Difference between revisions of "Soulbeast - Poisonbeast"

(Created page with "{{#seo: |title=Soulbeast - Poisonbeast |description=A condition based Soulbeast duelist spec for sPvP. }} {{Build | profession = ranger | specialization = soulbeast | designed...")
 
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'''Elite specialization basics'''
 
'''Elite specialization basics'''
  
Soulbeast allows Rangers to meld with their pet, becoming one. This is done through {{Skill|Beastmode}} which has a 10s CD.
+
*Soulbeast allows Rangers to meld with their pet, becoming one. This is done through {{Skill|Beastmode}} which has a 10s CD.
  
Pet swapping is disabled while in combat.
+
*Pet swapping is disabled while in combat.
* {{gw2wiki|Juvenile Hawk}} is the pet you'll be using in combat.
+
** {{Tooltip|Juvenile Hawk}} is the pet you'll be using in combat.
* {{gw2wiki|Juvenile Siamoth}} is your non-combat pet. What that means is you'll only use this pet for one thing: {{Skill|Forage}}, hoping for a Plasma which can be consumed by {{Skill|Consume Plasma}}. Use Forage between fights so you may start the next encounter with a free consumable. Swap back to your other pet as soon as possible.
+
** {{Tooltip|Juvenile Siamoth}} is your non-combat pet. What that means is you'll only use this pet for one thing: {{Skill|Forage}}, hoping for a Plasma which can be consumed by {{Skill|Consume Plasma}}. Use Forage between fights so you may start the next encounter with a free consumable. Swap back to your other pet as soon as possible.
* Traits related to swapping pets now activate upon entering/leaving {{Skill|Beastmode}}.
+
** Traits related to swapping pets now activate upon entering/leaving {{Skill|Beastmode}}.
  
Pet related traits and skills such as {{Trait|Poison Master}} continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
+
*Pet related traits and skills such as {{Trait|Poison Master}} continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
  
Melding with a dead pet and then exiting Beastmode instantly revives them.
+
*Melding with a dead pet and then exiting Beastmode instantly revives them.
  
  
 
'''General'''
 
'''General'''
  
{{Trait|Quick Draw}} makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
+
*{{Trait|Quick Draw}} makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
* On '''short bow''' you should either open with {{Skill|Poison Volley}} for burst damage (this is the most common), {{Skill|Quick Shot}} if you need sustain (evade attacks), or {{Skill|Concussion Shot}} if you want more CC.
+
** On '''short bow''' you should either open with {{Skill|Poison Volley}} for burst damage (this is the most common), {{Skill|Quick Shot}} if you need sustain (evade attacks), or {{Skill|Concussion Shot}} if you want more CC.
* On '''dagger/dagger''' usually can't go wrong with a {{Skill|Stalker's Strike}} opener as this skill has both good damage and a lengthy evade frame for general survival. If you're not in melee range and don't need to evade anything, go with either {{Skill|Double Arc}} or {{Skill|Crippling Talon}}.  
+
** On '''dagger/dagger''' usually can't go wrong with a {{Skill|Stalker's Strike}} opener as this skill has both good damage and a lengthy evade frame for general survival. If you're not in melee range and don't need to evade anything, go with either {{Skill|Double Arc}} or {{Skill|Crippling Talon}}.  
 
<!--** Another combo you could do with sword involves chaining {{Skill|Monarch's Leap}} and {{Skill|Serpent's Strike}} 3 times. To do this, use {{Skill|Monarch's Leap}} {{to}} {{Skill|Serpent's Strike}} {{to}} wait for ML to come off CD, use some filler skills or dodge if you have to {{to}} ML {{to}} SS {{to}} {{Skill|Hornet Sting}} to reset the CD of ML {{to}} ML {{to}} SS. This is a very high evasion uptime chain that still does decent damage, and the leap finishers could be used inside {{Skill|Healing Spring}} for even more value.
 
