Difference between revisions of "Ranger - Core Power Ranger"
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|elite = "Strength of the Pack!" | |elite = "Strength of the Pack!" | ||
}} | }} | ||
− | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
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* Axe (mainhand) - higher burst but lower DPS than Sword. | * Axe (mainhand) - higher burst but lower DPS than Sword. | ||
* Warhorn - boons | * Warhorn - boons | ||
− | |||
===Pet Variants=== | ===Pet Variants=== | ||
− | * {{Tooltip| | + | ; High damage pets |
− | + | * {{Tooltip|Fanged Iboga}}, {{Tooltip|Jacaranda}}, any feline such as {{Tooltip|Lynx}}. | |
− | + | ; Good mix of damage and crowd control | |
− | * {{Tooltip| | + | * {{Tooltip|Smokescale}}, {{Tooltip|Rock Gazelle}}, any canine such as {{Tooltip|Wolf}}. |
− | * {{Tooltip| | + | ; Good on-demand crowd control |
− | + | * {{Tooltip|Rock Gazelle}}, {{Tooltip|Pink Moa}}, {{Tooltip|Electric Wyvern}}, {{Tooltip|Wolf}}. | |
− | * {{Tooltip| | + | ; Tanky pets |
− | + | * Drakes such as {{Tooltip|Marsh Drake}} rovide the best mix of damage and tankiness, but bears and devourers are also very tanky pets. | |
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|"Protect Me!"}} - stunbreak | + | * {{Skill|"Protect Me!"}} - stunbreak for you and allies, and personal barrier and protection. |
− | * {{Skill|Healing Spring}} - condition cleanse | + | * {{Skill|Healing Spring}} - condition cleanse. |
− | * {{Skill|Frost Spirit}} - extra damage in static fights | + | * {{Skill|Frost Spirit}} - extra damage in static fights, can be considered in group play. |
− | * {{Skill|Stone Spirit}} - extra defense in static fights | + | * {{Skill|Stone Spirit}} - extra defense in static fights, can be considered in group play. |
− | * {{Skill|Signet of Stone}} - extra toughness and a panic button | + | * {{Skill|"Guard!"}} - extra defense. |
+ | * {{Skill|Signet of Stone}} - extra toughness and a panic button. | ||
* {{Skill|Lightning Reflexes}} - alternative stun break and extra dodge. | * {{Skill|Lightning Reflexes}} - alternative stun break and extra dodge. | ||
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* {{Trait|Trapper's Expertise}} - if running {{Skill|Healing Spring}}. | * {{Trait|Trapper's Expertise}} - if running {{Skill|Healing Spring}}. | ||
* {{Trait|Resounding Timbre}} - better utility. | * {{Trait|Resounding Timbre}} - better utility. | ||
+ | * {{Trait|Quick Draw}} can enable an alternative playstile where you run 2 longbows and use this trait to cast {{Skill|Barrage}} every weapon swap. This playstyle is very vulnerable to projectile block/reflect and lacks mobility, but can be very fun. | ||
Line 91: | Line 91: | ||
* {{Rune|Superior Rune of Vampirism}} - Defense | * {{Rune|Superior Rune of Vampirism}} - Defense | ||
* {{Rune|Superior Rune of Infiltration}} - budget dps | * {{Rune|Superior Rune of Infiltration}} - budget dps | ||
− | * {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Accuracy}} - budget DPS (replaces {{Sigil| | + | * {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Accuracy}} - budget DPS (replaces {{Sigil|Impact}}) |
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===Defense=== | ===Defense=== | ||
* {{Skill|Hunter's Shot}} can be used to disengage with stealth. | * {{Skill|Hunter's Shot}} can be used to disengage with stealth. | ||
− | * | + | * Against dangerous enemies, send a tanky pet in first with {{Skill|Attack my Target}} so they tank for you. |
− | * If having trouble surviving, you can run {{Skill| | + | * If having trouble surviving, you can run {{Skill|"Guard!"}} or {{Skill|Signet of Stone}}. |
* Remember to always dodge and sidestep attacks if possible. | * Remember to always dodge and sidestep attacks if possible. | ||
Revision as of 14:07, 26 February 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on February 26, 2022 and is up to date for the March 19, 2024 patch.
Overview
A basic but effective open world ranger build that F2P players can access. The Longbow Beastmaster is surprisingly powerful for a Core class and performs very well in event farming and casual solo open world.
Template Code
[&DQQIGh46IDp5AAAArAEAAJYBAAC1AAAA7QAAAB0BAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Longbow
Sword/Axe
Utility
Weapon Variants
- Greatsword - can replace Longbow
- Axe (mainhand) - higher burst but lower DPS than Sword.
- Warhorn - boons
Pet Variants
- High damage pets
- Fanged Iboga, Jacaranda, any feline such as Lynx.
- Good mix of damage and crowd control
- Smokescale, Rock Gazelle, any canine such as Wolf.
- Good on-demand crowd control
- Tanky pets
- Drakes such as Marsh Drake rovide the best mix of damage and tankiness, but bears and devourers are also very tanky pets.
Skill Variants
- - stunbreak for you and allies, and personal barrier and protection.
- - condition cleanse.
- - extra damage in static fights, can be considered in group play.
- - extra defense in static fights, can be considered in group play.
- - extra defense.
- - extra toughness and a panic button.
- - alternative stun break and extra dodge.
Specializations
- Variants
- - more consistent crit chance / buffs allies
- - if running .
- - better utility.
- can enable an alternative playstile where you run 2 longbows and use this trait to cast every weapon swap. This playstyle is very vulnerable to projectile block/reflect and lacks mobility, but can be very fun.
Equipment
Ascended gear is not required; exotic with the same stats will work fine.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Longbow
Berserker
Berserker
Sigil
Sigil
Sword
Berserker
Berserker
Axe
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
- Knight - defensive trinkets
- - Defense
- - budget dps
- , - budget DPS (replaces )
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
Use big skills like
, , and while using and your pet's abilities to maintain uptime on .
Defense
- can be used to disengage with stealth.
- Against dangerous enemies, send a tanky pet in first with so they tank for you.
- If having trouble surviving, you can run or .
- Remember to always dodge and sidestep attacks if possible.
Crowd Control
- Your pet’s F2 skill
- (as a last resort)
Ratings
A satisfying build to play. Super accessible and doesn't lose much to other base game berserk builds. I recommend!
Super easy to play. The pet is relatively tanky and your weapons are ranged so the build is also very safe. Perhaps a little boring because of how simple it is to play. Its main downside is its low damage after the initial burst. Pets are also very dumb and do super low damage. If you have access to Path of Fire, definitely use Juvenile Jacaranda.
I always thought this to be THE build to live the longbow ranger experience (more than with Soulbeast), even past the HoT/PoF expansion. All three trait lines synergise extremely well and everything is set up for you to send your pet up front in combat while you transform your enemies into porcupines for extremely far. The farther you are, the more you are rewarded boon and damage wise! Once the enemy is weak, you can then launch yourself on the enemies with you greatsword to finish them off. It takes a lot of practice to enjoy such build as you need to be cautious about field positionning, movement, and timing, but it feels great to always have a sight of the battlefield. The only downside is that it tends to perform poorly in tight spaces as you are squishy (as expected for a long range class). 4 is your best friend!
one of the best core builds in the game for general open world since ranger pets are so good at distracting mobs, and ranger's moderate damage means it can easily burst down threats.
Comments
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