Difference between revisions of "Weaver - Staff Backline"
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* {{Skill|Armor of Earth}} | * {{Skill|Armor of Earth}} | ||
* {{Skill|Mist Form}} | * {{Skill|Mist Form}} | ||
+ | * {{Skill|Arcane Wave}} | ||
'''Elite''' | '''Elite''' |
Revision as of 21:48, 22 November 2017
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Contents
Overview
A backline build providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.
Skill Bar
Skill Variants
Utility
Elite
Summon Druid Spirit is a strong elite for Sylvari Elementalists. Affects up to 5 enemies within a radius of 900' around the Druid Spirit. Sends one slow-moving projectile towards each affected target. Each projectile deals ~1800 damage and can result in a critical hit which deals +50% damage. Struck foes are immobilized for 1 second.
Specializations
Main
Variants
- for more condition clear
Variants
- Can't find such trait "Tempest Defense"! Please refer to our trait index Tempest Defense and Lightning Rod add significant damage but only if you can catch the enemy in your CCs (Especially Static Field) without
Stability.
Equipment
Variants
Stats
- Use as much Marauder's as you feel is necessary then fill out with Berserker's
- Avoid inefficient stats like Valkyrie's. Marauder's is strictly better than Valkyrie's when considering effective power and health.
Sigils
- Extra survivability
Runes
- Better
Fury uptime in situations where it is not provided by the group.
- Highest potential damage but difficult to maintain versus
Retaliation
Food
Utility
Usage
General
- This build requires rapidly switching between attunements. You can reduce the cooldown on an attunement by switching it while you are still casting a skill (this will not interrupt the cast).
- Try to stay in Fire Attunement with at least one of your attunements to maintain .
- Try to double attune to proc .
- Meteor shower is your main damage source, but it has a long cast time and by the end of it you can find yourself out of position or focused by enemies. You can avoid this in two ways:
- Use after you start casting it.
- Use the "burning retreat trick" (see GYF). This way avoids using but you can find yourself even further away from your zerg. Gfycat: Burning Retreat Trick
- If you are alone and have to run somewhere, you can stack swiftness: Use in Air Attunement and switch out and into air to proc . You can also blast with by using Eruption before swapping to air attunement.
- All of your dual skills with give swiftness thanks to
- 's direction is based on your where your character is looking. Turn briefly while casting the skill to aim it and effectevily blocking the passage. Gfycat: See GYF for explaination
- You can interrupt by using stow weapon as soon as you are full healed in order to save time.
- provides great mobility and a damage boon when wielded. It can be used after casting to increase the damage.
Offensive Rotation
- Start in Air/Fire
- (Optional)
- Repeat from 1. Fill empty time with utility skills or auto attacks.
Amazing build in capable hands. Provides reliable CC and well placed meteor shower can win you the fight.
However if your meteor shower is unimpactful, you won't outdamage other damage dealers making the build worse than other damage dealer options that provide support/boonrip in addition.
Ranged rev is more reliable making this 3 stars. I believe Glyph of Elemental harmony should be mentioned as option for heal skill if condi cleanse isn't necessary.