<!--** Another combo you could do with sword involves chaining {{Skill|Monarch's Leap}} and {{Skill|Serpent's Strike}} 3 times. To do this, use {{Skill|Monarch's Leap}} {{to}} {{Skill|Serpent's Strike}} {{to}} wait for ML to come off CD, use some filler skills or dodge if you have to {{to}} ML {{to}} SS {{to}} {{Skill|Hornet Sting}} to reset the CD of ML {{to}} ML {{to}} SS. This is a very high evasion uptime chain that still does decent damage, and the leap finishers could be used inside {{Skill|Healing Spring}} for even more value.
  
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'''Mobility'''
 
'''Mobility'''
  
Maintain permanent {{gw2wiki|Swiftness}} with {{Skill|Quick Shot}} and {{Skill|Quickening Screech}}.
+
*Maintain permanent {{Tooltip|Swiftness}} with {{Skill|Quick Shot}} and {{Skill|Quickening Screech}}.
* Turn around before using Quick Shot in order to move "forward".
+
** Turn around before using Quick Shot in order to move "forward".
  
Roam between capture points with {{Skill|Swoop (soulbeast)}}.
+
*Roam between capture points with {{Skill|Swoop (soulbeast)}}.
 
<!--** Turn around before using Hornet Sting and then quickly turn back before using Monarch's Leap. Consider binding "About face" to a key to do this in a more fluid manner. -->
 
<!--** Turn around before using Hornet Sting and then quickly turn back before using Monarch's Leap. Consider binding "About face" to a key to do this in a more fluid manner. -->
  
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'''Damage'''
 
'''Damage'''
  
This is fairly straightforward, your burst damage comes from '''short bow''' while '''dagger/dagger''' is slightly more defensive but still brings decent pressure to the table.
+
*This is fairly straightforward, your burst damage comes from '''short bow''' while '''dagger/dagger''' is slightly more defensive but still brings decent pressure to the table.
  
On bow spam {{Skill|Crossfire}} as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides.
+
*On bow spam {{Skill|Crossfire}} as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides.
  
{{Skill|Poison Volley}} is one of your burst skills and should be used on CD. Due to the cone shape of the volley it's best used in point-blank range, right in melee to ensure that all the arrows hit the target.
+
*{{Skill|Poison Volley}} is one of your burst skills and should be used on CD. Due to the cone shape of the volley it's best used in point-blank range, right in melee to ensure that all the arrows hit the target.
  
{{Skill|Crippling Shot}} should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict {{gw2wiki|Bleeding}} while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although there are exceptions..).
+
*{{Skill|Crippling Shot}} should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict {{Tooltip|Bleeding}} while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although there are exceptions..).
  
If you're using {{Skill|Stalker's Strike}} for the damage and not the evasion, you should first make sure your target is crippled. {{Skill|Crippling Shot}} has the benefit of allowing you to use {{Skill|Stalker's Strike}} as the first skill after swapping weapons for {{Trait|Quick Draw}} synergy, while still getting the most damage out of it.
+
*If you're using {{Skill|Stalker's Strike}} for the damage and not the evasion, you should first make sure your target is crippled. {{Skill|Crippling Shot}} has the benefit of allowing you to use {{Skill|Stalker's Strike}} as the first skill after swapping weapons for {{Trait|Quick Draw}} synergy, while still getting the most damage out of it.
  
{{Skill|Lacerating Slash}} (Hawk F2) is a spammable source of {{gw2wiki|Bleeding}} and {{gw2wiki|Poison}} from {{Trait|Poison Master}}.
+
*{{Skill|Lacerating Slash}} (Hawk F2) is a spammable source of {{Tooltip|Bleeding}} and {{Tooltip|Poison}} from {{Trait|Poison Master}}.
  
  
 
'''Sustain'''
 
'''Sustain'''
  
Every stance in the build is defensive by nature and can be shared with allies, which you should aim to do whenever possible.
+
*Every stance in the build is defensive by nature and can be shared with allies, which you should aim to do whenever possible.
  
