Difference between revisions of "Reaper - Power Greatsword"
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| rating = great | | rating = great | ||
| xpac = hot | | xpac = hot | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1KTIlIjbBEigPQAFAAYEAdwF3AYEAAxMDEwAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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|weapon1 = Greatsword | |weapon1 = Greatsword | ||
|weapon2 = | |weapon2 = | ||
− | |weapon3 = | + | |weapon3 = Staff |
− | |weapon4 = | + | |weapon4 = |
− | |healing = | + | |healing = "Your Soul Is Mine!" |
− | |utility1 = Well of | + | |utility1 = Well of Darkness |
− | |utility2 = Well of | + | |utility2 = Well of Suffering |
|utility3 = Spectral Grasp | |utility3 = Spectral Grasp | ||
|elite = "Chilled to the Bone!" | |elite = "Chilled to the Bone!" | ||
}} | }} | ||
− | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * Staff - | + | * {{Tooltip|Dagger}} / {{Tooltip|Focus}} - alternative to {{Tooltip|Staff}} |
− | + | * {{Tooltip|Sword}} / {{Tooltip|Sword}} - alternative to {{Tooltip|Staff}} | |
===Skill Variants=== | ===Skill Variants=== | ||
'''Healing Skills''' | '''Healing Skills''' | ||
− | |||
* {{Skill|Consume Conditions}} - condi cleanse. | * {{Skill|Consume Conditions}} - condi cleanse. | ||
'''Utility Skills''' | '''Utility Skills''' | ||
− | * {{Skill| | + | * {{Skill|"You Are All Weaklings!"}} - DPS option to replace {{Skill|Spectral Grasp}} when there's no need to pull mobs. Also provides might and stunbreaks |
* {{Skill|"Suffer!"}} - transfers conditions and chills. | * {{Skill|"Suffer!"}} - transfers conditions and chills. | ||
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
* {{Skill|Spectral Armor}} - defense and life force generation. | * {{Skill|Spectral Armor}} - defense and life force generation. | ||
− | |||
* {{Skill|Summon Shadow Fiend}} - minion with decent DPS | * {{Skill|Summon Shadow Fiend}} - minion with decent DPS | ||
* {{Skill|"Rise!"}} - excellent mix of damage and defense. | * {{Skill|"Rise!"}} - excellent mix of damage and defense. | ||
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'''Elite Skills''' | '''Elite Skills''' | ||
* {{Skill|Summon Flesh Golem}} - tanky CC pet. | * {{Skill|Summon Flesh Golem}} - tanky CC pet. | ||
− | * {{Skill|Lich Form}} - burst damage. Use skill 4 and | + | * {{Skill|Lich Form}} - burst damage. Use skill 4 and exit Lich Form immediatly. |
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==Specializations== | ==Specializations== | ||
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{{Specialization|Soul Reaping|top|top|mid}} | {{Specialization|Soul Reaping|top|top|mid}} | ||
{{Specialization|Reaper|mid|top|bot}} | {{Specialization|Reaper|mid|top|bot}} | ||
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==Equipment== | ==Equipment== | ||
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine. | Ascended gear and stat infusions are not required; exotic gear with the same stats is fine. | ||
− | + | ===Standard Equipment=== | |
− | This set uses gear | + | This set uses the same gear as [[Build:Reaper_-_Power_DPS]]. This makes it a good option for general PVE. |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Accuracy |
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Accuracy |
+ | | head = Assassin | ||
+ | | legs = Assassin | ||
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
+ | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | ||
+ | * Other relics include {{Relic|Relic of the Thief}}, {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}, and {{Relic|Relic of Durability}}. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
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− | == | + | ==Consumables== |
− | + | Budget consumables are acceptable for use in open world. | |
− | === | + | ===DPS=== |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | + | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | |
− | + | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | |
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | == | + | ===Farming=== |
− | + | * Prioritize '''Steak''' Ascended food. | |
− | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | |
− | * {{ | + | * {{Food|Peppermint Omnomberry Bar}} |
− | + | * {{Utility|Sharpening Skull}} (and variants) | |
− | * {{ | ||
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− | |||
− | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
==Usage== | ==Usage== | ||
− | + | Reaper's damage relies on the trait {{Trait|Cold Shoulder}} to get a powerful modifier against {{Tooltip|chilled}} foes. The following skills apply chill: | |
− | + | * {{Trait|Chilling Nova}} - one of the primary sources of chill, but requires the target to already be chilled. | |
− | |||
