Difference between revisions of "Scrapper - Quickness Support Power DPS"

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Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and {{tooltip|Superspeed}} uptime to five targets.
 
Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and {{tooltip|Superspeed}} uptime to five targets.
  
This build fills the role of quickness source for your subgroup, and it can generate ~65% {{tooltip|Fury}}, ~7 {{tooltip|Might}} and ~10% {{tooltip|Protection}}.  
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This build fills the role of quickness source for your subgroup, and it can generate ~65% {{tooltip|Fury}} and ~7 {{tooltip|Might}}.  
  
Quickness Scrapper's real strength lies in {{Trait|Impact Savant}}, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively. Further, the majority of its {{tooltip|Quickness}} is applied in a 360 radius rather than the 240 radius of some [[Build:Chronomancer_-_Power_Boon_Support|chronomancer]] builds, or the cone of firebrand. This makes it more reliable in groups that stack poorly, but also means that it cannot fulfil kiting roles.
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Quickness Scrapper's real strength lies in {{Trait|Impact Savant}}, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively.  
  
  
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===Skill Variants===
 
===Skill Variants===
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{{skill|Function Gyro}}, {{Skill|Rocket Charge}} and {{skill|Throw Mine}} provide enough finishers to maintain {{tooltip|Quickness}} without any boon duration. {{skill|Healing Turret}} and {{skill|Blast Gyro}} provide some additional padding as well as some nice utility. This also allows you to use {{skill|Function Gyro}} more reactively in case resses are needed.
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'''Healing'''<br>
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{{skill|Healing Turret}} provides a handy extra combo field and blast finisher. However, you should have enough quickness to manage without it so it could be replaced with:
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* {{skill|A.E.D.}} for the damage reversal or CC.
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* {{skill|Medic Gyro}} for more {{tooltip|Superspeed}} uptime or ~10% {{tooltip|Protection}} from {{skill|Reconstruction Field}}.
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'''Utility'''
 
'''Utility'''
* {{Skill|Bulwark Gyro}} could be used to replace either {{Skill|Grenade Kit}} if the groups needs {{tooltip|Stability}} or damage reduction. This is a significant DPS loss. Be aware that {{Skill|Bulwark Gyro}} can rapidly down you if your teammates are taking too much damage.
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* For maximum damage, you can replace {{skill|Blast Gyro}} with {{skill|Shredder Gyro}}.
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* {{Skill|Bulwark Gyro}} could be used to replace either {{Skill|Grenade Kit}} or {{skill|Blast Gyro}} if the groups needs {{tooltip|Stability}} or damage reduction. This is a significant DPS loss. Be aware that {{Skill|Bulwark Gyro}} can rapidly down you if your teammates are taking too much damage.
 
* {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above.
 
* {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above.
  
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==Usage==
 
==Usage==
* Use {{Skill|Medic Gyro}}, {{Skill|Shredder Gyro}}, {{Skill|Function Gyro}}, {{Skill|Blast Gyro}} and {{Skill|Bypass Coating}} off cooldown for {{tooltip|Quickness}}.
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* You generate {{tooltip|Quickness}} by using a blast or leap finisher inside a combo field.
* Use {{Skill|Reconstruction Field}} off cooldown for {{tooltip|Protection}}.
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* Use {{skill|Function Gyro}}, {{Skill|Rocket Charge}}, {{skill|Blast Gyro}} and {{skill|Throw Mine}} off cooldown their finishers.
* You have enough boon duration that you can very slightly delay your gyro skills if necessary. In particular you might want to use {{Skill|Function Gyro}} to revive someone, or delay {{Skill|Blast Gyro}} for a defiance bar or to avoid knocking adds away. You shouldn't delay for more than a few seconds though or your {{tooltip|Quickness}} uptime will suffer!
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** {{skill|Healing Turret}} {{to}} {{skill|Detonate Healing Turret}} can be used if there are any gaps in {{tooltip|Quickness}} uptime.
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* You have enough boon duration that you can very slightly delay your blast skills if necessary. In particular you might want to use {{Skill|Function Gyro}} to revive someone, or delay {{Skill|Blast Gyro}} for a defiance bar. You shouldn't delay for too long though or your {{tooltip|Quickness}} uptime will suffer!
 
* If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS.
 
* If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS.
* Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
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* Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades and two leap finishers, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
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* If you have doubts about whether there will be a combo field, you can use {{skill|Poison Gas Shell}} from {{skill|Elite Mortar Kit}}
  
  
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[https://youtu.be/2f7U27oz1iU Example Rotation]
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===Example Opener===
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If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}}
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# {{skill|Blast Gyro}}
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# {{skill|Thunderclap}}
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# {{skill|Electro-whirl}}
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# {{skill|Grenade Barrage}}
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# {{skill|Detonate (engineer)}} and {{skill|Detonate Mine Field}} if you precast them
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# {{Skill|Grenade Kit}}
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# {{Skill|Shrapnel Grenade}}
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# {{Skill|Throw Mine}} and exit grenade kit
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# {{skill|Rocket Charge}}
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# {{skill|Electro-whirl}}
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# {{Skill|Grenade Kit}}
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# {{Skill|Poison Grenade}}
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# {{Skill|Freeze Grenade}} and exit Grenade Kit
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[https://youtu.be/roXaTubDQHk Example Rotation]

Revision as of 17:31, 1 July 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on July 01, 2023 and is up to date for the March 19, 2024 patch.