The build doesn't have a lot of means to deal with conditions, limited mainly to {{Skill|Bear Stance}} and {{gw2sigil|Superior Sigil of Cleansing}}.
+
*The build doesn't have a lot of means to deal with conditions, limited mainly to {{Skill|Bear Stance}} and {{gw2sigil|Superior Sigil of Cleansing}}.
  
 
<!--* {{Skill|Signet of Renewal}} is your last resort against both condition pressure and CC. Try not to touch this skill if you can solve things in some other way.
 
<!--* {{Skill|Signet of Renewal}} is your last resort against both condition pressure and CC. Try not to touch this skill if you can solve things in some other way.
 
** If your pet is in range, the signet will transfer all your conditions to them. If you are merged, you'll gain {{gw2wiki|Resistance}} instead. The condition transfer is generally more powerful but it can kill your pet (that's not a real concern on Soulbeast though). While the Resistance has a fairly short duration, it could buy you just enough time to get a {{Skill|Spiritual Reprieve}} off under extreme condition pressure.-->
 
** If your pet is in range, the signet will transfer all your conditions to them. If you are merged, you'll gain {{gw2wiki|Resistance}} instead. The condition transfer is generally more powerful but it can kill your pet (that's not a real concern on Soulbeast though). While the Resistance has a fairly short duration, it could buy you just enough time to get a {{Skill|Spiritual Reprieve}} off under extreme condition pressure.-->
If damage is starting to overwhelm you and you are out of CDs, just run away with {{Skill|Swoop (soulbeast)}} and wait a little before reengaging.
+
*If damage is starting to overwhelm you and you are out of CDs, just run away with {{Skill|Swoop (soulbeast)}} and wait a little before reengaging.
  
Dodging applies {{gw2wiki|Protection}}, which also heals thanks to the trait {{Trait|Rugged Growth}}.
+
*Dodging applies {{gw2wiki|Protection}}, which also heals thanks to the trait {{Trait|Rugged Growth}}.
  
Applying {{gw2wiki|Poison}} steals some health from the target.
+
*Applying {{Tooltip|Poison}} steals some health from the target.
 
 
{{Trait|Unstoppable Union}} grants {{gw2wiki|Protection}} and as {{Skill|Beastmode}} has no cast time, this can be used even while CC'd in order to survive enemy burst.
 
  
 +
*{{Trait|Unstoppable Union}} grants {{Tooltip|Protection}} and as {{Skill|Beastmode}} has no cast time, this can be used even while CC'd in order to survive enemy burst.
  
 
==Related Builds==
 
==Related Builds==
 
* [[Build:Soulbeast_-_Condition_Stancebeast_Roamer|Stancebeast Roamer]] - the WVW Roaming version of this condition Soulbeast PvP build.
 
* [[Build:Soulbeast_-_Condition_Stancebeast_Roamer|Stancebeast Roamer]] - the WVW Roaming version of this condition Soulbeast PvP build.

Revision as of 11:26, 27 January 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damageMobility and Sustain

Designed for: PvP Conquest

Difficulty:
TBD
This build was last updated on January 27, 2022 and is up to date for the March 19, 2024 patch.


Overview

A condition based Soulbeast duelist spec for sPvP.


Skill Bar

Hawk
Siamoth
Shortbow
Dagger/Dagger
Utility


Template Code

[&DQQeHiE2Ny8uFwAAuwAAAAEXAAD6FgAA7QAAACwmAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Specialization Variants

Nature Magic over Skirmishing: most tanky option.


Beastmastery over Skirmishing: improved Command skills, pet attacks and Beastmode.


Equipment

Shortbow
Sigil
Sigil
Dagger
Dagger
Sigil
Sigil
Rune
Amulet


Usage

Elite specialization basics

  • Soulbeast allows Rangers to meld with their pet, becoming one. This is done through Beastmode which has a 10s CD.
  • Pet swapping is disabled while in combat.
    • 24px Juvenile Hawk is the pet you'll be using in combat.
    • 24px Juvenile Siamoth is your non-combat pet. What that means is you'll only use this pet for one thing: Forage, hoping for a Plasma which can be consumed by Consume Plasma. Use Forage between fights so you may start the next encounter with a free consumable. Swap back to your other pet as soon as possible.
    • Traits related to swapping pets now activate upon entering/leaving Beastmode.
  • Pet related traits and skills such as Poison Master continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
  • Melding with a dead pet and then exiting Beastmode instantly revives them.