* {{Skill|Well of Darkness}} - one of the primary sources of chill, used at the start of the combo. | * {{Skill|Well of Darkness}} - one of the primary sources of chill, used at the start of the combo. | ||
* {{Skill|"Suffer!"}}, {{Skill|"Chilled to the Bone!"}} - if running them, these skills apply chill in a large area. | * {{Skill|"Suffer!"}}, {{Skill|"Chilled to the Bone!"}} - if running them, these skills apply chill in a large area. | ||
* {{Skill|Grasping Darkness}} - this skill is usually used as an opener due to its pull, and it also chills. | * {{Skill|Grasping Darkness}} - this skill is usually used as an opener due to its pull, and it also chills. | ||
− | * {{Skill|Chilling Scythe}} - the final hit of the greatsword auto-chain | + | * {{Skill|Chilling Scythe}} - the final hit of the greatsword auto-chain. |
* {{Skill|Executioner's Scythe}} - applies chill in a large area and places an ice field. | * {{Skill|Executioner's Scythe}} - applies chill in a large area and places an ice field. | ||
− | * {{Skill|Soul Spiral}}, {{Skill|Gravedigger}} - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. | + | ** {{Skill|Soul Spiral}}, {{Skill|Gravedigger}}, {{Skill|Death Spiral}} - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. |
* {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. | * {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. | ||
+ | You will also gain a nice damage bonus from {{Relic|Relic of Fireworks}} which you should trigger before entering Shroud. | ||
− | + | ====Damage==== | |
− | ==== | ||
Most of the damage comes from Reaper's Shroud thanks to {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}} together with the aforementioned {{Trait|Cold Shoulder}}. As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows: | Most of the damage comes from Reaper's Shroud thanks to {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}} together with the aforementioned {{Trait|Cold Shoulder}}. As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows: | ||
+ | # {{Skill|Nightfall}} | ||
+ | # {{Skill|Grasping Darkness}} has a long casting animation, but you can cancel it with {{Tooltip|Weapon swap}} | ||
+ | # {{Skill|Reaper's Mark}} | ||
+ | # {{Skill|Chillblains}} | ||
# {{Skill|Well of Darkness}} | # {{Skill|Well of Darkness}} | ||
# {{Skill|Well of Suffering}} | # {{Skill|Well of Suffering}} | ||
− | + | # {{Skill|Reaper's Shroud}} (consider casting {{Skill|Infusing Terror}} for {{Tooltip|Stability}} to ensure you do not get interrupted during your high damage Reaper's Shroud). | |
− | + | # {{Skill|Death's Charge}} | |
− | # {{Skill|Reaper's Shroud}} (consider casting {{Skill|Infusing Terror}} for | ||
# {{Skill|Soul Spiral}} inside your wells to make use of the whirl finisher. | # {{Skill|Soul Spiral}} inside your wells to make use of the whirl finisher. | ||
− | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} | + | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 |
+ | # {{Skill|Death's Charge}} | ||
+ | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 | ||
+ | # {{Skill|Death's Charge}} | ||
+ | # {{Skill|Life Rend}} {{Skill|Life Slash}} {{Skill|Life Reap}} X2 | ||
+ | # {{Skill|Death's Charge}} | ||
# {{Skill|Exit Reaper's Shroud}} | # {{Skill|Exit Reaper's Shroud}} | ||
+ | # {{Skill|Mark of Blood}}, {{Skill|Chillblains}}, {{Skill|Putrid Mark}}, {{Skill|Reaper's Mark}} | ||
# {{Skill|Death Spiral}} | # {{Skill|Death Spiral}} | ||
# {{Skill|Gravedigger}} | # {{Skill|Gravedigger}} | ||
+ | * Use {{Skill|Executioner's Scythe}} instead of Shroud autos if the enemy is below 50% hp. | ||
+ | * Do not interrupt Shroud autos to benefit from {{Trait|Reaper's Onslaught}}. | ||
+ | * If the enemy is below 50% HP, keep spamming Gravedigger. | ||
+ | * Your staff marks will not all be off cooldown when you try to repeat the rotation. You can skip swapping to staff every other rotation. | ||
+ | * {{Skill|Nightfall}} will trigger {{Relic|Relic of Fireworks}} for a nice damage boost as you prepare to enter Shroud. | ||
+ | * Make sure your target is chilled before unleashing your high damage Shroud rotation. If following the rotation, your {{Skill|Well of Darkness}} will cover that, otherwise use {{Skill|Executioner's Scythe}} before spinning. | ||
+ | * Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with {{Skill|Grasping Darkness}} and {{Skill|"Chilled to the Bone!"}}. | ||
− | + | ===Notes and tips=== | |
− | + | * Pull mobs together with {{Skill|Spectral Grasp}} and/or {{Skill|Grasping Darkness}} before bursting them all down. | |
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* When dealing with groups of mobs, remember {{Skill|Gravedigger}} will reset if at least one of them is below 50% HP. Cleave them all. | * When dealing with groups of mobs, remember {{Skill|Gravedigger}} will reset if at least one of them is below 50% HP. Cleave them all. | ||