Overview

Scrapper boon support build capable of providing good DPS along with 100% Quickness Quickness and Superspeed Superspeed uptime to five targets.

This build fills the role of quickness source for your subgroup, and it can generate ~65% Fury Fury and ~7 Might Might.

Quickness Scrapper's real strength lies in Impact Savant, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively.


Skill Bar

Hammer
Utility


Skill Variants

Function Gyro, Rocket Charge and Throw Mine provide enough finishers to maintain Quickness Quickness without any boon duration. Healing Turret and Blast Gyro provide some additional padding as well as some nice utility. This also allows you to use Function Gyro more reactively in case resses are needed.


Healing
Healing Turret provides a handy extra combo field and blast finisher. However, you should have enough quickness to manage without it so it could be replaced with:

  • A.E.D. for the damage reversal or CC.
  • Medic Gyro for more Superspeed Superspeed uptime or ~10% Protection Protection from Reconstruction Field.


Utility

  • For maximum damage, you can replace Blast Gyro with Shredder Gyro.
  • Bulwark Gyro could be used to replace either Grenade Kit or Blast Gyro if the groups needs Stability Stability or damage reduction. This is a significant DPS loss. Be aware that Bulwark Gyro can rapidly down you if your teammates are taking too much damage.
  • Purge Gyro could also be taken for a potent condi cleanse, but with the same caveats as above.


Elite

  • Sneak Gyro will provide Stealth Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealth Stealthing only at the correct time.


Template Code

[&DQMGOyYvKy0oAdkShgCGACYBrhInEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Pinpoint Distribution if the group is lacking Might Might.
  • Aim-Assisted Rocket should be a small DPS increase if you're using Grenade Kit.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Notes

  • This setup requires no boon duration, relying entirely on Kinetic Accelerators.
    • If you find yourself wanting more boon duration, you can switch one or more pieces to Diviner stats Diviner stats.
  • You could also switch the Sigil of Superior Sigil of Impact for a Sigil of Superior Sigil of Concentration or use food such as .


Consumables

Food


Utility


Usage

  • You generate Quickness Quickness by using a blast or leap finisher inside a combo field.
  • Use Function Gyro, Rocket Charge, Blast Gyro and Throw Mine off cooldown their finishers.
    • Healing Turret Detonate Healing Turret can be used if there are any gaps in Quickness Quickness uptime.
  • You have enough boon duration that you can very slightly delay your blast skills if necessary. In particular you might want to use Function Gyro to revive someone, or delay Blast Gyro for a defiance bar. You shouldn't delay for too long though or your Quickness Quickness uptime will suffer!
  • If tanking, the sustain from Impact Savant depends on attacking, so don't slack on your DPS.
  • Hammer is an overloaded weapon in terms of utility: Electro-whirl reflects projectiles, Rocket Charge is a series of short evades and two leap finishers, Shock Shield is a channeled block, and Thunderclap is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
  • If you have doubts about whether there will be a combo field, you can use Poison Gas Shell from Elite Mortar Kit


Damage

  • Use Grenade Barrage off cooldown.
  • Most of your damage comes from Electro-whirl and Shrapnel Grenade. They have a very similar cooldown so you can "link" them together - every time you use Electro-whirl, jump into Grenade Kit and use Shrapnel Grenade.
  • Every third time you do this, you can also use Thunderclap.
  • Most of the rest of the time you fill with hammer autos.
  • See the Power DPS build for more details about structuring the rotation.


Example Opener

If possible, precast Throw Mine and Mine Field

  1. Blast Gyro
  2. Thunderclap
  3. Electro-whirl
  4. Grenade Barrage
  5. Detonate (engineer) and Detonate Mine Field if you precast them
  6. Grenade Kit
  7. Shrapnel Grenade
  8. Throw Mine and exit grenade kit
  9. Rocket Charge
  10. Electro-whirl
  11. Grenade Kit
  12. Poison Grenade
  13. Freeze Grenade and exit Grenade Kit


Example Rotation


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • November 2022
Strong DPS, can tank with minimal toughness, and perma superspeed is just nice to have. Currently the best power quickness support for fast groups in fractals.
3 stars
Stx gave this build 3 stars • April 2022
I am giving this build 3 stars as of the EoD patch. Impact Savant was gutted, and Scrappers low dps and limited boon sharing can't really compete with the other options available.
4 stars
Onlywrin gave this build 4 stars • September 2021
While it doesn't quite beat Firebrand in terms of the DPS/Quick role, it's still quite good. I've been enjoying this myself a lot lately.

Comments

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