Difference between revisions of "Scrapper - Flamethrower Scrapper Roamer"
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==Template Code== | ==Template Code== | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Firearms|bot|bot|top}} | {{Specialization|Firearms|bot|bot|top}} | ||
− | {{Specialization|Alchemy| | + | {{Specialization|Alchemy|top|mid|top}} |
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* {{Skill|Toss Elixir H}} counts as a healing skill and therefore applies superspeed. Another elixir toolbelt with a similar effect is {{Skill|Toss Elixir U}}. These are great at both sticking tot argets and eascaping from them. | * {{Skill|Toss Elixir H}} counts as a healing skill and therefore applies superspeed. Another elixir toolbelt with a similar effect is {{Skill|Toss Elixir U}}. These are great at both sticking tot argets and eascaping from them. | ||
− | * {{Sigil|Celerity}} applies Quickness on a 20s ICD, which lines up with the CD of {{Skill|Thunderclap}} perfectly. | + | * {{Sigil|Superior Sigil of Celerity}} applies Quickness on a 20s ICD, which lines up with the CD of {{Skill|Thunderclap}} perfectly. |
* There's not a whole lot of cleansing in the build, most of it comes from swapping in and out of {{Skill|Flamethrower}} to proc {{Sigil|Cleansing}} every ~9 seconds. | * There's not a whole lot of cleansing in the build, most of it comes from swapping in and out of {{Skill|Flamethrower}} to proc {{Sigil|Cleansing}} every ~9 seconds. | ||
* Hammer mostly fills a defensive role although it has good damage. Use it to block, evade, and reflects attacks. | * Hammer mostly fills a defensive role although it has good damage. Use it to block, evade, and reflects attacks. |
Revision as of 12:05, 19 March 2023
This is a test build. You may comment and rate it.
Focused on: Direct damage, Mobility and Control
Designed for: WvW Roaming
Difficulty:
TBD
Overview
A WvW Scrapper roaming build centered around the Stability, Might and barrier generation.
. Easy to play and even easier to master, most of the time the Scrapper's going to camp the FT while spamming and enjoying passive
Skill Bar
Hammer
Utility
Template Code
[&DQMmHx0ZKz8UARQBXwFfAZMBXgEOE8wSgxKDEgAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Diviner
Diviner
Accessory
Diviner
Diviner
Amulet
Cavalier
Cavalier
Ring
Cavalier
Cavalier
Ring
Cavalier
Cavalier
Hammer
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
Food
- - food equivalent of Celestial, boosts all stats. All around great option for a build that needs a bit of tankiness while constantly pumping out damage.
- - most defensive food, helps with winning a battle of attrition.
Utility
- or .
Usage
General
- Most of the damage on the build comes from camping .
- counts as a healing skill and therefore applies superspeed. Another elixir toolbelt with a similar effect is . These are great at both sticking tot argets and eascaping from them.
- applies Quickness on a 20s ICD, which lines up with the CD of perfectly.
- There's not a whole lot of cleansing in the build, most of it comes from swapping in and out of to proc every ~9 seconds.
- Hammer mostly fills a defensive role although it has good damage. Use it to block, evade, and reflects attacks.
Ratings
Another one of those builds that don't look like much but can be surprisingly effective. Very chill build, doesn't get more beginner friendly than this and will work just fine in most cases. If you intend to play WvW a bit more competitively though then maybe you should pick something else. For just some casual roaming this is perfect however, especially if you want to focus on taking camps. It's a 3/5 against players but a 5/5 when it comes to flipping camps.
Comments
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