* You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force. | * You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force. | ||
− | + | * {{Skill|Grasping Darkness}} has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud. | |
+ | * Stay in melee range to benefit from {{Trait|Soul Eater}}. | ||
+ | * {{Skill|Death's Charge}} destroys projectiles. | ||
+ | * {{Skill|Nightfall}} corrupts boons on enemies. | ||
===Survivability=== | ===Survivability=== | ||
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* Stack blind, chill, and weakness on trash mobs to negate their damage. | * Stack blind, chill, and weakness on trash mobs to negate their damage. | ||
* {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage redution. {{Skill|Infusing Terror}} further reduces damage taken. | * {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage redution. {{Skill|Infusing Terror}} further reduces damage taken. | ||
− | * Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}} | + | * Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}}. |
− | + | * {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | |
− | |||
===Crowd Control=== | ===Crowd Control=== | ||
− | * {{Skill|Grasping Darkness}} - | + | * {{Skill|Grasping Darkness}} - {{Tooltip|Pull}}. |
− | * {{Skill| | + | * {{Skill|Reaper's Mark}} - 1 second {{Tooltip|Fear}}. |
− | * {{Skill|Charge (necromancer)}} - 1 second | + | * {{Skill|Charge (necromancer)}} - 1 second {{Tooltip|Knockdown}} but can hit big enemies multiple times. |
− | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second | + | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. |
− | * {{Skill|Executioner's Scythe}} - 1,5 seconds | + | * {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. |
+ | * {{Skill|"Chilled to the Bone!"}} - 2 or 3 seconds of {{Tooltip|Stun}}. |
Revision as of 23:31, 18 March 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant. It maintains a lot of Might, and is one of the most reliable open world builds.
Template Code
Skill Bar
Weapon Variants
Skill Variants
Healing Skills
- - condi cleanse.
Utility Skills
- - DPS option to replace when there's no need to pull mobs. Also provides might and stunbreaks
- - transfers conditions and chills.
- - destroys projectiles.
- - defense and life force generation.
- - minion with decent DPS
- - excellent mix of damage and defense.
Elite Skills
- - tanky CC pet.
- - burst damage. Use skill 4 and exit Lich Form immediatly.
Specializations
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Standard Equipment
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Reaper's damage relies on the trait chilled foes. The following skills apply chill:
to get a powerful modifier against- - one of the primary sources of chill, but requires the target to already be chilled.
- - one of the primary sources of chill, used at the start of the combo.
- , - if running them, these skills apply chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain.
- , , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly.
- applies chill in a large area and places an ice field.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
You will also gain a nice damage bonus from
which you should trigger before entering Shroud.Damage
Most of the damage comes from Reaper's Shroud thanks to
and together with the aforementioned . As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows:- Weapon swap has a long casting animation, but you can cancel it with
- Stability to ensure you do not get interrupted during your high damage Reaper's Shroud). (consider casting for
- inside your wells to make use of the whirl finisher.
- X2
- X2
- X2
- , , ,
- Use instead of Shroud autos if the enemy is below 50% hp.
- Do not interrupt Shroud autos to benefit from .
- If the enemy is below 50% HP, keep spamming Gravedigger.
- Your staff marks will not all be off cooldown when you try to repeat the rotation. You can skip swapping to staff every other rotation.
- will trigger for a nice damage boost as you prepare to enter Shroud.
- Make sure your target is chilled before unleashing your high damage Shroud rotation. If following the rotation, your will cover that, otherwise use before spinning.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with and .
Notes and tips
- Pull mobs together with and/or before bursting them all down.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud.
- Stay in melee range to benefit from .
- destroys projectiles.
- corrupts boons on enemies.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage redution. further reduces damage taken.
- Use to cleanse conditions. If more is needed, run .
- Stability. provides
Crowd Control
Ratings
Comments
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