likely to kite towards.
Build rating - 3 stars
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1 Ratings
3 stars
Chinkeeyong gave this build 3 stars September 2018

This build deals decent sustained damage but isn't really worth running. You would only ever play this build if you plan to get Path of Fire and play Condi Soulbeast in the near future.