Difference between revisions of "Willbender - Condition Willbender"

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==Overview==
 
==Overview==
A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage.
+
A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage and great sustained damage. It also has the advantage of not requiring high overall condi duration since it only applies {{Tooltip|Burning}}, which gives more freedom on the overall gear options and cheaper budget variants.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQEQGS4fQSkmDwAA2BoAAN4aAAAxAQAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQEQGS4bQSkmDwAA2BoAAEwBAABGAQAA6RoAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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|profession = guardian
 
|profession = guardian
 
|specialization = willbender
 
|specialization = willbender
|weapon1 = Sword
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|weapon1 = Scepter
|weapon2 = Sword
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|weapon2 = Torch
|weapon3 =  
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|weapon3 = Sword
|weapon4 = Torch
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|weapon4 =  
 
|healing = Litany of Wrath
 
|healing = Litany of Wrath
|utility1 = Flash Combo
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|utility1 = Purging Flames
 
|utility2 = Whirling Light
 
|utility2 = Whirling Light
 
|utility3 = Signet of Wrath
 
|utility3 = Signet of Wrath
|elite = "Feel My Wrath!"
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|elite = Heaven's Palm
 
}}
 
}}
  
 
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* If you need additional defense and a stun break, {{Skill|Signet of Judgment}} provides both, plus additional burning upon activation.
 +
* {{Skill|Heaven's Palm}} is your main source of CC together with {{Skill|Chains of Light}}.
 
==Specializations==
 
==Specializations==
{{Specialization|Virtues|bot|bot|top}}
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{{Specialization|Virtues|bot|mid|top}}
 
{{Specialization|Radiance|top|mid|top}}
 
{{Specialization|Radiance|top|mid|top}}
{{Specialization|Willbender|top|mid|mid}}
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{{Specialization|Willbender|top|Top|mid}}
  
  
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{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
| stats = Viper
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| stats = Grieving
 
| rune = Superior Rune of Balthazar
 
| rune = Superior Rune of Balthazar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Sword
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| weapon1 = Scepter
| weapon2 = Sword
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| weapon2 = Torch
 
| sigil1 = Superior Sigil of Bursting
 
| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Smoldering
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| sigil2 = Superior Sigil of Torment
| weapon3 =  
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| weapon3 = Sword
| weapon4 = Torch
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| weapon4 =  
| sigil3 = Superior Sigil of  
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| sigil3 = Superior Sigil of Bursting
| sigil4 = Superior Sigil of Smoldering
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| sigil4 =  
 
<!-- Custom stats -->
 
<!-- Custom stats -->
| head =
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| head = Dire
| shoulders = Grieving
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| shoulders = Dire
| chest = Grieving
+
| chest = Dire
| hands = Grieving
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| hands = Dire
| legs = Grieving
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| legs = Dire
| feet = Grieving
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| feet = Dire
| backpiece = Grieving
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| backpiece = Viper
| accessory1 = Grieving
+
| accessory1 = Viper
| accessory2 = Grieving
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| accessory2 = Viper
| amulet = Grieving
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| amulet = Viper
 
| ring1 = Grieving
 
| ring1 = Grieving
| ring2 = Grieving
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| ring2 = Viper
 
}}
 
}}
* Gear variants pending. In short, it is possible to use full {{Tooltip|Sinister}} or {{Tooltip|Grieving}} with a {{Sigil|Superior Sigil of Malice}}. The gear chosen maximizes burst damage while maintaining high peak condition damage.
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* You should be aiming for 15% overall condition duration, so that you maximize burning duration with {{Food|Fishy Rice Bowl}}, {{Trait|Radiant Fire}} and {{Rune|Superior Rune of Balthazar}} (these  yield 85% additional burning duration).
 +
* Alternatively, you can go for 10% overall condition duration and use a {{Sigil|Superior Sigil of Smoldering}} and {{Food|Plate of Beef Rendang}} instead of {{Food|Fishy Rice Bowl}} and {{Sigil|Superior Sigil of Torment}}.
 +
* When going for defensive gear, {{Tooltip|Viper}} should always be replaced with {{Tooltip|Trailblazer}} and {{Tooltip|Grieving}} should always be replaced with {{Tooltip|Dire}}.
 +
 
  
  
 
==Consumables==
 
==Consumables==
 
:'''Food'''
 
:'''Food'''
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
* Always use {{Food|Fishy Rice Bowl}}
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Koi Cake}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
 
:'''Utility'''
 
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps
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* {{utility|Toxic Focusing Crystal}} - dps
 