General

  • Quick Draw makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
    • On short bow you should either open with Poison Volley for burst damage (this is the most common), Quick Shot if you need sustain (evade attacks), or Concussion Shot if you want more CC.
    • On dagger/dagger usually can't go wrong with a Stalker's Strike opener as this skill has both good damage and a lengthy evade frame for general survival. If you're not in melee range and don't need to evade anything, go with either Double Arc or Crippling Talon.


Mobility

  • Maintain permanent Swiftness Swiftness with Quick Shot and Quickening Screech.
    • Turn around before using Quick Shot in order to move "forward".
  • Roam between capture points with Swoop (soulbeast).


Damage

  • This is fairly straightforward, your burst damage comes from short bow while dagger/dagger is slightly more defensive but still brings decent pressure to the table.
  • On bow spam Crossfire as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides.
  • Poison Volley is one of your burst skills and should be used on CD. Due to the cone shape of the volley it's best used in point-blank range, right in melee to ensure that all the arrows hit the target.
  • Crippling Shot should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict Bleeding Bleeding while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although there are exceptions..).
  • If you're using Stalker's Strike for the damage and not the evasion, you should first make sure your target is crippled. Crippling Shot has the benefit of allowing you to use Stalker's Strike as the first skill after swapping weapons for Quick Draw synergy, while still getting the most damage out of it.
  • Lacerating Slash (Hawk F2) is a spammable source of Bleeding Bleeding and Poison Poison from Poison Master.


Sustain

  • Every stance in the build is defensive by nature and can be shared with allies, which you should aim to do whenever possible.
  • The build doesn't have a lot of means to deal with conditions, limited mainly to Bear Stance and Template:Gw2sigil.
  • If damage is starting to overwhelm you and you are out of CDs, just run away with Swoop (soulbeast) and wait a little before reengaging.
  • Dodging applies Template:Gw2wiki, which also heals thanks to the trait Rugged Growth.
  • Applying Poison Poison steals some health from the target.
  • Unstoppable Union grants Protection Protection and as Beastmode has no cast time, this can be used even while CC'd in order to survive enemy burst.

Related Builds


Ratings

This build has a rating of 4 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Ramsey25 gave this build 5 stars • February 2024
A very strong 1v1 and side node. Has the ability to sustain, kite, and kill. When played by a well experienced player, it's god tier.
4 stars
Barnacle Ed gave this build 4 stars • June 2023
Surprisingly not bad in this bursty meta; axe 3 with quickdraw, easy access to invis with trapper rune, an unblockable launch, and very high sustain make it a decent sidenoder. I prefer playing it with a rabid amulet for more toughness, swamp drake instead of the wolf (tail swipe is a blast finisher for your heal trap and means even more weakness application), and signet of renewal as a 2nd stunbreak. I feel like it's really held back by a lack of boonrip however. This is a build to try if Untamed is too hard to learn.
4 stars
Hanz gave this build 4 stars • March 2023
Recent Soulbeast buffs made it a bit better. Still not top tier but it's a fun and viable ranked build. Has a higher skill cap than it'd seem at first glance and its toolkit is very diverse (stealth, superspeed, unblockable CC, great mobility, damage immunity, combo tools and so on).
4 stars
Baescons gave this build 4 stars • June 2021
Leaning somewhere around a 3.8 for this build. It is a totally workable condi build that takes advantage of stances and sages. It can side node decently and stances make it harder to meme. Stances are actually fairly weak however and it only really puts out poison which is cleanseable. Basically it work really well if you want to afk on a side node but doesn’t bring anything other than that
5 stars
Quin49 gave this build 5 stars • May 2021
Almost exactly the build I have found that works really well. Totally destroys teams/characters that rely on healing.

Comments

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