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness
 
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness
  
  
 
==Usage==
 
==Usage==
Pending.
+
 
 +
* When you have {{Skill|Rushing Justice}} active, every few of your attacks will apply burning. With {{Tooltip|Alacrity}}, the cooldown of it is 8 1/4 seconds and the uptime is 8 seconds, allowing you to maintain it almost 100% of the time.
 +
 
 +
The overall rotation is full priority-based due to {{Trait|Restorative Virtues}} dynamically reducing the cooldowns of your skills.
 +
Use the following skills, with descending priority:
 +
# 1. {{Skill|Rushing Justice}}
 +
# 2. {{Skill|Purging Flames}}
 +
# 3. {{Skill|Zealot's Flame}} & {{Skill|Zealot's Fire}}
 +
# 4. {{Skill|Whirling Light}}
 +
# 5. {{Skill|Symbol of Punishment}}
 +
# 6. {{Skill|Cleansing Flame}}
 +
* Never delay {{Skill|Rushing Justice}}
 +
* {{Skill|Crashing Courage}} and {{Skill|Flowing Resolve}} can be used for additional mobility and defense in between casts of {{Skill|Rushing Justice}}
 +
* The time in between should be filled with auto attacks
 +
* {{Skill|Cleansing Flame}} should only be used whenever all others are on cooldown for at least 3 seconds.

Revision as of 12:55, 26 May 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage and great sustained damage. It also has the advantage of not requiring high overall condi duration since it only applies Burning Burning, which gives more freedom on the overall gear options and cheaper budget variants.


Template Code

[&DQEQGS4bQSkmDwAA2BoAAEwBAABGAQAA6RoAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Scepter/Torch
Sword
Utility
  • If you need additional defense and a stun break, Signet of Judgment provides both, plus additional burning upon activation.
  • Heaven's Palm is your main source of CC together with Chains of Light.

Specializations


Equipment

Ascended gear is not required.

Head
Dire
Shoulders
Dire
Chest
Dire
Hands
Dire
Legs
Dire
Feet
Dire
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Grieving
Ring
Viper
Scepter
Grieving
Torch
Grieving
Sigil
Sigil
Sword
Grieving
Sigil
Rune
x6


  • You should be aiming for 15% overall condition duration, so that you maximize burning duration with , Radiant Fire and Rune of Superior Rune of Balthazar (these yield 85% additional burning duration).
  • Alternatively, you can go for 10% overall condition duration and use a Sigil of Superior Sigil of Smoldering and instead of and Sigil of Superior Sigil of Torment.
  • When going for defensive gear, Viper Viper should always be replaced with Trailblazer Trailblazer and Grieving Grieving should always be replaced with Dire Dire.


Consumables

Food
  • Always use
Utility
  • (and variants) - farming
  • - dps
  • - dps if using gear with high toughness


Usage

  • When you have Rushing Justice active, every few of your attacks will apply burning. With Alacrity Alacrity, the cooldown of it is 8 1/4 seconds and the uptime is 8 seconds, allowing you to maintain it almost 100% of the time.

The overall rotation is full priority-based due to Restorative Virtues dynamically reducing the cooldowns of your skills. Use the following skills, with descending priority:

  1. 1. Rushing Justice
  2. 2. Purging Flames
  3. 3. Zealot's Flame & Zealot's Fire
  4. 4. Whirling Light
  5. 5. Symbol of Punishment
  6. 6. Cleansing Flame
  • Never delay Rushing Justice
  • Crashing Courage and Flowing Resolve can be used for additional mobility and defense in between casts of Rushing Justice
  • The time in between should be filled with auto attacks
  • Cleansing Flame should only be used whenever all others are on cooldown for at least 3 seconds.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
BlobTheBob gave this build 5 stars • April 2024
Extremely good burst, one of the highest dps solo builds. It is worth noting that roughly half of your dps comes from having Rushing Justice's (F1) passive up. The build focuses on burning damage which gives it a lot of gear flexibility. Its only major weakness is its defences are heavily focused on cooldowns. This allows for swapping out traits and utility at the cost of some dps, but there isnt much passive sustain. CC is decent, aoe/cleave is good, there are multiple good options for getting stab and condi cleanse.
5 stars
Starlitjupiter gave this build 5 stars • June 2023
Condi Willbender is a reliable, high damage build that features very high CC and mobility with moderate ability to defend itself with Crashing Courage and other powerful defensive tools such as Advance, Stand Your Ground, and Wall of Reflection. An absolutely incredible build for open world and well worth learning.

Comments

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